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September 07, 2010, 09:37:13 AM *
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Author Topic: Updates of the Week (ongoing discussion)  (Read 25246 times)
fifty˘

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« Reply #1725 on: July 17, 2010, 07:02:51 PM »

1. its kinda hard to do it

bind "KEY" "+attack2; wait 5; destroy 2 0; -attack2"
wait disable fucks that up but whatever not all servers use it
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dagrett

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« Reply #1726 on: July 19, 2010, 05:57:57 PM »

hat patch

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
Fixed a client crash when opening the backpack while running in a language other than English.
Fixed not being able to pick-up buildings in Arena mode.
Fixed an exploit that allowed team kills with Wrangled sentries.
Fixed a bug where teleporters could be given more than their normal amount of health.
Fixed old demos with different data tables thinking the SourceTV player entity was burning.
TF Bot Changes
Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
Fixed Engineer bot infinite build-destroy behavior loop regression
Fixed Medic bots losing their charge if they touch a resupply cabinet
Fixed a crash due to having multiple types of bot systems running in-game simultaneously
Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
Bots no longer consider sapped sentries a dangerous threat
Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
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« Reply #1727 on: July 19, 2010, 06:02:26 PM »

Fixed an exploit that allowed team kills with Wrangled sentries.


Darth Vader NO!DQ | by Aeva
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http://copulatingduck.org
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Kirby, the AxeHammer Zealot

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« Reply #1728 on: July 22, 2010, 09:24:41 AM »

Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT
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Caffeine
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« Reply #1729 on: July 22, 2010, 09:29:57 AM »

Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
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« Reply #1730 on: July 22, 2010, 10:45:46 AM »

http://cutstuff.net/blog/?p=2218
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 ________________
< get off me tim >
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       \              (_)
        \   ^__^       / \
         \  (oo)\_____/_\ \
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PyroZombie

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« Reply #1731 on: July 22, 2010, 08:46:05 PM »

Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
tf_bot_pyro_Zombie - Always Talks.
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« Reply #1732 on: July 22, 2010, 08:59:10 PM »

Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
tf_bot_pyro_any - always a nub

DEAL WITH IT
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at0m
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« Reply #1733 on: July 22, 2010, 09:55:49 PM »

Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
tf_bot_pyro_any - always a nub

DEAL WITH IT
tf_bot_pyro_at0m - HEY GUYS I HAVEN'T EVER PLAYED THIS MAP CAN I GO O SO I CAN LEARN IT BECAUSE THIS FUCKING SUCKS GETTING ROLLED BEFORE I KNOW WHERE THE FIRST POINT IS
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« Reply #1734 on: July 22, 2010, 11:37:27 PM »

tf_bot_pyro_at0m - HEY GUYS I HAVEN'T EVER PLAYED THIS MAP CAN I GO O SO I CAN LEARN IT BECAUSE THIS FUCKING SUCKS GETTING ROLLED BEFORE I KNOW WHERE THE FIRST POINT IS

this is why I hate customs
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http://copulatingduck.org
Ripped like paper
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hey scrub nerd pyros
suck on these

 ________________
< get off me tim >
 ----------------
      \                _
       \              (_)
        \   ^__^       / \
         \  (oo)\_____/_\ \
            (__)\       ) /
                ||----w ((
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backfire

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« Reply #1735 on: July 23, 2010, 01:23:24 AM »

tf_bot_pyro_at0m - HEY GUYS I HAVEN'T EVER PLAYED THIS MAP CAN I GO O SO I CAN LEARN IT BECAUSE THIS FUCKING SUCKS GETTING ROLLED BEFORE I KNOW WHERE THE FIRST POINT IS

this is why I hate maps that aren't badwater, goldrush, dustbowl or 2fort
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« Reply #1736 on: July 23, 2010, 08:45:34 AM »

none of those are 5-point control point maps
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dagrett

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« Reply #1737 on: July 28, 2010, 05:19:23 PM »

http://www.teamfortress.com/post.php?id=4130&p=1
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backfire

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« Reply #1738 on: July 28, 2010, 05:32:33 PM »

Time to shamelessly pimp my related thread in here.

http://www.brbuninstalling.com/forum/index.php?topic=3590.0

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Nitrous Oxide

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« Reply #1739 on: July 28, 2010, 09:05:27 PM »

we're cool now
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