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Because I wanted to (One Gun)
FlyingMongoose
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Posts: 2,633
Joined: Apr 2008
#1
04-14-2014, 07:56 AM

https://www.indiegogo.com/projects/one-gun/

I'm honestly not expecting a dime... this is surprisingly easy to put up.

Current Staff

Lane (FlyingMongoose) Babuder - Project Lead/Gameplay Programming
Dan (Draymo) Raymond - Network/Replication Programming
Casey (CorpseFactor) Chastain - 2D Art


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(This post was last modified: 04-24-2014, 11:08 AM by FlyingMongoose.)
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Elder
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Posts: 1,447
Joined: Sep 2011
#2
04-17-2014, 11:30 AM

you should make the character models just wireframes with customize able hats.



(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass.
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FlyingMongoose
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#3
04-17-2014, 06:25 PM

(04-17-2014, 11:30 AM)Elder link Wrote: you should make the character models just wireframes with customize able hats.

Unfortunately... hats may not be a bad idea... but it would be post-release.


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Didzo
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Joined: Dec 2009
#4
04-23-2014, 02:26 PM

Hats and lumifiber and camo and skins. Because that's where real skill comes from.



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FlyingMongoose
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#5
04-24-2014, 09:07 AM

(04-23-2014, 02:26 PM)Didzo link Wrote: Hats and lumifiber and camo and skins. Because that's where real skill comes from.

These kinds of things are post release. Plus I'm not an artist.

Sent from my wireless communicator.


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Duck, Duck, Goose
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#6
04-24-2014, 10:43 AM

(04-24-2014, 09:07 AM)FlyingMongoose link Wrote: [quote author=Didzo link=topic=7244.msg277986#msg277986 date=1398281178]
Hats and lumifiber and camo and skins. Because that's where real skill comes from.

These kinds of things are post release. Plus I'm not an artist.

Sent from my wireless communicator.
[/quote]What do you need? I've done 3D before. Wink
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FlyingMongoose
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Posts: 2,633
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#7
04-24-2014, 11:00 AM

(04-24-2014, 10:43 AM)Nitrous Oxide link Wrote: [quote author=FlyingMongoose link=topic=7244.msg278005#msg278005 date=1398348477]
[quote author=Didzo link=topic=7244.msg277986#msg277986 date=1398281178]
Hats and lumifiber and camo and skins. Because that's where real skill comes from.

These kinds of things are post release. Plus I'm not an artist.

Sent from my wireless communicator.
[/quote]What do you need? I've done 3D before. Wink
[/quote]


We are using Unreal Engine 4 ($19/mo/seat), however UE4 supports 3DS Max, and Maya Imports (I think a few others too), which I could probably learn to do myself, but UE4's documentation is public, so you can definitely find information on building models/skeletons that can be properly imported into the Editor. But animations should be placed within the Editor, except in the case of animation examples. But having UE4 license is not an absolute necessity for every user, as I said, the models/meshes can be imported, and then skeletons, animation, and whatnot can all be handled in the editor (but I believe these can also be imported to UE4 if it's done right in the proper modeling software).

Honestly, anything/everything. No one on the team right now is a 3D artist.
We have 2 programmers (Using Blueprints primarily), I'm doing gameplay based coding, while the other person is handling replication (networked play)
Corpse has worked on texturing/skinning, and 2D and he has a few concepts so far for our one gun.

I have someone drawing up some basic level designs on X (Layered per-"floor" since vertical movement is important), and Y. This should be enough for depth/height in level design, but I might be able to get the level design working myself.

We are using SVN for our version control, and we have no project management application... as of yet... but I don't feel we have enough team to need more than just a list of tasks.

As you can see on the indiegogo campaign, only one person has contributed so far. This ultimately means I won't be able to pay anyone until post-release, assuming people buy it... but this can be a portfolio piece for some.

Once I have some things worth showing, I plan on building a video, and getting a Greenlight page.

Anyone who assists in any way will of course get proper credits to the game.

Could I see a small portfolio or an example of your work if you have one?


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(This post was last modified: 04-24-2014, 11:08 AM by FlyingMongoose.)
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