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#41
10-24-2009, 04:42 AM

(10-20-2009, 09:44 PM)Karth is Ego Tripping link Wrote: LOL at Petitions.

See: L4D2 boycott

gosh darn those capitalists voting with their wallets, they make me so darn mad >: (
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copulatingduck
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#42
11-04-2009, 06:15 AM

http://bashandslash.com/index.php?option...Itemid=111


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
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Mad Hatter
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#43
11-04-2009, 06:21 AM

Quote:    Laugh
    Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?

    Vince-IW
    We would like you to play the game the way we designed and balanced it.


HA-HA

Id like one helping of 'out-of-touch' served with my steaming side of bullshit


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backfire
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#44
11-04-2009, 08:52 AM

(11-04-2009, 06:21 AM)Caffeine link Wrote:
Quote:    Laugh
    Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?

    Vince-IW
    We would like you to play the game the way we designed and balanced it.


HA-HA

Id like one helping of 'out-of-touch' served with my steaming side of bullshit
I'm starting to think they're trying to mess up the PC version just so it'll be pirated the hell out of so they can complain of piracy.

Happy to oblige...


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#45
11-05-2009, 01:40 PM

Quote:Essentially, they're ignoring the needs and wants of a huge customer base and telling that customer base that they have to do things like their console brethren.

Essentially, they can take the easy way out on this decision. If the game sells poorly, they can blame the easy scapegoat of piracy instead of forcing features PC gamers don't want or blaming a stagnant economy.

Just recently another industry had that line of thinking. Let's force features and options down our customers throats. They don't need them or want them; so it will be the industry's job to tell the consumer what they want and need. And our sales will still be fine because all our products will have all that extra stuff and customers will have no choice.

Sound familiar? Taken in a simple context, it sounds like the US Auto Industry. THey forces giant sized, super gas guzzling, speed demon vehicles with all sorts of extraenous options we did not need or want. All these vehicles monetarily crushed people with gas prices and ridiculous maintenance costs. The US Auto Industry soon collapsed under its own weight as buyers went for smaller more gas and energy effiecient vehicles.

The similarities are there. A corporation telling the consumers what is best for them in terms of products and features instead of listening to the consumers and catering to the consumers needs and wants. And when things go kaput; they become lazy and blame the simplest thing they can. With the automakers, it was unfair foreign competition. With PC game developers; its piracy.

I just hope PC game developers don't go crying for a bailout because they blame piracy instead of catering to the need and wants of the consumers.


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Wedge
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#46
11-05-2009, 06:45 PM

(11-05-2009, 01:40 PM)Caffeine link Wrote: Blah blah blah.

You say that like they're a PC developer.  This isn't going to hurt them at all when they're going to sell millions on top of millions on consoles.  They haven't really changed anything as far as those platforms are concerned.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Mad Hatter
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#47
11-05-2009, 06:52 PM

(11-05-2009, 06:45 PM)Wedge link Wrote: [quote author=Caffeine link=topic=2964.msg121323#msg121323 date=1257446442]
Blah blah blah.

You say that like they're a PC developer.  This isn't going to hurt them at all when they're going to sell millions on top of millions on consoles.  They haven't really changed anything as far as those platforms are concerned.
[/quote]

Steam Sales are free money, while I by no means know the numbers I DO know that a steam sale is worth at least 2 times the profit from one retail sale, if not more. So even if you only sell say 250,000 - 300,000 copies, it might be the bottom line equivalent to selling 1,000,000 of the same game on a console.

PC Steam - Three parties get a cut, Valve, The Publisher (assuming one is used), and the studio
Console/Retail - Many Parties - Console Company, The Publisher, The Retailer, Packaging/Printing Company, Shipping Company, and finally the studio



Even if it sells like shit now on the PC, they will still undoubtedly blame piracy, kind of like the Spore DRM backlash. You include the DRM to "stop" pirates, then when the backlash happens....blame piracy. Its a sell fulfilling prophecy.


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Versus
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#48
11-05-2009, 10:15 PM

http://g4tv.com/thefeed/blog/post/700461...d-Out.html

not quite what I hoped for when I saw "Adam Calls Infinity Ward Out", but whatever.



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backfire
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#49
11-05-2009, 10:45 PM

(11-05-2009, 10:15 PM)Versus-pwny- link Wrote: http://g4tv.com/thefeed/blog/post/700461...d-Out.html

not quite what I hoped for when I saw "Adam Calls Infinity Ward Out", but whatever.
..sooo, when's the part were Adam marches up to Infinity Ward's studio and kick their ass for botching the PC version?


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Versus
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#50
11-06-2009, 05:12 AM

http://arstechnica.com/gaming/news/2009/...hought.ars



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Eschatos
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#51
11-06-2009, 09:10 AM

Hopefully it won't be too long till someone mods a pirated version to be decently playable.



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Versus
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#52
11-06-2009, 02:21 PM

[Image: 16540_1105914942915_1678046548_212482_635292_n.jpg]



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backfire
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#53
11-06-2009, 02:55 PM

(11-06-2009, 05:12 AM)Versus-pwny- link Wrote: kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a five-second delay when host migration is in effect?

Vince-IW: yes.
:o

Are you KIDDING ME!??


By "no dedicated servers" I only assumed they meant no "custom" dedicated server and that' they'll be other servers hosted by IW themselves...

If they expect US to host these bloody things on OUR COMPUTERS then they are more out of touch than I thought. I'm already sick of l4d's "No Server < 100ms Ping" policy, but imagine what it'd be like if there were no dedicated servers at all! I have a hard enough time in Borderlands hosting for 3 others. How the the hell can anyone host a 9v9 match "without any lag"??

Not to be redundant, but I lost faith in Infinity Ward completely. To wrap it up... EA > IW  >Sad


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HuckBerryGee
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#54
11-06-2009, 03:10 PM

A message to Infinity Ward:

Quote:“Thanks to everybody who voted Call of Duty: World at War for the 27th Annual Golden Joystick Awards. We are thrilled that CoD:WaW was awarded both Multiplayer Game of the Year and Nintendo Game of the Year!

This wouldn’t have been possible without the support of our dedicated fans.”

Or dedicated servers!

A PC isn’t just a mouse and keyboard connected to an XBox 360.


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KorJax
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#55
11-06-2009, 10:21 PM

(11-06-2009, 02:55 PM)backfire link Wrote: [quote author=Versus-pwny- link=topic=2964.msg121435#msg121435 date=1257502333]
kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a five-second delay when host migration is in effect?

Vince-IW: yes.
:o

Are you KIDDING ME!??


By "no dedicated servers" I only assumed they meant no "custom" dedicated server and that' they'll be other servers hosted by IW themselves...

If they expect US to host these bloody things on OUR COMPUTERS then they are more out of touch than I thought. I'm already sick of l4d's "No Server < 100ms Ping" policy, but imagine what it'd be like if there were no dedicated servers at all! I have a hard enough time in Borderlands hosting for 3 others. How the the hell can anyone host a 9v9 match "without any lag"??

Not to be redundant, but I lost faith in Infinity Ward completely. To wrap it up... EA > IW  >Sad
[/quote]

To be fair in L4D 100 ping isn't all THAT bad, considering it's 4 players against (mostly) AI zombies, and it tends to do a good job of remember where you hit.

But L4D supports Dedi, and also MW2 is 9v9 lol


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KarthXLR
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#56
11-06-2009, 10:26 PM

(11-06-2009, 10:21 PM)KorJax link Wrote: [quote author=backfire link=topic=2964.msg121465#msg121465 date=1257537353]
[quote author=Versus-pwny- link=topic=2964.msg121435#msg121435 date=1257502333]
kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a five-second delay when host migration is in effect?

Vince-IW: yes.
:o

Are you KIDDING ME!??


By "no dedicated servers" I only assumed they meant no "custom" dedicated server and that' they'll be other servers hosted by IW themselves...

If they expect US to host these bloody things on OUR COMPUTERS then they are more out of touch than I thought. I'm already sick of l4d's "No Server < 100ms Ping" policy, but imagine what it'd be like if there were no dedicated servers at all! I have a hard enough time in Borderlands hosting for 3 others. How the the hell can anyone host a 9v9 match "without any lag"??

Not to be redundant, but I lost faith in Infinity Ward completely. To wrap it up... EA > IW  >Sad
[/quote]

To be fair in L4D 100 ping isn't all THAT bad, considering it's 4 players against (mostly) AI zombies, and it tends to do a good job of remember where you hit.

But L4D supports Dedi, and also MW2 is 9v9 lol
[/quote]

TBH, 100 ping on a strong server isn't bad.
However, the issue is that 100 ping on a weak or moderate server can really mess you up, which is a reason Valve needs to get some strong servers set up instead of these 100's of completely crap servers they have. It's been a problem on L4D, and it's still a problem with L4D2.


oh I'm sorry I thought this was the rage thread of L4D2
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Turtle
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#57
11-06-2009, 10:32 PM

(11-06-2009, 10:26 PM)Karth is Ego Tripping link Wrote: [quote author=KorJax link=topic=2964.msg121534#msg121534 date=1257564105]
[quote author=backfire link=topic=2964.msg121465#msg121465 date=1257537353]
[quote author=Versus-pwny- link=topic=2964.msg121435#msg121435 date=1257502333]
kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a five-second delay when host migration is in effect?

Vince-IW: yes.
:o

Are you KIDDING ME!??


By "no dedicated servers" I only assumed they meant no "custom" dedicated server and that' they'll be other servers hosted by IW themselves...

If they expect US to host these bloody things on OUR COMPUTERS then they are more out of touch than I thought. I'm already sick of l4d's "No Server < 100ms Ping" policy, but imagine what it'd be like if there were no dedicated servers at all! I have a hard enough time in Borderlands hosting for 3 others. How the the hell can anyone host a 9v9 match "without any lag"??

Not to be redundant, but I lost faith in Infinity Ward completely. To wrap it up... EA > IW  >Sad
[/quote]

To be fair in L4D 100 ping isn't all THAT bad, considering it's 4 players against (mostly) AI zombies, and it tends to do a good job of remember where you hit.

But L4D supports Dedi, and also MW2 is 9v9 lol
[/quote]

TBH, 100 ping on a strong server isn't bad.
However, the issue is that 100 ping on a weak or moderate server can really mess you up, which is a reason Valve needs to get some strong servers set up instead of these 100's of completely crap servers they have. It's been a problem on L4D, and it's still a problem with L4D2.


oh I'm sorry I thought this was the rage thread of L4D2
[/quote]
Oh no that thread is

THAT WAY [Image: hell.jpg]


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backfire
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#58
11-06-2009, 10:52 PM

(11-06-2009, 10:21 PM)KorJax link Wrote: [quote author=backfire link=topic=2964.msg121465#msg121465 date=1257537353]
[quote author=Versus-pwny- link=topic=2964.msg121435#msg121435 date=1257502333]
kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a five-second delay when host migration is in effect?

Vince-IW: yes.
:o

surly, you must be joking.


By "no dedicated servers" I only assumed they meant no "custom" dedicated server and that' they'll be other servers hosted by IW themselves...

If they expect US to host these bloody things on OUR COMPUTERS then they are more out of touch than I thought. I'm already sick of l4d's "No Server < 100ms Ping" policy, but imagine what it'd be like if there were no dedicated servers at all! I have a hard enough time in Borderlands hosting for 3 others. How the the hell can anyone host a 9v9 match "without any lag"??

Not to be redundant, but I lost faith in Infinity Ward completely. To wrap it up... EA > IW  >Sad
[/quote]

To be fair in L4D 100 ping isn't all THAT bad, considering it's 4 players against (mostly) AI zombies, and it tends to do a good job of remember where you hit.

But L4D supports Dedi, and also MW2 is 9v9 lol
[/quote]
That's pretty much the point though. L4D has some pretty strong dedicated server that work pretty well even with a 100ms ping. Imagine instead of those though, they're basic home computers. Add on top of that that your enemy is another player and not just hoards of AI and you have a disaster. On top of that STILL is that you'd have the concept console owners are familiar with... the host computer without ANY lag.

Seriously, how the hell does this benefit IW? I mean, it's not like they have to pay for the servers. Odds are someone will figure out a way to mod servers if they happen to be hosted on their computers anyways.

404 Logic Not Found


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KarthXLR
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#59
11-07-2009, 02:04 PM

(11-06-2009, 10:52 PM)backfire link Wrote: That's pretty much the point though. L4D has some pretty strong dedicated server that work pretty well even with a 100ms ping.
[Image: lex-luthor-wrong1.jpg]

Any time I've ever joined a server with 100 ping or more, I've always had lag issues. What more, I've even had lag issues with ping as low as 70 sometimes.
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Luinbariel
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#60
11-07-2009, 02:09 PM

Dude... maybe it isn't the server, maybe it's you.
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