dagrett
Karma: +195/-191
notorious DIG
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« Reply #75 on: February 05, 2010, 12:52:37 PM » |
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Snowdrift updated to b3
Yea or Nay on ctf_mercy_b1 for rotation?
I say yea. Perhaps replace launchzone with it? Replace launchzone and impact2 with mercy imo. i like launchzone, better than impact imo
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Caffeine
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« Reply #76 on: February 06, 2010, 02:40:36 PM » |
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Removed launchzone and impact2, Added mercy
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[fr31ns]Karrde
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« Reply #77 on: February 06, 2010, 04:49:12 PM » |
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As much as I enjoy it, it might be helpful to remove canalzone. Lately it's been killing the server in the evenings.
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meh, we don't need no damn uniformininininity. The fact that this comm is kinda organized yet still puts forth the face of a disorganized hilarious mess is part of our charm methinks  Damn right, I just quoted myself.
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Caffeine
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« Reply #78 on: February 06, 2010, 05:23:18 PM » |
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As much as I enjoy it, it might be helpful to remove canalzone. Lately it's been killing the server in the evenings.
suggest a replacement then : 
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dagrett
Karma: +195/-191
notorious DIG
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« Reply #79 on: February 07, 2010, 12:23:52 PM » |
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anyone who doesnt want to spend 2 mins dling the maps probably should be on a nocustom server, we need to stop pulling good maps from rotation just because people are impatient
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Kirby, the AxeHammer Zealot
Karma: +105/-241
Wannabe Server Admin
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« Reply #80 on: February 07, 2010, 01:17:12 PM » |
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My server tops out @ around 1MB/s - So tell pubbies to stick around and download customs because we have a good server.
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Duck
Really Good at Really Bad Photoshops
Following in Gordon's Footsteps Forum Administrator Server Admin
 
Karma: +483/-140
It was worth it!
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« Reply #81 on: February 07, 2010, 01:18:11 PM » |
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canalzone is not a good map
i have yet to see it not finish off the server, even if a lot of people do end up staying for the download b/c they were asked, by the time everyone finally gets in the server the place is so empty that playing canalzone is about as empty and retarded as 4-man granary/badlands
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« Last Edit: February 07, 2010, 01:20:09 PM by CopulatingDuck »
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http://copulatingduck.org Ripped like paper  raped with ease  hey scrub nerd pyros  suck on these ________________ < get off me tim > ---------------- \ _ \ (_) \ ^__^ / \ \ (oo)\_____/_\ \ (__)\ ) / ||----w (( || ||>>
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Caffeine
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« Reply #82 on: February 07, 2010, 01:38:04 PM » |
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Suggest a replacement, mainline perhaps?
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Wedge
I make Reavers my Bitch
 
Karma: +105/-97
I can't Shake Shake him
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« Reply #83 on: February 08, 2010, 09:34:59 PM » |
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Are you fucking shitting me? I finally saw basalt for the first time. That piece of shit is on rotation? It's a fucking hill with a cp on it. That's it. What the hell?
Also we shouldn't have any koth maps on rotation until we have round limits. Which we really desperately need in general. Maps are rtv'ed off of about 70% of the time just because of that. And then stupid stuff ends up happening where we rtv to a map which then shows up on rotation the after the next map.
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i would totaly ride that gay ass dragon thing.
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Karth
Free of STD's ... lolwut?

Karma: +323/-747
We'll have to resort to Plan 9.
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« Reply #84 on: February 08, 2010, 09:52:21 PM » |
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Also we shouldn't have any koth maps on rotation until we have round limits.
I disagree with this statement.
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 Ho ho! Do you have a gif of Gabe dancing? I think not!
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Wedge
I make Reavers my Bitch
 
Karma: +105/-97
I can't Shake Shake him
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« Reply #85 on: February 08, 2010, 11:53:32 PM » |
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Also we shouldn't have any koth maps on rotation until we have round limits.
I disagree with this statement. Have you EVER seen one not be rtv'ed off of? Nobody wants to play koth 7 times in a row before the map changes.
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i would totaly ride that gay ass dragon thing.
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zaneyard
Server Admin Bonk's Adventure
 
Karma: +161/-235
Owning noobs since 1990.
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« Reply #86 on: February 09, 2010, 12:15:11 AM » |
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admin on server: problem solved
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oh god what have i created.
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Caffeine
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« Reply #87 on: February 09, 2010, 03:38:15 AM » |
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I want to have at least one KOTH on rotation for variety, do you have another suggest for a KOTH custom?
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backfire
Karma: +85/-32
The 19th Century Scoot
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« Reply #88 on: February 09, 2010, 05:46:48 AM » |
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It's a fucking hill with a cp on it.
King of the Hill. Is it THAT much of a shock? I like how everyone but about three of us despises KotH... and Arena for that matter. Hell, a lot of people just hate customs, which are probably the same guys who support the Dustbowl/Badwater/Goldrush rotation idea... I say screw them. Put either viaduct, harvest or nucleus back on. Preferably KotH so people have less crap to complain about.
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 |  | There is a cat. Will you play with it?
> Play with cat. > Deny it pets.
...
You denied the cat its pets. The cat looked at you in despair.
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Caffeine
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« Reply #89 on: February 09, 2010, 06:40:04 AM » |
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The problem has always been two fold IMO, one is that if you seed on Dustbowl/Badwater/Goldrush, and then go to a custom, you're going to lose a bunch of people instantly, and be left with the same empty server. If you see on something like Frontier/Cashworks/Freight, people will stick around for a map they don't have since that's just how the two different crowds operate. I did remove canal zone from rotation, even though I love it  Basalt is a fairly simple map and not a huge download, if you have an alternate that's custom let me know. I'd like to have the rotation be something other than CP->PL->CTF rinse and repeat. I want to have a few monkey wrenches thrown in there. Flag Run CTF: haarp snowdrift Standard CTF: mercy 3-Point CP: gravelpit gorge (2 point, but close enough) 5-Point CP: Freight Indulge Attack-Defend CP: Dustbowl Vector Payload: badwater goldrush cashworks frontier KOTH: Basalt Sawmill Territory Control: None DOM: None Arena: None Here's the server map pool on Red, in case anyone forgot: arena_badlands.bsp arena_granary.bsp arena_harvest.bsp arena_lumberyard.bsp arena_mach2.bsp arena_nucleus.bsp arena_offblast_final.bsp arena_ravine.bsp arena_sawmill.bsp arena_starship_v1.bsp arena_watchtower.bsp arena_well.bsp cp_aqua.bsp cp_badlands.bsp cp_boulder_v4.bsp cp_broma.bsp cp_busytown.bsp cp_castle4.bsp cp_cauldron_a9.bsp cp_desertfortress.bsp cp_dryer_rc.bsp cp_dustbowl.bsp cp_egypt_final.bsp cp_energy_b2_1.bsp cp_fallout.bsp cp_fastlane.bsp cp_flood.bsp cp_follower_rc1.bsp cp_freight.bsp cp_freight_final.bsp cp_furnace_b4.bsp cp_glacier_rc5.bsp cp_gorge.bsp cp_granary.bsp cp_gravelpit.bsp cp_gullywash_rc10.bsp cp_indulge.bsp cp_industrial_b7.bsp cp_ironbowl_b8.bsp cp_jagged_b1a.bsp cp_japan_v2.bsp cp_junction_final.bsp cp_labor.bsp cp_lazytown.bsp cp_mainline_rc2.bsp cp_orange_cross2_v2.bsp cp_orange_x4.bsp cp_overflow_2.bsp cp_pacman_plus_wtf.bsp cp_pacman_reg_wtf.bsp cp_powercore_b3.bsp cp_process_b3.bsp cp_roswell.bsp cp_science2.bsp cp_secret_base.bsp cp_stag.bsp cp_stark_a9.bsp cp_steel.bsp cp_studio_rc4.bsp cp_switchback_b5.bsp cp_vector_v1.bsp cp_warpath2.bsp cp_waste_v2.bsp cp_well.bsp cp_yukon_final.bsp ctf_2docks.bsp ctf_2fort.bsp ctf_aerospace_b4.bsp ctf_atrophy_b3.bsp ctf_aurora_rc.bsp ctf_chaos.bsp ctf_convoy_v2.bsp ctf_decker_b13a.bsp ctf_doublecross.bsp ctf_epicenter2_b2.bsp ctf_escherhaus.bsp ctf_face.bsp ctf_geothermal_b2.bsp ctf_haarp_b2.bsp ctf_hallofdeath.bsp ctf_hursey_b2.bsp ctf_impact2.bsp ctf_launchzone.bsp ctf_mach4.bsp ctf_mercy_b1.bsp ctf_moonwalk_v2.bsp ctf_npire_v3.bsp ctf_research_b2.bsp ctf_sawmill.bsp ctf_snowdrift_b2.bsp ctf_snowdrift_b3.bsp ctf_steamroll.bsp ctf_stotis_b2.bsp ctf_stronghold_b5.bsp ctf_turbine.bsp ctf_well.bsp ctf_well2.bsp dom_canalzone.bsp dom_complex_b4c.bsp koth_basalt_b1.bsp koth_giza_a11a.bsp koth_harvest_event.bsp koth_harvest_final.bsp koth_layton_b12.bsp koth_loader_v2.bsp koth_moonshine.bsp koth_nucleus.bsp koth_persia_b3.bsp koth_sawmill.bsp koth_tomb_b2.bsp koth_viaduct.bsp koth_ziggurat_b2.bsp ktf_blockfort.bsp ktf_innercity_v2.bsp pl_badwater.bsp pl_borax_rc.bsp pl_cashworks_rc2.bsp pl_dbheights_v3.bsp pl_deadend_b2.bsp pl_donkeykong_final.bsp pl_drydock_a3.bsp pl_frontier.bsp pl_goldrush.bsp pl_halfacre_rc.bsp pl_haywood_beta4.bsp pl_hoodoo_final.bsp pl_mill_b5.bsp pl_norad.bsp pl_pharaoh_b18a.bsp pl_swiftwater.bsp pl_waste_final.bsp plr_animus_a8.bsp plr_pipeline.bsp tc_hydro.bsp tc_meridian_rc3.bsp tc_spectre_b2b.bsp cp_casablanca_v2_a4a.bsp
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