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Author Topic: Updates of the Week (ongoing discussion)  (Read 25247 times)
Duck
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« on: April 30, 2008, 04:08:50 AM »

There's the obvious updates from tonight (new guns, new achievements, etc). But here's what you probably missed. Emphasis added for the interesting points.

===========
Added new attack animations to most melee weapons
Added new speech for the Heavy and Demoman
Teleporter effect no longer shows up on invisible or disguised Spies

Spies disguised as their own team can now capture control points
Increased force taken by pipebombs by bullets and explosions
Fixed exploit where clients could start benchmark mode on servers
Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

For mapmakers:
Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

Granary
Added setup time logic, and gates to the middle

2Fort
Added medium ammo and health to basement hallways
Added small ammo and health to top of spiral

==================================

The ammo and health on 2Fort will hopefully cut down a bit on turtling (they'll help out anyone who actually managed to make it down there in the first place)

Setup time on Granary (if it is what I think it is), will hopefully make it less of a steamroll map. Very nice.

The idea of adding engineer buildings in a map is pretty cool, but giving the option of making them invulnerable seems excessive. Perhaps this could be used to create THE ULTIMATE SPY MAP?

<3 the pipe-bomb and spy fixes as well as the benchmark prevention fix (just one day late Sad), lol at trying the stop the sv_cheats achievement whores.
« Last Edit: April 30, 2008, 04:16:59 AM by copulatingduck » Logged

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« Reply #1 on: April 30, 2008, 05:28:03 AM »

Teleporter effect no longer shows up on invisible or disguised Spies[/b]
Spies disguised as their own team can now capture control points


WTF...that's going to totally change the game. Shocked
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ScottyGrayskull
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« Reply #2 on: April 30, 2008, 06:20:10 AM »

Teleporter effect no longer shows up on invisible or disguised Spies
Spies disguised as their own team can now capture control points


WTF...that's going to totally change the game. Shocked

How would the first one? Either way you see it as someone from the other team trying to cap.

The first one sounds like a bit of a pain, but it means spies can get to the opponents quicker. Always nice to keep people on their toes. Smiley
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« Reply #3 on: April 30, 2008, 06:26:00 AM »

Teleporter effect no longer shows up on invisible or disguised Spies
Spies disguised as their own team can now capture control points


WTF...that's going to totally change the game. Shocked

How would the first one? Either way you see it as someone from the other team trying to cap.

The first one sounds like a bit of a pain, but it means spies can get to the opponents quicker. Always nice to keep people on their toes. Smiley

I think it's just to make the spy more n00b friendly honestly. Valve has said before they want the spy to be an easier more accessible class than it currently is, and honestly, if you pub at all, you cannot deny that you see retarded spies taking the teleporters to this day. Tongue

I pub less now because I've gotten booted so many times for trying to teach people a few things about playing as/against spies Sad.
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« Reply #4 on: April 30, 2008, 06:32:24 AM »

I think it's just to make the spy more n00b friendly honestly. Valve has said before they want the spy to be an easier more accessible class than it currently is, and honestly, if you pub at all, you cannot deny that you see retarded spies taking the teleporters to this day. Tongue

Indeed. If there's one or more players with a much lower score than everybody else, chances are they're failing horribly at being a spy. Tongue

Heh, I should go on pub servers as a spy and see how many people still tell me off when I take teleporters. Tongue
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« Reply #5 on: April 30, 2008, 06:38:22 AM »

The update was a long time coming with the spy's teleporter trail IMO
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« Reply #6 on: April 30, 2008, 11:51:57 AM »

Setup time on Granary (if it is what I think it is), will hopefully make it less of a steamroll map. Very nice.

Played through Granary earlier and it has made no difference.
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« Reply #7 on: April 30, 2008, 07:19:42 PM »

Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

Shocked
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« Reply #8 on: April 30, 2008, 07:28:02 PM »

Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

Shocked

I'm excited by that feature Cheesy
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« Reply #9 on: April 30, 2008, 11:28:08 PM »

Yeah I like the idea of permanent engy emplacements, I wonder what happens if you sap them though?  They just lose power until unsapped?
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« Reply #10 on: May 01, 2008, 04:14:51 AM »

Yeah I like the idea of permanent engy emplacements, I wonder what happens if you sap them though?  They just lose power until unsapped?

I hope so. That would be awesome. Smiley
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« Reply #11 on: May 01, 2008, 03:05:29 PM »

Or just put an enemy sentry inside each teams spawn room.  See how long it takes for every player to quit the game.
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« Reply #12 on: May 01, 2008, 03:19:34 PM »

It'd be great if the sentries would activate or deactivate based on certain conditions in the map.  Imagine the awesome maps you can create based on that!  Also no more ninja caps (except spies I guess, unless you can set it to recognize them).
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« Reply #13 on: May 01, 2008, 03:27:52 PM »

Quote
Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
spawn camping prevention, awesome. (similar to dod in some way)
« Last Edit: May 01, 2008, 03:29:42 PM by SanityMask » Logged

Duck
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« Reply #14 on: June 23, 2008, 11:33:39 PM »

SUPAH BUMP!


Also:

June 23rd, 2008:

  • Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
  • Fixed Spy sapper viewmodel animation popping

Grats to Wedge, who I'm hoping finally got his Medic unlocks  Cheesy
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