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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#21
12-11-2008, 03:10 PM

Most ctf maps just go to shit in general because a few scrubs will engy up and before you know it there's a farm protecting the flag. Very few ctf maps are tolerable simply because this isn't possible with those maps. If I were remaking the rotation, these would be the only maps I'd consider just from a gameplay perspective:

cp_aqua
cp_badlands ???
cp_desertfortress
cp_dustbowl (hate it, but it fills servers)
cp_freight
cp_granary ???
cp_gravelpit
cp_junction
cp_labor
cp_oilfield? (dunno, haven't played it)
cp_roswell
cp_stag
cp_warpath
cp_well
ctf_2docks? (haven't played it)
ctf_chaos
ctf_geothermal
ctf_impact2
ctf_turbine
ctf_waterworks? (haven't played it)
ctf_well

edit: I admit I only like warpath because it's like the only map where I ever get a pocket medic always, and then get to just beat people up in the tunnel between 2-3 for 30 minutes at a time. That's one of the more ridiculous chokepoints I've seen. Smile


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hey scrub nerd pyros
suck on these
(This post was last modified: 12-11-2008, 03:44 PM by copulatingduck.)
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Radio Raheem
BRB, Posting


Posts: 1,306
Joined: Aug 2008
#22
12-11-2008, 03:11 PM

It just seems like every other map is a pure meatgrinder with 1 giant choke point. Warpath, Dustbowl, Goldrush, Badwater, etc. More 5 point CP maps would be a great thing to have. All of these maps suffer from Hydro syndrome of both teams hitting each other and not doing much besides spam until someone manages a ninja cap. Running into walls of sentries and spam is not fun.

Gravel Pit, Granary, Badlands, Impact2 etc. do not have this problem. There are plenty of other ways around.

If Scout is completely unplayable it is generally a terrible map. Exception to the Orange maps and Cowpath which are terrible for other reasons.




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Surf314
Seriously, this week I'll play PS
******

Posts: 12,078
Joined: Mar 2008
#23
12-11-2008, 03:15 PM

(12-11-2008, 03:11 PM)Radio Raheem link Wrote: It just seems like every other map is a pure meatgrinder with 1 giant choke point. Warpath, Dustbowl, Goldrush, Badwater, etc. More 5 point CP maps would be a great thing to have. All of these maps suffer from Hydro syndrome of both teams hitting each other and not doing much besides spam until someone manages a ninja cap. Running into walls of sentries and spam is not fun.

Gravel Pit, Granary, Badlands, Impact2 etc. do not have this problem. There are plenty of other ways around.

If Scout is completely unplayable it is generally a terrible map. Exception to the Orange maps and Cowpath which are terrible for other reasons.

Hmm also a good point.  My opinion has been swayed.


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fyre
BRB, Posting


Posts: 1,968
Joined: Mar 2008
#24
12-11-2008, 03:30 PM

I wonder how the game would play without engineers.
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SAVAGE-0
BRB, Posting


Posts: 935
Joined: Sep 2008
#25
12-11-2008, 03:31 PM

dont know how possible this is, but I remember in CS there were servers that had a mapvote at the end of every map - aka - it wouldnt change until the people had voted.  

I think this would really help because it wouldnt rotate to a map that most people didnt have.  if there wasnt enogh votes it would go to regular rotation, but that list should be VERY small.  When people vote for a map or see that it was voted for they might be more likely to stay for DL?

anyhoo there's my 2 cents


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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#26
12-11-2008, 03:36 PM

(12-11-2008, 03:31 PM)SAVAGE-0 link Wrote: dont know how possible this is, but I remember in CS there were servers that had a mapvote at the end of every map - aka - it wouldnt change until the people had voted.  

There was a plugin that did this but it was retardedly broken Sad

Maybe there's an update I wouldn't mind testing it


I would like to avoid granary/well/badlands if at all possible, While ya Radio you can get "around", I'm not a huge fan of the maps, I don't like final points to be undefendable things that if you breathe on them its game over. There's plenty of less shitty 5 points maps like labor, freight, and warpath. And for warpath, yea it is a meat grinder, but I think overall it works because its insta-spawn by default and you can actually push back against an opponent that has pinned you to the last point.

Tonight Im going to throw on the 'end of map vote' plugin that is on sourcemod and see what happens. Any assistance in testing would be appreciated.


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#27
12-11-2008, 03:40 PM

(12-11-2008, 03:31 PM)SAVAGE-0 link Wrote: dont know how possible this is, but I remember in CS there were servers that had a mapvote at the end of every map - aka - it wouldnt change until the people had voted.  

I think this would really help because it wouldnt rotate to a map that most people didnt have.  if there wasnt enogh votes it would go to regular rotation, but that list should be VERY small.  When people vote for a map or see that it was voted for they might be more likely to stay for DL?

anyhoo there's my 2 cents

Yea, that's a different plugin for voting, though I think it's included in Sourcemod.

edit: It should work just fine now, I know CC2iscool and TF2F both use the plugin.


Ripped like paper
raped with ease
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#28
12-11-2008, 05:40 PM

Could we turn grenades off in the CoD4 server? They're cheap, the indicator blows, and I hate them. >Sad
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JoKeRRRRRRRRRRRRRRRRRRRRR
Lurker


Posts: 472
Joined: Jun 2008
#29
12-11-2008, 06:08 PM

I like cp_roswell. There was a time when it was played as much as cp_dustbowl. What happened, people?
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fyre
BRB, Posting


Posts: 1,968
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#30
12-11-2008, 06:33 PM

^^

The CIA.
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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#31
12-11-2008, 06:37 PM

(12-11-2008, 05:40 PM)Ye Scurvy Karth link Wrote: Could we turn grenades off in the CoD4 server? They're cheap, the indicator blows, and I hate them. >Sad

how about just no martyrdom/3x frag perks? Tongue



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Radio Raheem
BRB, Posting


Posts: 1,306
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#32
12-11-2008, 08:25 PM

The issue with end of map votes, which I assume just decide the next map, is either people being generally retarded and wanting nothing but these 3 maps or people not realizing what half the server just played 2 maps ago. Might as well make it a 24/7 dustbowl/goldrush server at that point. Those maps win every single time they're nominated.

I guess if you had it auto rtv at the end so nominations and random maps came up?




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Spore
2 guys, no cups necessary


Posts: 2,587
Joined: Mar 2008
#33
12-11-2008, 10:10 PM

If you guys want all stock go play the damned console version. Put as many maps into the rotation as you can.

Also:
http://www.fpsbanana.com/maps/69298
http://www.fpsbanana.com/maps/72535
http://www.fpsbanana.com/maps/72858

We ought to play all of these on an fnf.


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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#34
12-12-2008, 12:13 AM

(12-11-2008, 10:10 PM)Spore link Wrote: If you guys want all stock go play the damned console version. Put as many maps into the rotation as you can.

Also:
http://www.fpsbanana.com/maps/69298
http://www.fpsbanana.com/maps/72535
http://www.fpsbanana.com/maps/72858

We ought to play all of these on an fnf.

Done them, cept mill


Radio: theres a config file that goes with it, ill see what i can do


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Blues
BRB, Posting


Posts: 1,309
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#35
12-12-2008, 01:45 AM

(12-11-2008, 06:37 PM)Versus-p- link Wrote: [quote author=Ye Scurvy Karth link=topic=1957.msg54769#msg54769 date=1229035220]
Could we turn grenades off in the CoD4 server? They're cheap, the indicator blows, and I hate them. >Sad

how about just no martyrdom/3x frag perks? Tongue
[/quote]
How about hardcore and less noobs walking into nades. :O

Also, I'm agreeing with more stock maps on rotation, that's really the only reason I don't play on server one anymore, can't stand 24/7 custom when half of them are shit. The end of map voting sounds like it would be a nice plugin.


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Squishy3
Closet Furry


Posts: 5,757
Joined: May 2008
#36
12-12-2008, 02:24 AM

hardcore team deathmatch is pretty win.


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x
BRB, Posting


Posts: 646
Joined: Oct 2008
#37
12-12-2008, 04:57 AM

(12-12-2008, 01:45 AM)Blues link Wrote: can't stand 24/7 custom when the overwhelming majority of them are shit.
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ScottyGrayskull
Unbalancer of the Internet


Posts: 1,718
Joined: Mar 2008
#38
12-12-2008, 08:37 AM

(12-12-2008, 12:13 AM)CaffeinePowered link Wrote: Done them, cept mill

Did mill as well, but you lot wouldn't know as you all started playing other games at that point. :'(


Caffeine`brb!u: /facepalm
Caffeine`brb!u: you have the technological ability of Dede
Caffeine`brb!u: OOOOOOO what does this button do
Caffeine`brb!u: *break*
Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER
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[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#39
12-13-2008, 01:41 AM

Rotation

arena_lumberyard.bsp
cp_boulder_v2.bsp
cp_dustbowl.bsp
cp_fallout.bsp
cp_freight.bsp
cp_gravelpit.bsp
cp_labor.bsp
cp_roswell.bsp
cp_science2.bsp
cp_secret_base.bsp
cp_stag.bsp
cp_starship_b3.bsp
cp_steel.bsp
cp_warpath2.bsp
cp_well.bsp
ctf_impact2.bsp
ctf_mach4.bsp
pl_badwater.bsp
pl_goldrush.bsp

RTV

arena_badlands.bsp
arena_goldtooth.bsp
arena_granary.bsp
arena_lumberyard.bsp
arena_mach2.bsp
arena_phobos_base1.bsp
arena_ravine.bsp
arena_starship_v1.bsp
arena_watchtower_b3.bsp
arena_well.bsp
cp_aqua.bsp
cp_boulder_v2.bsp
cp_cowpath_b3.bsp
cp_desertfortress.bsp
cp_dustbowl.bsp
cp_fallout.bsp
cp_freight
cp_gravelpit.bsp
cp_junction_v2.bsp
cp_labor.bsp
cp_oilfield.bsp
cp_orange_cross2_v2.bsp
cp_orange_x4.bsp
cp_orange_z_b2.bsp
cp_raiden.bsp
cp_roswell.bsp
cp_science2.bsp
cp_secret_base.bsp
cp_stag.bsp
cp_starship_b3.bsp
cp_steel.bsp
cp_studio_rc4.bsp
cp_warpath2.bsp
cp_well.bsp
ctf_cancer_beta5.bsp
ctf_chaos.bsp
ctf_convoy_v2.bsp
ctf_epicenter2_b2.bsp
ctf_escherhaus.bsp
ctf_face.bsp
ctf_freezers_v2.bsp
ctf_geothermal_b2.bsp
ctf_impact2.bsp
ctf_launchzone.bsp
ctf_mach4.bsp
ctf_moonwalk_v2.bsp
ctf_npire_v3.bsp
ctf_scorpion_v4.bsp
ctf_spacebase_b1a.bsp
ctf_steamroll
ctf_turbine.bsp
ctf_waterworks.bsp
ctf_well.bsp
ctf_well2.bsp
dom_canalzone.bsp
dom_complex_b4c.bsp
ktf_blockfort.bsp
pl_badwater.bsp
pl_goldrush.bsp
pl_hoodoo_b1a.bsp - if there's a newer version
tc_hydro.bsp
tc_meridian_b2.bsp - great quality, but a huge map

Anything not listed can go.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#40
12-13-2008, 02:45 AM

(12-12-2008, 02:24 AM)Squishy3 link Wrote: hardcore team deathmatch is pretty win.



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