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Star Citizen
FlyingMongoose
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#21
01-22-2014, 11:34 AM

I have created us as a "Faith" based organization.

Who are casual explorers and socialites (this can be changed).

https://robertsspaceindustries.com/orgs/BRBU


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Elder
BRB, Posting


Posts: 1,447
Joined: Sep 2011
#22
01-24-2014, 12:10 AM

made an account, and now we wait for alpha/beta to arrive



(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass.
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FlyingMongoose
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#23
01-24-2014, 12:58 PM

You have to have a package to join. So... you can do the backer pre-buy for about $25 I think, it might be $30.


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WaR1761
Lurker


Posts: 417
Joined: Nov 2009
#24
04-14-2014, 01:17 PM

First game play video from Pax.

https://www.youtube.com/watch?v=5TWQFSzQyeM#t=136


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FlyingMongoose
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Posts: 2,633
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#25
04-14-2014, 02:09 PM

Based on current state (and how much that thing reset on it's own), that dog fighting module won't be until the end of this year, and the full game will be sometime next year... I personally don't feel cryengine was the best option, but they're too invested into it now for it to be worthwhile to change.


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Squishy3
Closet Furry


Posts: 5,757
Joined: May 2008
#26
04-14-2014, 04:09 PM

I thought I saw something about the dogfighting alpha being available in a few weeks.


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Eschatos
Jack Thompson Fan Club Member


Posts: 4,447
Joined: Mar 2008
#27
04-14-2014, 05:58 PM

That actually looks pretty nice. I guess this isn't vaporware(yet).



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FlyingMongoose
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#28
04-14-2014, 06:39 PM

(04-14-2014, 05:58 PM)Eschatos link Wrote:That actually looks pretty nice. I guess this isn't vaporware(yet).

With > $42,000,000 in funding... it better not become vaporware...


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Elder
BRB, Posting


Posts: 1,447
Joined: Sep 2011
#29
04-17-2014, 11:31 AM

(04-14-2014, 06:39 PM)FlyingMongoose link Wrote:[quote author=Eschatos link=topic=7091.msg277722#msg277722 date=1397516323]
That actually looks pretty nice. I guess this isn't vaporware(yet).

With > $42,000,000 in funding... it better not become vaporware...
[/quote]

new age pyramid scheme...



(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass.
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Squishy3
Closet Furry


Posts: 5,757
Joined: May 2008
#30
04-17-2014, 02:21 PM

(04-17-2014, 11:31 AM)Elder link Wrote:[quote author=FlyingMongoose link=topic=7091.msg277723#msg277723 date=1397518784]
[quote author=Eschatos link=topic=7091.msg277722#msg277722 date=1397516323]
That actually looks pretty nice. I guess this isn't vaporware(yet).

With > $42,000,000 in funding... it better not become vaporware...
[/quote]

new age pyramid scheme...
[/quote][Image: zyibLMD.jpg]


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FlyingMongoose
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Posts: 2,633
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#31
06-19-2014, 12:51 AM

The Star Citizen Dog Fighting Module (against AI only, no MP yet) was released, and I LOVED it.

After about a 13 GB patch of the Star Citizen Client

It surpassed my expectations, it took my rose colored glasses from Wing Commander days and smashed them on the floor! The game is absolutely beautiful, the targeting system is intuitive and (once you get the hang of it) quite simple to use (but difficult to master).

Most space flight sims always make the assumption you're always handling Zero-G, which in space you technically are, but the Wing Commander, Freelancer, and Starlancer series always took a bit of a different approach where you basically had "stabilizers" which means removing throttle will reduce your speed, you make arched turns (albeit they could be very fast).

Well you still have the stabilizers in Star Citizen, but you can turn them off. Which means when someone is on your ass you can turn off the stabilizers, keep your forward momentum, rotate, and take the bastard following you off your own tail.

There is a missile locking system, but a flare system for countering it, also the "field of view" for locking is relatively small, so a ship flying erratic enough can easily shake lock.

I'm sure once I play it against real people the combat will be much more intense, but I had a blast playing against the AI. I truly believe this game will be incredible. and considering this small portion of it is 13 GB, where there's only 2 playable areas and 3 flyable ships... this game fully installed and patched will be absolutely insanely massive.


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Duck, Duck, Goose
Guest

 
#32
06-19-2014, 04:00 PM

Been playing X3:TC lately, because I've been craving a good space sim and that's all I've got in my library. This looks pretty interesting, I've never played Freelancer, but I've heard nothing but good things about it while I was looking for games.

My question: how playable is it? Is it all just one big tech demo right now?
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Eschatos
Jack Thompson Fan Club Member


Posts: 4,447
Joined: Mar 2008
#33
06-19-2014, 04:40 PM

Good to hear that this is actually going somewhere.



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FlyingMongoose
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#34
06-20-2014, 01:44 AM

So who wants to finish my history "story"?
https://robertsspaceindustries.com/orgs/BRBU

Or should I re-write things all bible-like? (I honestly don't have time for writing either right now).

Also if anyone wants to make images/imagery for the Organization Page:
Pixel dimensions

Banner:
1140x380

Background:
1366x768

Logo:
175x175

Icon
24x24

Almost forgot, the hangar and dog fighting modules will only run on DX11 for now. But I hear Crytek is working on a *nix port, so maybe opengl support in the future?


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(This post was last modified: 06-20-2014, 01:52 AM by FlyingMongoose.)
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FlyingMongoose
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#35
06-20-2014, 08:57 PM

https://robertsspaceindustries.com/comm-...-Available
Yet another new ship


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FlyingMongoose
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#36
07-12-2014, 10:26 AM

Dog fighting module (while buggy), now supports multiplayer, still only 3 ships flyable so far. But it's being worked on.


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FlyingMongoose
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#37
08-07-2014, 11:14 AM

Hey there's multiplayer in the arena now.
https://robertsspaceindustries.com/comm-...-Available

Basically space deathmatch, and it's awesome!


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FlyingMongoose
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#38
08-09-2014, 12:38 AM

https://robertsspaceindustries.com/comm-...w-Playable Space CTF... You guys don't know what you're missing

Sent from my subdermal neurological implant.



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Eschatos
Jack Thompson Fan Club Member


Posts: 4,447
Joined: Mar 2008
#39
08-09-2014, 01:22 PM

I'll give it a shot after release.



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FlyingMongoose
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#40
08-10-2014, 03:56 PM

If you've ever loved any Starlancer, Freelancer, or Wing Commander you have no good reason NOT to get (and support) this game period.

Sent from my subdermal neurological implant.



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