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grin
Lurker


Posts: 67
Joined: Nov 2012
#21
02-21-2013, 01:40 PM

New SMG's are direct upgrades in terms of mag size, ammo carried, damage per mag, vertical recoil, bullet velocity. Every other stat is either identical or negligible difference. Reload time per MAG is longer but the reload time per bullet(bullets reloaded/reload time) is the same(~20b/s).

The fact that these have more damage per mag by default means that you don't have to sacrifice advanced laser for more longevity. It's as if you got double extended mag on the eridani SX5 and are able to cert laser sights.

In my opinion - New SMG's are a straight upgrade. This is heavily skewed by the Double default mag size which gives you the ability to fit laser sights while having more ammo at the same time.

https://docs.google.com/spreadsheet/pub?...UQ4dHlyRmc
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Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
#22
02-21-2013, 02:13 PM

(02-21-2013, 01:40 PM)grin link Wrote: New SMG's are direct upgrades in terms of mag size, ammo carried, damage per mag, vertical recoil, bullet velocity. Every other stat is either identical or negligible difference. Reload time per MAG is longer but the reload time per bullet(bullets reloaded/reload time) is the same(~20b/s).

The fact that these have more damage per mag by default means that you don't have to sacrifice advanced laser for more longevity. It's as if you got double extended mag on the eridani SX5 and are able to cert laser sights.

In my opinion - New SMG's are a straight upgrade. This is heavily skewed by the Double default mag size which gives you the ability to fit laser sights while having more ammo at the same time.

https://docs.google.com/spreadsheet/pub?...UQ4dHlyRmc

Big enough of an upgrade to warrant swapping a shotgun for an SMG?


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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#23
02-21-2013, 06:36 PM

looks like SOE knows how to balance



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FlyingMongoose
Uninstalling


Posts: 2,633
Joined: Apr 2008
#24
02-21-2013, 07:07 PM

(02-21-2013, 06:36 PM)versus link Wrote: looks like SOE knows how to balance

ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha


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KorJax
BRB, Posting


Posts: 1,376
Joined: Jun 2008
#25
02-21-2013, 08:42 PM

Wonder if they'll give me a refund on my SC and certs I spent on my SMG so I can get a new one

I was under the impression the new ones had more bullets but harder control or less punch. Knowing that they have more bullets and everything else makes me sad


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Goffin
BRB, Posting


Posts: 571
Joined: Nov 2009
#26
02-21-2013, 09:07 PM

Bait n switch


Ball punching for Teh Win!                        
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Incoming!!!
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grin
Lurker


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Joined: Nov 2012
#27
02-21-2013, 09:25 PM

I should mention that it is a downgrade in terms of per bullet damage for the NC(167->125) and VS(143-125) but the ROF makes it such that there is only a slight reduction in dps. The combined bullet damage and mag size give you a benefit over the original SMG's, especially considering the new SMG can do 6250 damage per magazine while having advanced laser. The original SMg can do 3575 with adv laser or 5005 with no laser mod(now it's worse than the other at hipfire).
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rumsfald
Guest

 
#28
02-22-2013, 07:28 PM

(02-21-2013, 06:36 PM)versus link Wrote: looks like SOE knows how to print money

I'm actually glad that they found a potentially good way to sustainably fund the game. Hardcore gamers who insist on buying new guns as soon as they come out will always pay for marginal upgrades. But casual players who dip in-and-out of the game once-a-month are less likely to be concerned about which SMG is the best this week.

now, if only they could introduce metagame reasons to make the game interesting to play beyond level 30 besides grinding certs and making clip reels....
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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#29
02-22-2013, 08:39 PM

(02-22-2013, 07:28 PM)rumsfald link Wrote: now, if only they could make the game interesting to play beyond level 10



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grin
Lurker


Posts: 67
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#30
02-23-2013, 12:10 AM

KoolaidLine Does review on SMG's

Planetside 2: New SMG Rundown and Comparison
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Goffin
BRB, Posting


Posts: 571
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#31
02-27-2013, 10:11 PM

Ah flinch.  Finally found somebody that I can have a discussion with. 


Bad.  Bad.  Baddddddd

http://forums.station.sony.com/ps2/index...eek.98991/


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Incoming!!!
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[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#32
02-28-2013, 01:21 AM

Flinch is a god awful mechanic.  Devs in general need to move away from mechanics that punish the victim of attack.  "Ok, you're already at a disadvantage by being attacked first.  We're making it harder on you now."  Not that this would work in PS2, but I love games that actively discourage players from picking on the weak, or at least don't give special advantages other than surprise.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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KorJax
BRB, Posting


Posts: 1,376
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#33
02-28-2013, 09:31 PM

Flinching is why it's actually better to snipe using a high rof lmg than an actual sniper lol

Because any sniper taking fire immediately is garunteed to lose any engagement due to the flinching

So glad they are going to remove/reduce it. It'll fix so many problems with the gunplay atm (only really good weapons are those with high RoF, Snipers can actually snipe better than LMG's, the NC are no longer gimp'd because the flinching completely ruins thier damage-per-shot benefit)


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