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TES V: Skyrim
Coelit
BRB, Posting


Posts: 992
Joined: Oct 2010
03-23-2012, 12:05 PM

Best part about sneaking is when the NPC has spider sense or some shit and teleports out of the way of your arrow.

Honestly I don't mind the whole dodging mechanic it just needs a shit load of polishing.


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k0ala
BRB, Posting
***

Posts: 1,899
Joined: Jun 2009
06-21-2014, 10:02 PM

5 dollars and I finally bought this fucker


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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
06-22-2014, 07:49 AM

(06-21-2014, 10:02 PM)k0ala link Wrote: 5 dollars and I finally bought this fucker

Make sure to install at a bare minimum

* Nexus Mod Manager
* Skyrim Script Extender
* SkyUI
* Unofficial patch & bug fixes
* World Map fix
* Any of the High-Res Body and Environment Texture Packs
* Any of the weightless Alchemy ingredients
* A skeleton & animation fix

Most of the latter ones there's a ton of different mods and you can pick and choose what you want, especially if your graphics card can handle it I highly recommend the texture packs.


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Luinbariel
Snailcat ..@:3


Posts: 4,520
Joined: Jun 2008
07-01-2014, 11:04 AM

Yessssss HD mods are amazeballs

Although some of them are a tad fucked up. Like the water is now crystal clear, and when I pair that with my waterwalking boots I'm just... looking at all the sunken awesome treasures.
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FlyingMongoose
Uninstalling


Posts: 2,633
Joined: Apr 2008
07-01-2014, 11:09 AM

(07-01-2014, 11:04 AM)Luinbariel link Wrote: Yessssss HD mods are amazeballs

Although some of them are a tad fucked up. Like the water is now crystal clear, and when I pair that with my waterwalking boots I'm just... looking at all the sunken awesome treasures.

It's not a bug, it's a feature.


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Sogo
Didzo of Crafting


Posts: 1,025
Joined: Dec 2010
07-01-2014, 04:00 PM

Armoury of Tamriel
http://www.nexusmods.com/skyrim/mods/2933

Almost uploaded to the Nexus, this one's pretty great.

What it does it it makes armor/weapon materials and styles independent, and unlocked via books. Materials are unlocked the old way, via the skill trees, but you can only make the basic (vanilla iron style) variants of each material until you find smithing books.
Each style also has slight stat differences than other styles of the same material. Akaviri Style weapons swing a bit faster than Dwemer Style weapons, but won't hit quite as hard.

It's honestly one of my favorite mods just for the equipment diversity it adds


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(This post was last modified: 07-01-2014, 04:02 PM by Sogo.)
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