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New and improved Guild Wars 2 thread - Printable Version

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Re: New and improved Guild Wars 2 thread - backfire - 09-12-2012

So the official forums are open.


Time to stop going on the official forums. Mesmer boards just make me think of the tf2 scout boards on the steam forums.


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-12-2012

(09-11-2012, 10:24 PM)zaneyard link Wrote: At first I thought I was watching a zerg swarm video and was preparing to be bored and then I laughed at all the scrubs that don't have 50 percent reduced fall damage on.
And this, ladies and gentleman, is why you don't always follow the commander.

Guile's Theme Goes With Everything - Sylvari Dance [Guild Wars 2]


Re: New and improved Guild Wars 2 thread - backfire - 09-15-2012

So they threw in some temporary mystic forge recipes to get thin out the huge supply of mats. It's two stacks of 250 of a certain mat, a glob of ectoplasm, and a mystic coin. That'll get you a chest with a venderable item (from 20c to 2g), a mystic item to craft a portable forge, and a chance at a tonic to turn you into an elemental. What I know was if you craft all mystic items together, you get a forge. What I didn't know was how many parts there were.


So now I'm out 3g...


Re: New and improved Guild Wars 2 thread - commish - 09-15-2012

Just a note sign me up: DrCommish.6182


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-15-2012

(09-15-2012, 06:56 AM)commish link Wrote: Just a note sign me up: DrCommish.6182
invite is there for whenever you sign on next


Re: New and improved Guild Wars 2 thread - backfire - 09-15-2012

Think we can get a group together for Sorrow's Embrace either tonight or anytime tomarrow? Gettin the hang of this new build that should help more in  dungeons.


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-15-2012

(09-15-2012, 07:45 PM)backfire link Wrote: Think we can get a group together for Sorrow's Embrace either tonight or anytime tomarrow? Gettin the hang of this new build that should help more in  dungeons.
Should be able to. I'm done playing for tonight since Trace and his brother and I tried explorable mode AC and it glitched out in the final room.


Re: New and improved Guild Wars 2 thread - Trace - 09-16-2012

Yea that was not cool, especially since even one run will only probably net you one piece of the dungeon set.


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-16-2012

(09-16-2012, 01:15 AM)Trace link Wrote: Yea that was not cool, especially since even one run will only probably net you one piece of the dungeon set.
It's more than that per set. Don't remember what it is but once you become good at them it's fairly easy to get the dungeon sets.


Re: New and improved Guild Wars 2 thread - backfire - 09-16-2012

Finally finished my personal story. [spoiler]Having Fear Not This Night play over silent fighting at the end kinda caught me off guard and was a nice way to wrap up the battle.

That said, Trehearne's a dick. Sure his voice is okay, but he has this amazing ability to deliver each and every line with a complete and utter lack of emotion. Tybalt was awesome and actually hilarious. Trehearne as far as I'm concerned hyjacked my story (after I was the one who made him leader in the first place) and made a war against an undead army sound slightly more interesting than watching paint dry.\[/spoiler]

tl;dr story good trehearne bad


edit

Also WvW with a small group of 4/5 is crazy fun. We need to do that more.


Re: New and improved Guild Wars 2 thread - Vlambo - 09-17-2012

That was a good time, and dece XP


Re: New and improved Guild Wars 2 thread - Elder - 09-17-2012

so we got really bad opponents in a mismatch for WvW

[Image: 27xqtzd.jpg]

and here are their spawns

[Image: 5b8h2r.jpg]

ereden terrace FTW


Re: New and improved Guild Wars 2 thread - Coppanuva - 09-17-2012

Times like this I wish WvWvW reset daily again. It's been awful and no point in even logging on to WvW which sucks and isn't fun.


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-17-2012

yes, because you're totally one of the members responsible for eredon terrace taking over the entire map. the [ruin] guild has people on the servers they're up against (because of the free transfers) to see where the concentrated mass of people are so they can avoid them, see here: [Image: X6WXb.jpg]



more info on the [ruin] guild here: http://www.reddit.com/r/Guildwars2/comments/101dcl/werent_the_24hour_matches_supposed_to_prevent_this/

edit: Eredon terrace also stopped playing wvw in the last 24 hour period to put them against "bad" servers


Re: New and improved Guild Wars 2 thread - zaneyard - 09-17-2012

I love it when the enemy team is winning, more things to take.


Re: New and improved Guild Wars 2 thread - Surf314 - 09-17-2012

WvWvW with 3+ people is great. We did some laps around the map killing daleks and stragglers and taking supply points. I got some great XP and loot from it too.


Re: New and improved Guild Wars 2 thread - zaneyard - 09-17-2012

(09-17-2012, 10:46 PM)Surf314 link Wrote: daleks



Re: New and improved Guild Wars 2 thread - LV15GAMER - 09-18-2012

we should farm orr more
Guild Wars 2 | 100% Magic Find & Karma Farming


Re: New and improved Guild Wars 2 thread - zaneyard - 09-18-2012

we should not farm orr because it's boring as fuck


Re: New and improved Guild Wars 2 thread - backfire - 09-18-2012

You know what we should do more? Kill the same zombie mobs all day.