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Author Topic: Updates of the Week (ongoing discussion)  (Read 25416 times)
Wedge
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« Reply #15 on: June 23, 2008, 11:44:42 PM »

Ha ha ha.  Actually I got the final Medic Achievement on Sunday XD.
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i would totaly ride that gay ass dragon thing.
Ianki
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« Reply #16 on: June 24, 2008, 12:10:37 AM »

Your obsession with Burger King based games will never be explained.

M.C. Kids forevar

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Wedge
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« Reply #17 on: June 24, 2008, 01:36:50 AM »

I had motherfucking MC Kids on my NES back in the day.
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i would totaly ride that gay ass dragon thing.
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« Reply #18 on: June 24, 2008, 06:56:31 AM »

  • Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server

Awesome! I'm only one away from the Kritz then Cheesy
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ktj

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« Reply #19 on: June 24, 2008, 07:17:49 AM »

All medic achievements for the übersaw
All the time, all the hard work for nothing awww
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[fr31ns]Karrde
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« Reply #20 on: June 24, 2008, 09:06:54 AM »

All my hard work typing in that console command!  Cry
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meh, we don't need no damn uniformininininity.  The fact that this comm is kinda organized yet still puts forth the face of a disorganized hilarious mess is part of our charm methinks Tongue

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« Reply #21 on: June 24, 2008, 10:39:12 AM »

I only had 2 achievements to go anyways. This pleases me all the same.
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« Reply #22 on: June 24, 2008, 10:59:17 AM »

I only had 2 achievements to go anyways. This pleases me all the same.

I had a few more than that, but now I won't need to harass people to do shit for me.  No moar giving ubers only to soldiers lulz
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« Reply #23 on: June 24, 2008, 02:16:41 PM »

Yeah, I was pleasantly surprised to suddenly have the Ubersaw last night. 
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« Reply #24 on: July 01, 2008, 02:45:00 PM »

So no one dosn't have it for tonight, just posting that a TF2 update just arrived.
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« Reply #25 on: July 01, 2008, 02:53:18 PM »

YAAY They added some damage falloff to the flamethrower!

IT ISN'T A SNIPER RIFLE NOW!
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« Reply #26 on: July 01, 2008, 03:02:06 PM »

Valve <3
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« Reply #27 on: July 01, 2008, 03:04:23 PM »

balance ftw, they nerfed the pyro but didnt revert him to next to useless
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« Reply #28 on: July 01, 2008, 07:51:24 PM »

balance ftw, they nerfed the pyro but didnt revert him to next to useless

Aye. It was starting to get a little awkward, playing with such an overpowered gun. Yesterday I rushed a Lv. 3 sentry with an engie and killed it, easy. Now I die, as it should be. And the natural order is restored.
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« Reply #29 on: July 01, 2008, 09:50:57 PM »

Well 5 minutes after the update, I had to make a run to the liquor store for July 4th. I didn't enjoy spending $150, but hopefully I'll enjoy that $150 this weekend. Tongue Afterwards, I had a migrain, so I opted to sleep it off rather than attend TFT.

Also, so as to not look completely lame:
Quote
Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack

Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them

Fixed spy getting stuck in players after removing his disguise

Fixed spy stabbing and being able to go invisible instantly

Fixed spy disguised as enemy medic being able to spam voice commands

Fixed buffed health not decaying properly after being healed by a dispenser

Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.

Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

Huzzah, Valve brought back the damage falloff, just as many had already predicted they would. Hopefully sticky-jumping will be viable again after this update (if you've played enough demo, you might have noticed you've been flying MUCH farther and taking LOTS more damage on landings, making sticky jumping practically useless. Also, hopefully crits from backburner on one person won't equal crits on everyone (if even one person isn't looking, basically your crits on that person also crit on everyone around them, meaning you can take out masses of enemies pretty easily), but I'm not sure that will be a consequence of the first fix mentioned.
« Last Edit: July 01, 2008, 09:55:56 PM by copulatingduck » Logged

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