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Nuclear Dawn - Mission Difficult - 12-03-2010

After seeing Karrde shamelessly plugging ESF I figured I should probably do the same. Some of you probably already know I'm part of a development team working on a post-apocalyptic hybrid FPS/RTS game called Nuclear Dawn. We're up for Indie game of the year on IndieDB, so if you're feeling up to it you can vote HERE.


Re: Nuclear Dawn - Versus - 12-03-2010

already voted ;D


Re: Nuclear Dawn - [fr31ns]Karrde - 12-03-2010

Consider it done.  Everyone else should, too.  We should all be supporting eachothers' projects Smile


Re: Nuclear Dawn - Mission Difficult - 07-28-2011

Bumping this. We should be up for pre-orders today. $25 and $75 for a four pack. Pre-order gives you early access to beta starting late August. We also have a new tutorial video up. Check it out.

Nuclear Dawn - Resource Points Tutorial

EDIT: Pre-Order is live.


Re: Nuclear Dawn - CaffeinePowered - 07-28-2011

Hm...looks interesting, got any more juicy tidbits?


Re: Nuclear Dawn - Mission Difficult - 07-28-2011

(07-28-2011, 03:51 PM)Caffeine link Wrote: Hm...looks interesting, got any more juicy tidbits?

The basic idea is everyone is playing FPS, one person gets elected commander and goes to a bunker and enters the RTS view, builds a base, tells people what to do, orders artillery, research tech, that kind of stuff.

When playing FPS, you get to choose between four classes. General purpose Assault, heavy weapon Exo, sneaky Stealth, and Support (medic, engineer, bbq). Each class has a few sub classes that offer a selection of weapons as well as gizmos as you level up. Stuff like armor piercing rounds, silencers, larger magazines. Each class also has a special ability. Stealths can go invisible, Assaults have a thermal visor that allows them to see cloaked stealths, Exos can lockdown which renders them immobile but gives them pinpoint accuracy, and the different support subclasses have different abilities.

Both RTS and FPS are pretty well fleshed out. Vehicles are planned for in a future patch, most of the art for them is already done.

It will be available for both Mac and PC at launch and I'm told it will also support Garry's Mod, gameME stats, and SourceMod.


Re: Nuclear Dawn - rumsfald - 07-28-2011

interesting. Did you do the soundwork?


Re: Nuclear Dawn - KarthXLR - 07-28-2011

(07-28-2011, 06:01 PM)Mission Difficult link Wrote: [quote author=Caffeine link=topic=5199.msg216787#msg216787 date=1311886287]
Hm...looks interesting, got any more juicy tidbits?

The basic idea is everyone is playing FPS, one person gets elected commander and goes to a bunker and enters the RTS view, builds a base, tells people what to do, orders artillery, research tech, that kind of stuff.

When playing FPS, you get to choose between four classes. General purpose Assault, heavy weapon Exo, sneaky Stealth, and Support (medic, engineer, bbq). Each class has a few sub classes that offer a selection of weapons as well as gizmos as you level up. Stuff like armor piercing rounds, silencers, larger magazines. Each class also has a special ability. Stealths can go invisible, Assaults have a thermal visor that allows them to see cloaked stealths, Exos can lockdown which renders them immobile but gives them pinpoint accuracy, and the different support subclasses have different abilities.

Both RTS and FPS are pretty well fleshed out. Vehicles are planned for in a future patch, most of the art for them is already done.

It will be available for both Mac and PC at launch and I'm told it will also support Garry's Mod, gameME stats, and SourceMod.
[/quote]
Isn't that sort of like that empires mod we played?


Re: Nuclear Dawn - Bonesinger - 07-28-2011

Hah, I was wondering how you had already written a steam review for the game. Looks cool though! I'll be sure to pre-order it sometime this week when I've got some spare cash and I'll try to convince some friends to do the same :-*


Re: Nuclear Dawn - Eightball - 07-28-2011

Interested in getting a 4-pack. Anyone?


Re: Nuclear Dawn - Mission Difficult - 07-28-2011

(07-28-2011, 06:13 PM)rumsfald link Wrote: interesting. Did you do the soundwork?

Sure did!

(07-28-2011, 06:13 PM)Karth link Wrote: Isn't that sort of like that empires mod we played?

It's similar in the sense that they are both FPS/RTS hybrids. ND has less of a learning curve and I would say is more polished, which is to be expected of a commercial product. This question has been a plague on the ND section of the Steam forums.


Re: Nuclear Dawn - KarthXLR - 07-28-2011

(07-28-2011, 06:53 PM)Eightball link Wrote: Interested in getting a 4-pack. Anyone?
sure.


Re: Re: Re: Nuclear Dawn - at0m - 07-28-2011

(07-28-2011, 07:22 PM)Karth link Wrote: [quote author=Eightball link=topic=5199.msg216824#msg216824 date=1311897221]
Interested in getting a 4-pack. Anyone?
sure.
[/quote] I'm game.


Re: Nuclear Dawn - Vandamguy - 07-28-2011

(07-28-2011, 06:01 PM)Mission Difficult link Wrote: [quote author=Caffeine link=topic=5199.msg216787#msg216787 date=1311886287]
Hm...looks interesting, got any more juicy tidbits?

The basic idea is everyone is playing FPS, one person gets elected commander and goes to a bunker and enters the RTS view, builds a base, tells people what to do, orders artillery, research tech, that kind of stuff.

When playing FPS, you get to choose between four classes. General purpose Assault, heavy weapon Exo, sneaky Stealth, and Support (medic, engineer, bbq). Each class has a few sub classes that offer a selection of weapons as well as gizmos as you level up. Stuff like armor piercing rounds, silencers, larger magazines. Each class also has a special ability. Stealths can go invisible, Assaults have a thermal visor that allows them to see cloaked stealths, Exos can lockdown which renders them immobile but gives them pinpoint accuracy, and the different support subclasses have different abilities.

Both RTS and FPS are pretty well fleshed out. Vehicles are planned for in a future patch, most of the art for them is already done.

It will be available for both Mac and PC at launch and I'm told it will also support Garry's Mod, gameME stats, and SourceMod.
[/quote]
games bugged.
did you see that hacker at 0:25 ?
went invisible.
also interested , but stuck on the $


Re: Nuclear Dawn - Mission Difficult - 07-28-2011

games bugged.
did you see that hacker at 0:25 ?
went invisible.
also interested , but stuck on the $
[/quote]

I've been trying to get a hold of Kor to do some VO. If you can get him to do it then maybe he can give you his comp copy.


Re: Re: Re: Nuclear Dawn - Spore - 07-28-2011

(07-28-2011, 08:53 PM)at0m link Wrote: [quote author=Karth link=topic=5199.msg216833#msg216833 date=1311898942]
[quote author=Eightball link=topic=5199.msg216824#msg216824 date=1311897221]
Interested in getting a 4-pack. Anyone?
sure.
[/quote] I'm game.
[/quote]

If there's still room in the pack I'll do it.


Re: Re: Re: Nuclear Dawn - Eightball - 07-28-2011

(07-28-2011, 10:06 PM)Spore link Wrote: [quote author=at0m link=topic=5199.msg216848#msg216848 date=1311904404]
[quote author=Karth link=topic=5199.msg216833#msg216833 date=1311898942]
[quote author=Eightball link=topic=5199.msg216824#msg216824 date=1311897221]
Interested in getting a 4-pack. Anyone?
sure.
[/quote] I'm game.
[/quote]

If there's still room in the pack I'll do it.
[/quote]
And we have 4, done. I'll get it tomorrow, will PM you all my paypal. $75/4 = $17.85 per person :v


Re: Nuclear Dawn - If-I-Die-Its-Lag - 07-28-2011

Anybody else up for a four pack?


Re: Nuclear Dawn - Hobospartan - 07-28-2011

(07-28-2011, 10:12 PM)If-I-Die-Its-LAG! link Wrote: Anybody else up for a four pack?

I might be game


Re: Nuclear Dawn - Trace - 07-29-2011

I might be