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Updates of the Week (ongoing discussion) - Printable Version

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Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 07-09-2010

Is the drop rate still really high?


Re: Updates of the Week (ongoing discussion) - Maxon - 07-09-2010

Seems alittle more than usual, but not much.

Also the Wrangler is fun.  Not sure if I'll stick with it, but there are times when it is useful.


Re: Updates of the Week (ongoing discussion) - Hobospartan - 07-09-2010

(07-09-2010, 03:12 PM)Caffeine link Wrote: Is the drop rate still really high?

Seems like it.  Hat drops have been insane for the last few days.

Also, engies, don't stand still when building stuff.  Your big golden helmet makes a great target for snipers.  I don't feel so incompetent right now.


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-09-2010

JUST GOT A BONK HELMET

HOLY SHIT

crafted with bald scout and got hotrod, YEAAAAA B)


Re: Updates of the Week (ongoing discussion) - Moosendoo - 07-09-2010

Yeah, I think they up'd the hat drop rate.  I found 2 in the last 3 days (master's yellow belt & baker boy).

And congrats diglett; you deserved some good hat luck for a change.


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-09-2010

lol, thanks, first hats ive gotten that ive actually liked


Re: Updates of the Week (ongoing discussion) - Chief - 07-09-2010

so im betting that the Wrangler will receive the most nerfs for the next update such as...
-shield will take 40-60% damage instead of 66%
-will lose the doubling firing rate, most likely 1.5 firing rate
-the sentry will be inactive for 4-8 seconds after switching off of the Wrangler

one of those will happen i think, but not all. also the frontier justice will have a revenge crit cap of probably 6, maybe even 9. i think the gunslinger is fine the way it is once the wrangler would have a 1.5 firing rate. this is all speculation of course.


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-09-2010

new update literally 30 mins before fnf

Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug that allowed sapped buildings to be picked up by the Engineer
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
Fixed a bug where players would go into reference poses when switching classes while carrying a building.
Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
The amount of revenge crits a player can have at one time is now capped at 35.
The Wrangler no longer shows the shotgun's ammo count.
Engineers can no longer pick up buildings while stunned or in loser state.
Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
Fixed a crash in the control point progress bar.
Fixed a server crash in the player death code, related to building carrying.
Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
Achievement fixes:
The "Rio Grind" achievement limit is now correctly set to 50.
Fixed a typo in Six-String Stinger achievement name.
Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
Fixed getting the Six-String Stinger achievement without playing the guitar.
Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
Missed notes from yesterday's release:
New response rules and sounds added for some classes


Re: Updates of the Week (ongoing discussion) - backfire - 07-09-2010

Quote:Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

Well, it was fun while it lasted...


Re: Updates of the Week (ongoing discussion) - Darklink - 07-09-2010

(07-09-2010, 02:16 AM)Hobospartan link Wrote: The only shit that broke was some of the engie achievements, and the mini-sentries.  Valve did good.  For their usual standard anyway.
not really, if you destroy a sentry while holding it you crash the server


Re: Updates of the Week (ongoing discussion) - HeK - 07-09-2010

(07-09-2010, 07:22 PM)dagrett link Wrote: new update literally 30 mins before fnf

Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug that allowed sapped buildings to be picked up by the Engineer
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
Fixed a bug where players would go into reference poses when switching classes while carrying a building.
Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
The amount of revenge crits a player can have at one time is now capped at 35.
The Wrangler no longer shows the shotgun's ammo count.
Engineers can no longer pick up buildings while stunned or in loser state.
Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
Fixed a crash in the control point progress bar.
Fixed a server crash in the player death code, related to building carrying.
Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
Achievement fixes:
The "Rio Grind" achievement limit is now correctly set to 50.
Fixed a typo in Six-String Stinger achievement name.
Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
Fixed getting the Six-String Stinger achievement without playing the guitar.
Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
Missed notes from yesterday's release:
New response rules and sounds added for some classes
Broke SourceMod




Re: Updates of the Week (ongoing discussion) - Hobospartan - 07-09-2010

Apparently baby sentries still work.

1. Equip Wrench
2. Select Toolbox & Sentry, don't place it yet.
3. Equip Gunslinger
4. Place sentry
5. Upgrade
6. Redeploy


Haven't tried it for myself, but it's worth a try.


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-09-2010

wtf is the point of that? 25 extra hp?


Re: Updates of the Week (ongoing discussion) - Whendilin - 07-10-2010

(07-09-2010, 10:00 PM)Hobospartan link Wrote: Apparently baby sentries still work.

1. Equip Wrench
2. Select Toolbox & Sentry, don't place it yet.
3. Equip Gunslinger
4. Place sentry
5. Upgrade
6. Redeploy


Haven't tried it for myself, but it's worth a try.
This works. I just tried it.


Re: Updates of the Week (ongoing discussion) - at0m - 07-10-2010

(07-09-2010, 10:01 PM)dagrett link Wrote: wtf is the point of that? 25 extra hp?



Re: Updates of the Week (ongoing discussion) - backfire - 07-10-2010

(07-09-2010, 10:00 PM)Hobospartan link Wrote: Apparently baby sentries still work.

1. Equip Wrench
2. Select Toolbox & Sentry, don't place it yet.
3. Equip Gunslinger
4. Place sentry
5. Upgrade
6. Redeploy


Haven't tried it for myself, but it's worth a try.

Wait... this is what I've always done.


Then what did they fix??


Re: Updates of the Week (ongoing discussion) - Turtle - 07-10-2010

they fixed:

1. Build level 3
2. Switch to gunslinger
3. Pick up and drop level 3


Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 07-10-2010

Anyone else get an FPS boost this patch?

Game seems to be running much smoother for me


Re: Updates of the Week (ongoing discussion) - Surf314 - 07-10-2010

(07-10-2010, 08:33 AM)Caffeine link Wrote: Anyone else get an FPS boost this patch?

Game seems to be running much smoother for me

Good to hear, maybe I can finally play this game without my computer crashing.


Re: Updates of the Week (ongoing discussion) - HeK - 07-10-2010

I'll be extremely happy if they fix the bug that causes the game to randomly minimize and restore on Windows 7 64-bit dual-monitor PCs....