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FlyingMongoose
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11-06-2013, 08:56 AM

(11-06-2013, 08:18 AM)Goffin link Wrote: Panda was idling around 100ms then would shoot up to 330MS; it would gradually go down 330, 229, 180, 100 Ms.    Rinse, repeat.     Poor guy!

Also,   we had are first hacker (at least on my watch) that had aim-bot  "bearwithrockets".      I spectated his ass on the next board and watch him for about 5 minutes.  I honestly don’t even know how it's fun for them because his sights constantly tracked targets every other second.   It made my eyes bleed.     It took me another 5 minutes to figure out kicking since I was defaulted to EA servers and not punkbuster.   I also sent the "send punkbuster screen shot" command but not sure if that does anything.     By the time I banned him he was at 55/8  (on the prison board no less   the lol)

Good job, I can't say if the punkbuster features work either honestly. And yeah, I kinda feel bad for panda not being able to play properly thanks to his current ISP, but he'll be better soon... well.. a month and a half or so

Oh, and Server Patch R7 was launched this morning, the following is the post from NFO
Quote:BF4 server version R7 (88472) has been released and DICE told us to deploy it immediately, so we are applying it to your server now.

This version is said to fix admin.say, improve vars.preset, fix a problem with player GUIDs not showing, and fix some server crashing.

Here is the link to the news post
http://battlelog.battlefield.com/bf4/new...tch-notes/

And the link to change logs of all past patches
http://battlelog.battlefield.com/bf4/for...944685108/


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(This post was last modified: 11-06-2013, 09:08 AM by FlyingMongoose.)
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FlyingMongoose
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11-06-2013, 09:28 PM

Alright I found this out recently, there is a variable, vars.mpExperience

This setting enforces a map cycle, but it HAS to be set for Play Now button to have our server gain population, unfortunately NONE of the settings are meant for 64 player maps.

SO, here is the workaround.

This setting only applies on Startup.txt (which is a one time run config file), so I have put it in there as CQCLASSIC (default 32 player conquest maps), this will show the server as "Conquest Mode", now, NFO has a map management daemon that will take the following steps on first map change.
Clear Map List
Re-Apply map list based on what I have configured

So, that being the case, after any crash that anyone has seen, you MUST run a nextmap (or next round since all maps are set to 1 round only). After the map change the server will execute this.

Also, for testing I have re-added lancang dam, golmud railway, and hainan resort to the server's map rotation.


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(This post was last modified: 11-06-2013, 10:21 PM by FlyingMongoose.)
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About47Pandas
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11-06-2013, 11:46 PM

Its kinda shitty but I can tolerate it.... I use the word tolerate loosely. I mutter under my breath when my Soldier starts beatboppin around the map like Chris Brown. I can still shoot the other team like Brown did to Rianna with his foot, but not with the accuracy he had...

I cannot stream or upload my YT shows, I already made 5 episodes on my PC... just waiting for this internet. I am actually thinking its a good thing, I can just release an episode a week and still be 5 weeks ahead.



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FlyingMongoose
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11-07-2013, 12:50 AM

(11-06-2013, 11:46 PM)About47Pandas link Wrote: Its kinda shitty but I can tolerate it.... I use the word tolerate loosely. I mutter under my breath when my Soldier starts beatboppin around the map like Chris Brown. I can still shoot the other team like Brown did to Rianna with his foot, but not with the accuracy he had...

I cannot stream or upload my YT shows, I already made 5 episodes on my PC... just waiting for this internet. I am actually thinking its a good thing, I can just release an episode a week and still be 5 weeks ahead.
Silver lining


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Trace
Killing anything that twitches


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11-08-2013, 12:29 AM

Game keeps crashing  :'(
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About47Pandas
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11-08-2013, 01:12 AM

(11-08-2013, 12:29 AM)Trace link Wrote: Game keeps crashing  :'(

Yep, even single player will crash every once in a while


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Goffin
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11-08-2013, 06:31 AM

Same. Seems we traded server crashes for client crashes now.  Fine by me.  Lol

It didn't seem like the ping kick was working yesterday and I really was actively kicking people.    We had a couple with over a 300 ping from Finland. Lol 


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FlyingMongoose
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11-08-2013, 09:07 AM

(11-08-2013, 06:31 AM)Goffin link Wrote: Same. Seems we traded server crashes for client crashes now.   Fine by me.  Lol

It didn't seem like the ping kick was working yesterday and I really was actively kicking people.    We had a couple with over a 300 ping from Finland. Lol 
That is strange the Nordic states usually have great infrastructure. Anyway, the ping kicker is based on old methods of checking ping where it periodically pings the ip of each player, that being the case, routers, ISPs and firewalls that prevent ping responses will prevent the ping kicker from working. I am working on writing a better method though.

Sent from my wireless communicator.


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Squishy3
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11-08-2013, 09:10 AM

(11-08-2013, 09:07 AM)FlyingMongoose link Wrote: [quote author=Goffin link=topic=7002.msg273200#msg273200 date=1383910277]
Same. Seems we traded server crashes for client crashes now.   Fine by me.  Lol

It didn't seem like the ping kick was working yesterday and I really was actively kicking people.    We had a couple with over a 300 ping from Finland. Lol 
That is strange the Nordic states usually have great infrastructure. Anyway, the ping kicker is based on old methods of checking ping where it periodically pings the ip of each player, that being the case, routers, ISPs and firewalls that prevent ping responses will prevent the ping kicker from working. I am working on writing a better method though.

Sent from my wireless communicator.
[/quote]I mean, good infrastucture only does so much when you're thousands of miles from the server. Tongue


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FlyingMongoose
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11-08-2013, 09:48 AM

(11-08-2013, 09:10 AM)Squishy link Wrote: [quote author=FlyingMongoose link=topic=7002.msg273204#msg273204 date=1383919668]
[quote author=Goffin link=topic=7002.msg273200#msg273200 date=1383910277]
Same. Seems we traded server crashes for client crashes now.   Fine by me.  Lol

It didn't seem like the ping kick was working yesterday and I really was actively kicking people.    We had a couple with over a 300 ping from Finland. Lol
That is strange the Nordic states usually have great infrastructure. Anyway, the ping kicker is based on old methods of checking ping where it periodically pings the ip of each player, that being the case, routers, ISPs and firewalls that prevent ping responses will prevent the ping kicker from working. I am working on writing a better method though.

Sent from my wireless communicator.
[/quote]I mean, good infrastucture only does so much when you're thousands of miles from the server. Tongue
[/quote]
UK, Netherlands, Ireland can get roughly 100-125 to NY servers, and 115-145 to Chicago assuming they have good bandwidth.

I've updated the ping kicker to try to check using a different method.


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(This post was last modified: 11-08-2013, 10:25 AM by FlyingMongoose.)
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About47Pandas
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11-08-2013, 08:01 PM

Mongoose and his epic tech talk /bow

Sent from my SAMSUNG-SM-N900A using Tapatalk


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Goffin
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11-09-2013, 08:04 AM

(11-08-2013, 09:48 AM)FlyingMongoose link Wrote: [quote author=Squishy link=topic=7002.msg273207#msg273207 date=1383919812]
[quote author=FlyingMongoose link=topic=7002.msg273204#msg273204 date=1383919668]
[quote author=Goffin link=topic=7002.msg273200#msg273200 date=1383910277]
Same. Seems we traded server crashes for client crashes now.   Fine by me.  Lol

It didn't seem like the ping kick was working yesterday and I really was actively kicking people.    We had a couple with over a 300 ping from Finland. Lol
That is strange the Nordic states usually have great infrastructure. Anyway, the ping kicker is based on old methods of checking ping where it periodically pings the ip of each player, that being the case, routers, ISPs and firewalls that prevent ping responses will prevent the ping kicker from working. I am working on writing a better method though.

Sent from my wireless communicator.
[/quote]I mean, good infrastucture only does so much when you're thousands of miles from the server. Tongue
[/quote]
UK, Netherlands, Ireland can get roughly 100-125 to NY servers, and 115-145 to Chicago assuming they have good bandwidth.

I've updated the ping kicker to try to check using a different method.
[/quote]

Strong Network-FU!  ;D


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FlyingMongoose
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11-09-2013, 10:44 AM

This is from an old BF4 blog post, but we've all given some stories and some of us have some videos, and EA has given an "Only in Battlefield" media kit and clips.

Create your own "Only in Battlefield" with this media kit:
http://blogs.battlefield.com/2013/10/you...4-moments/
Only in Battlefield Examples:
http://www.battlefield.com/battlefield-4...0&websso=1


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Eschatos
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11-10-2013, 01:16 AM

I feel like I wasted $60.



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FlyingMongoose
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11-10-2013, 09:05 AM

(11-10-2013, 01:16 AM)Eschatos link Wrote: I feel like I wasted $60.

You're the only one, most everyone else has been having a blast playing the game. But I'm pretty sure there's 30 day return policy most places.


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Mission Difficult
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11-10-2013, 01:26 PM

(11-10-2013, 09:05 AM)FlyingMongoose link Wrote: [quote author=Eschatos link=topic=7002.msg273265#msg273265 date=1384064164]
I feel like I wasted $60.

You're the only one, most everyone else has been having a blast playing the game. But I'm pretty sure there's 30 day return policy most places.
[/quote]

Here's the problem with that. People have a blast playing the game. The terrible battlelog interface combined with long load times and constant crashing make the game unplayable for some people. I'm primarily griding the campaign for unlocks at this point because that seems to be the only time it doesn't crash. It's still incredibly buggy (I don't know how many times I've been frozen in place or fallen through the map) but restarting a mission is less irritating than having a really good round ruined by crashing ten seconds before the ticks run out.


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Eschatos
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11-10-2013, 02:46 PM

(11-10-2013, 01:26 PM)Mission Difficult link Wrote: [quote author=FlyingMongoose link=topic=7002.msg273270#msg273270 date=1384092349]
[quote author=Eschatos link=topic=7002.msg273265#msg273265 date=1384064164]
I feel like I wasted $60.

You're the only one, most everyone else has been having a blast playing the game. But I'm pretty sure there's 30 day return policy most places.
[/quote]

Here's the problem with that. People have a blast playing the game. The terrible battlelog interface combined with long load times and constant crashing make the game unplayable for some people. I'm primarily griding the campaign for unlocks at this point because that seems to be the only time it doesn't crash. It's still incredibly buggy (I don't know how many times I've been frozen in place or fallen through the map) but restarting a mission is less irritating than having a really good round ruined by crashing ten seconds before the ticks run out.
[/quote]

It's not the random bugs. It's not the constant crashes in both single and multiplayer.  It's not that I have to get dozens of kills with any weapon/vehicles for that weapon/vehicle to be worth using.  It's not the intermittent spawns into literal instant-death. It's not even the truly idiotic pubbies that wouldn't know coordination if it bit them in the ass. No, it's that I'm just terrible at the game.  Not consistently playing shooters for years has sapped whatever modest skill I once had.  Nothing gets my blood boiling more than dying over and over after getting the drop on someone, hitting them a few times, then getting headshot and dying.



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Goffin
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11-10-2013, 03:20 PM

I feel your pain.  I really do.   the majority of the issues you explain are due to high pings meshed in with net-code setups.   I toned down my graphics from high to medium and help a little with shooting people lol.    Some of the boards are still unplayable..    Im getting my ass handed to me as much if not as more as you.    If you ever looked at the k/d ratio,  the majority is about the same across the board.    Don't give up!

Given these issues,  I pretty stay away from grunt warfare.    

proof is in the pudding,....  Enjoy

BRBU BF4

and I don't think I ever saw anybody flip a tank in a heli.   I might have won the global cup on that one  Smile


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(This post was last modified: 11-10-2013, 03:36 PM by Goffin.)
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Eschatos
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11-10-2013, 05:55 PM

Oh and I forgot the icing on the cake. 90% of matches are one-sided stompfests.



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FlyingMongoose
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11-10-2013, 07:28 PM

(11-10-2013, 03:20 PM)Goffin link Wrote: I feel your pain.  I really do.   the majority of the issues you explain are due to high pings meshed in with net-code setups.   I toned down my graphics from high to medium and help a little with shooting people lol.    Some of the boards are still unplayable..    Im getting my ass handed to me as much if not as more as you.    If you ever looked at the k/d ratio,  the majority is about the same across the board.    Don't give up!

Given these issues,  I pretty stay away from grunt warfare.    

proof is in the pudding,....  Enjoy

BRBU BF4

and I don't think I ever saw anybody flip a tank in a heli.   I might have won the global cup on that one  Smile

I think I need my quote from there to be someone's signature.

"You dick Goffin." - FlyingMongoose


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