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Updates of the Week (ongoing discussion) - Printable Version

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Re: Updates of the Week (ongoing discussion) - Versus - 10-14-2009

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
Updated the class menu to show the local player's current class
Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
Updated "player_hurt" game event to include "damageamount" and "crit" values
Fixed a rare crash in particle system
Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
Prevented servers from using steam:// commands in their MOTD text
Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Fixed friendly-fire/spectator exploit using projectiles
Fixed disguised spies not getting ammo from enemy dispensers
Fixed thrown sandvich traveling through players before being activated
Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Fixed fire overlay drawing on hats in DX80
Fixed an exploit that allowed servers to corrupt client's item database
Fixed full packet updates showing cloaked Spies for an instant
Fixed a prediction error resulting in mis-predictions of crits

Community requests

Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
Added server ConVar "bot_crouch" to make bots crouch
Added model override for item_teamflag entity
Added ability to turn off particle trail for players carrying the item_teamflag entity
Updated team_train_watcher to support 8 cp/track links (was previously 4)


Re: Updates of the Week (ongoing discussion) - SAVAGE-0 - 10-14-2009

if any admins are around that can update servers no1 can join/seed them till you do Wink

Thanky


Re: Updates of the Week (ongoing discussion) - copulatingduck - 10-14-2009

i think 2 is updated now


Re: Updates of the Week (ongoing discussion) - Wedge - 10-14-2009

Yay it's actually all just bugfixes for once instead of making more stuff broken (hopefully).  Most notably I hope this actually works now:

Fixed a prediction error resulting in mis-predictions of crits


Re: Updates of the Week (ongoing discussion) - copulatingduck - 10-14-2009

cl_burninggibs 1 + tf_playergib 2 = most compelling reason to play pyro in a long time


Re: Updates of the Week (ongoing discussion) - Luca Shoal - 10-14-2009

(10-14-2009, 10:16 PM)CopulatingDuck link Wrote: cl_burninggibs 1 + tf_playergib 2 = most compelling reason to play pyro in a long time
explain it


Re: Updates of the Week (ongoing discussion) - [fr31ns]Karrde - 10-15-2009

Agreed.  Man, reminds me, I wish they had a dvar to make every attack gib again (or everything ragdoll)


Re: Updates of the Week (ongoing discussion) - Wedge - 10-15-2009

(10-14-2009, 11:30 PM)TVs Luca link Wrote: [quote author=CopulatingDuck link=topic=206.msg118018#msg118018 date=1255576573]
cl_burninggibs 1 + tf_playergib 2 = most compelling reason to play pyro in a long time
explain it
[/quote]

Everyone you kill with fire explodes into burning gibs with those settings.


Re: Updates of the Week (ongoing discussion) - SAVAGE-0 - 10-15-2009

are we sure about this?  I kinda think the "always on" might mean for actions that usually cause gibs aka projectiles...? or does this mean when set to 2 even spy special backstab animations will just cause explosions?  that'd be hilarity Smile


Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 10-15-2009

and they still have not fixed particles, thanks valve!


Re: Updates of the Week (ongoing discussion) - copulatingduck - 10-15-2009

Most compelling reason to play pyro...


Re: Updates of the Week (ongoing discussion) - Maxon - 10-16-2009

(10-15-2009, 11:48 AM)CopulatingDuck link Wrote: Most compelling reason to play pyro...

That is awesome.


Re: Updates of the Week (ongoing discussion) - zaneyard - 10-17-2009

it's not working for me, maybe it's cause of the fucked up particles, or maybe i need to restart the game.


Re: Updates of the Week (ongoing discussion) - copulatingduck - 10-17-2009

if you use dx81 it probably doesnt work. i think it was intended for higher-end machines. and by higher-end i mean from 2007 and later


Re: Updates of the Week (ongoing discussion) - zaneyard - 10-17-2009

I'm on a brand new machine.


Re: Updates of the Week (ongoing discussion) - copulatingduck - 10-18-2009

well then get raped


Re: Updates of the Week (ongoing discussion) - Bonesinger - 10-21-2009

A bunch of models from the "Meet The Sniper Video" have been released on the SDK. Linkage

All I can say is meh... It's nice for people who do machinima but I'm not one of those people.


Re: Updates of the Week (ongoing discussion) - backfire - 10-21-2009

[Image: HOLYSHITSWORDVAN.png]
+100 to valve  Tongue


Re: Updates of the Week (ongoing discussion) - at0m - 10-21-2009

(10-21-2009, 08:25 PM)backfire link Wrote: [Image: HOLYSHITSWORDVAN.png]
+100 to valve  Tongue
i don't get it


Re: Updates of the Week (ongoing discussion) - Mr. Face - 10-21-2009

(10-21-2009, 08:53 PM)at0m link Wrote: [quote author=backfire link=topic=206.msg118900#msg118900 date=1256174734]
[Image: HOLYSHITSWORDVAN.png]
+100 to valve  Tongue
i don't get it
[/quote]