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New and improved Guild Wars 2 thread - Printable Version

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Re: New and improved Guild Wars 2 thread - Squishy3 - 09-18-2012

(09-17-2012, 10:47 PM)zaneyard link Wrote: [quote author=Surf314 link=topic=6476.msg254046#msg254046 date=1347939973]
daleks
[/quote]i kept getting on him about this and he refused to correct himself.


Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.



Re: New and improved Guild Wars 2 thread - MC Fartlett - 09-18-2012

(09-18-2012, 07:43 AM)Squishy link Wrote: [quote author=zaneyard link=topic=6476.msg254047#msg254047 date=1347940042]
[quote author=Surf314 link=topic=6476.msg254046#msg254046 date=1347939973]
daleks
[/quote]i kept getting on him about this and he refused to correct himself.


Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.

[/quote]

Blasting Off Again... *ding*
lol


Re: New and improved Guild Wars 2 thread - Elder - 09-18-2012

(09-17-2012, 04:17 PM)Squishy link Wrote: yes, because you're totally one of the members responsible for eredon terrace taking over the entire map. the [ruin] guild has people on the servers they're up against (because of the free transfers) to see where the concentrated mass of people are so they can avoid them, see here:



more info on the [ruin] guild here: http://www.reddit.com/r/Guildwars2/comments/101dcl/werent_the_24hour_matches_supposed_to_prevent_this/

edit: Eredon terrace also stopped playing wvw in the last 24 hour period to put them against "bad" servers

yeah that guy youre standing next to he's actually one of our main commanders and the reason why we take places like stonemist from the henge of denravi in WvW


Re: New and improved Guild Wars 2 thread - backfire - 09-19-2012

So now with borderlands 2 out, I doubt we're ever gunna get enough people up to a high enough level to finish the rest of the dungeons...

Guess I'm pug'in them then :-X


Re: New and improved Guild Wars 2 thread - LV15GAMER - 09-19-2012

(09-19-2012, 02:41 AM)backfire link Wrote: So now with borderlands 2 out, I doubt we're ever gunna get enough people up to a high enough level to finish the rest of the dungeons...

Guess I'm pug'in them then :-X

that and the massive i hope its a bugdungeon reward nerfs


Re: New and improved Guild Wars 2 thread - LV15GAMER - 09-19-2012

also

[Image: gAdYF.jpg]


Re: New and improved Guild Wars 2 thread - backfire - 09-19-2012

(09-19-2012, 03:57 AM)LV15GAMER link Wrote: [quote author=backfire link=topic=6476.msg254126#msg254126 date=1348040515]
So now with borderlands 2 out, I doubt we're ever gunna get enough people up to a high enough level to finish the rest of the dungeons...

Guess I'm pug'in them then :-X

that and the massive i hope its a bugdungeon reward nerfs
[/quote]

I dont' even care about the rewards. I just wanna finish the story.


Re: New and improved Guild Wars 2 thread - zaneyard - 09-19-2012

well sorry if i'm not trying hard to power level to 80.


Re: New and improved Guild Wars 2 thread - Trace - 09-19-2012

Me and my bro are slowly working up there. We just finished CM story mode last night.


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-21-2012

Anyone want to do some PVP tournaments tonight?


Re: New and improved Guild Wars 2 thread - Coppanuva - 09-21-2012

How's WvWvW going this rotation? Might jump on tomorrow and get some in.


Re: New and improved Guild Wars 2 thread - zaneyard - 09-21-2012

We were owning last night me and 4 others were holding a supply point against like 20 enemies for a while


Re: New and improved Guild Wars 2 thread - Trace - 09-23-2012

It's hard trying to pug dungeon runs, this is why I think it's helpful to have some semblance of a schedule. Either way my bro and I are looking into other good guilds that are perhaps more active than we are, anyone know any?


Re: New and improved Guild Wars 2 thread - zaneyard - 09-23-2012

Yeah I keep getting your messages too late. I leave my computer on and go outside to work on the bike or something. The only other guild I'm in is test usually hang with a few people there.


Re: New and improved Guild Wars 2 thread - backfire - 09-24-2012

Just finally carved my way through northern Ascalon to Citadel of Flame. I'm sick of being on fire...


That said, I'm trying to get a group for it. Be on fire ALL the time!


Re: New and improved Guild Wars 2 thread - If-I-Die-Its-Lag - 09-24-2012

I'm up for dying and respawning.


Re: New and improved Guild Wars 2 thread - Squishy3 - 09-24-2012

I'm going to hold off on doing explorable mode stuff until the changes get implemented, they're basically going to have each run give out more tokens than they currently do, as well as changing boss mechanics to make them more fun to fight for their large health pool

list of changes happening in the next few patches as well as stuff that will be changed in the future

http://www.reddit.com/r/Guildwars2/comments/10ddhp/924_and_101_patch_compilation_and_other/


Re: New and improved Guild Wars 2 thread - Trace - 09-24-2012

Yea looks like I'll wait till those changes drop


Re: New and improved Guild Wars 2 thread - Salamander - 09-24-2012

(09-23-2012, 11:30 PM)Trace link Wrote: It's hard trying to pug dungeon runs, this is why I think it's helpful to have some semblance of a schedule. Either way my bro and I are looking into other good guilds that are perhaps more active than we are, anyone know any?

They Grey Wolves are on the Stormbluff Isles server. We have about 8-10 active players and a handful of scrubs that play once and awhile. :/


Re: New and improved Guild Wars 2 thread - backfire - 09-25-2012

So made a run through Citadel of Flame SM today. Got a nice group.

We were discussing a plan for Rozgar when someone accidentally aggroed him. I jumped up on a rock and starting hitting him. Went better than expected.
[Image: FA96E7AAD0087235C0FDE0E43DC17ED20CFF4BD6]

Later on this happened.
[Image: 6E2D083FF072121EFA764D0052CC762D35154980]


Last boss was a pile of wat though. None of us were really sure what we were doing, but we were able to kill him without anyone going down (asides from the one who accidentally dodged off the cliff).

[spoiler]Also that Rytlock/Logan bromance was 'dawwwww' worthy.[/spoiler]

Edit

Quote:Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
4) Last week, to limit the most extreme cases of dungeon speed-clearing, we introduced a system to limit rewards for rapidly repeating dungeon clears. However, a bug in that system caused it to impact more players than intended. This week, we’re updating the system to not impact clearing different chains of the same dungeon. We’ll continue to evaluate this system in coming weeks.

I say we get a group to run through AC explorable soon. I know at least five of us are higher than 35.