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Author Topic: Custom Map Suggetions  (Read 5881 times)
Surf314
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« Reply #15 on: May 05, 2008, 05:35:25 AM »

Cube looks awesome  Grin

Also I wouldn't mind having an all goldrush night... Wink
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« Reply #16 on: May 05, 2008, 05:43:45 AM »

Cube looks awesome  Grin

Also I wouldn't mind having an all goldrush night... Wink

Oh YEAH!
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« Reply #17 on: May 05, 2008, 05:45:29 AM »

Cube looks awesome  Grin

Also I wouldn't mind having an all goldrush night... Wink

DO NOT WANT!

I guess I'm in the minority though.  Sad

edit: I would be much less opposed to an all payload night. I'm just tired of Goldrush. That being said, I'm going to be running a 24/7 Goldrush map for stress testing purposes  Tongue. WILL BE MOST POPULAR SERVER NOM!
« Last Edit: May 05, 2008, 07:45:33 AM by copulatingduck » Logged

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Caffeine
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« Reply #18 on: May 05, 2008, 05:57:10 AM »

Id be down for more pl maps just to hear Kor shout 'CART CART CART CART CART PUSH THE FUCKING CART CART CART!'
« Last Edit: May 05, 2008, 07:24:45 AM by CaffeinePowered » Logged

negate
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« Reply #19 on: May 05, 2008, 06:41:04 AM »

I'll scour ze steam forums and report back with any that sound promising.

EDIT
this is the final release of a gravel pit style cp map called cp_broma
http://www.fpsbanana.com/maps/53436
« Last Edit: May 05, 2008, 07:01:47 AM by negate » Logged


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« Reply #20 on: May 05, 2008, 08:50:25 AM »

I'll scour ze steam forums and report back with any that sound promising.

EDIT
this is the final release of a gravel pit style cp map called cp_broma
http://www.fpsbanana.com/maps/53436


Interested in trying this map one night
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« Reply #21 on: May 05, 2008, 11:20:04 AM »

An all payload night sounds pretty epic.
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negate
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« Reply #22 on: May 11, 2008, 05:39:28 PM »

castle4 released yay
http://vilepickle.com/map/cp_castle4.zip
EDIT
FPSbanana link
http://www.fpsbanana.com/maps/53925
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« Reply #23 on: May 14, 2008, 12:39:17 AM »

You know what I would kind of like to see...a mixture of ctf and cp game play.  I am picturing three or five control points plus an intel near each spawn.  You have to grab the enemies intel three times and control all the control points to win.  Would be a bitch to complete but would definitely throw standard strategies through a loop.  You would have to have like one or two people going for intel at all times, some people on defense plus a party trying to cap the control points.
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« Reply #24 on: May 14, 2008, 03:39:34 AM »

You know what I would kind of like to see...a mixture of ctf and cp game play.  I am picturing three or five control points plus an intel near each spawn.  You have to grab the enemies intel three times and control all the control points to win.  Would be a bitch to complete but would definitely throw standard strategies through a loop.  You would have to have like one or two people going for intel at all times, some people on defense plus a party trying to cap the control points.

avanti and one other map have a hybrid sort of gameplay, avanti crashes like 33% of people and the other one has broken scoring Sad
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Surf314
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« Reply #25 on: May 14, 2008, 08:49:22 AM »

I loved avanti, I wish it wasn't broken  Cry
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negate
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« Reply #26 on: May 20, 2008, 11:58:12 AM »

cp_steel a five point attack vs defense map which is wicked complicated
http://www.fpsbanana.com/maps/54183
Basically blu wins if they capture point E but capturing a through d makes it easier to do so, E is initially very difficult almost impossible to cap.
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« Reply #27 on: May 22, 2008, 12:21:35 PM »

Steel was actually pretty fun.

But I played a PL version of dustbowl that was pretty wicked..

AND I FOUND IT

http://www.fpsbanana.com/maps/54543

Another PL map that we might as well try.

http://www.fpsbanana.com/maps/54570

and another

http://www.fpsbanana.com/maps/47694

a very what the hell map

http://www.fpsbanana.com/maps/48299
« Last Edit: May 22, 2008, 12:29:23 PM by cbre88x » Logged

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« Reply #28 on: May 23, 2008, 10:11:55 AM »

Im gonna save those PL maps for tuesday, have a PL night
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« Reply #29 on: May 23, 2008, 10:18:30 AM »

+1 for a map that references Price is Right. I just hope it's worth playing on. Smiley

I wonder how a back and forth payload map would turn out. So instead of a Dustbowl style of Payload where it's one way, maybe one where you could go back and forth with a cart that starts in the middle, like capture points on Well or Granary. Might be a big pain in the butt to actually play though.
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