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Mechwarrior Online, a f2p mechwarrior game that isn't complete shit
Dtrain323i
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#41
02-08-2015, 07:02 PM

Kor and I will be on around 7:30pm CST to play. I'd like to get a decent group together. Maybe we can field a force large enough to do some of the community warfare missions.






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The Generic Name
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#42
02-09-2015, 07:58 PM

(02-08-2015, 07:02 PM)Dadtrain323i link Wrote: Kor and I will be on around 7:30pm CST to play. I'd like to get a decent group together. Maybe we can field a force large enough to do some of the community warfare missions.

Sounds good. I'm down for that


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matter11
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#43
02-10-2015, 12:51 PM

I really need to check this thread more often, I've been playing a lot.

What types of chassis have you guys been rolling in during group play?

I need to buy and customize a light but those are really inexpensive


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Dtrain323i
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#44
02-10-2015, 01:59 PM

(02-10-2015, 12:51 PM)matter11 link Wrote: I really need to check this thread more often, I've been playing a lot.

What types of chassis have you guys been rolling in during group play?

I need to buy and customize a light but those are really inexpensive


Respond to our group invites and messages to get on mumble and you'd know all this you scrub.  Tongue






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at0m
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#45
02-10-2015, 02:06 PM

Kitfox-Prime and Kitfox-D are my workhorses, running the Kitfox-C Right arm for ECM and occasionally BAP and AMS. Most everyone else runs Mediums (the Stormcrow is a HUGE favorite) or Heavies (Hellbringer-Prime, Thunderbolt-9S, Timber Wolf-S). Versus is a big fan of the Stalker and Direwolf, both of those are Assaults but I definitely recommend starting with a Medium or a Heavy unless you're a masochist who likes spectating more than playing since Lights and Assaults each take a pretty specific playstyle to work properly.

The current top tier lighs are the Firestarter-A, Raven-3L, and Jenner, although I forget which order the variants fall in terms of which one's best. I have a Firestarter-H but it was _super_ expensive to kit up to the top-tier builds because it involves a huge XL engine, Ferro armor and Endo structure (more C-Bills into the engine than I spent to get the Mech in the first place!). It's fun to run once kitted up, though.

I definitely have been having more fun with my Kitfox despite it being slower (and a second-tier Light), and it involves piloting it in a slightly different fashion than the brawler lights (Firestarter/Jenner) because my main engagement range is 300-600m in the -Prime and 500-1000m in the -D.

Here's a Competitive Play buying guide, which makes some good points: http://metamechs.com/mwo-guides/mech-buying-guide/

And yeah, we keep trying to get you to play with us but you ignore us Matter :|



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Surf314
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#46
02-10-2015, 02:26 PM

Hmm, based on that I might learn light.  I mean it's got a low cost and is in high demand.  I only have to learn its playstyle right?


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at0m
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#47
02-10-2015, 03:09 PM

Each of them plays a little different. The Kitfox plays more like a support Medium than a Light, but the true brawler lights (the ones I mentioned) take some getting used to because their effective range is <400m (<200m on the Firestarter-A!). Hit and Run is the name of the game for all of the Light chassis though. Run a trial mech and try it out in a dozen matches, see if you like it.

Reminds me, we watched two ECM Spiders with Large Lasers take down a damaged Atlas and Direwolf the other day. They were the last four in the match, and only one of the Spiders died. Not something every player can manage, but it was pretty spectacular to watch.



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Victory needs no explanation. Defeat allows none. -Sun Tzu
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Surf314
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#48
02-10-2015, 03:40 PM

How do light mechs function in a support capacity? I just boned up on some light mech strategies for killing but I'm not sure how they play as supporters.


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at0m
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#49
02-10-2015, 03:59 PM

Provide ECM coverage for fatties, scout a little, basically hang out on the edges of a fatty fight and try to potshot legs or other unarmored components without taking too much damage in trade.

I was trying to find this earlier and failed, but I found it this time, it's a list of what mechs/variants/builds are currently good in the metagame: http://metamechs.com/mwo-tier-lists/ I'd pay attention to the Solo Queue and Group Queue lists, since if you're playing with yourself (lol) you'll be Solo Queue and when we play together for the most part we Group Queue.



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Kor
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#50
02-10-2015, 06:48 PM

(02-10-2015, 03:59 PM)atm0m link Wrote: Provide ECM coverage for fatties, scout a little, basically hang out on the edges of a fatty fight and try to potshot legs or other unarmored components without taking too much damage in trade.

Trashcan Lights cower next to their Fatties. ECM is for you to scout the flanks out without getting tuned up by LRMs, High speed to get to locales that let you spot for your missile boats and force mechs to face you(and expose their tender bits)lest the let you rabbit punch backplates. All this matters in fights that have tactics and lances that don't herd together like sheep. If you see your team herding, best thing you can do as a light is spot, so they can bleat in the same direction.


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Dtrain323i
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#51
02-11-2015, 03:03 AM

Just got 5 kills and 4 assists with 540 damage dealt in my Stormcrow C. Ultra AC20 in the left arm, 2 medium pulse lasers in the right arm and an SRM6 in each torso. emptied my missiles and autocannon in the process.






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matter11
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#52
02-11-2015, 09:42 PM

Had a lot of fun tonight, people in the group queue make for much faster, organized matches. Dtrain said he's occupied til 7:30 tomorrow so we should try to get a group together around then.

Maybe a lance of fast mediums for power flanks?


Also I changed my hellslinger to be Lrm focused in case any of you want to run ecm for me


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at0m
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#53
02-12-2015, 10:46 AM

I may get on tonight with my Light hunter, although I need to figure out how to wedge TAG into it. Probably can manage it by swapping one of the arms to a Prime and running 3x SSRM-6+TAG's rather than the 2xSSRM-4 + 2xSSRM-6's i'm currently running.



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Dtrain323i
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#54
02-13-2015, 02:58 PM

Messed around with the FS9-S a little bit today. As long as you have decent escape routes its a pretty good mech. The MPL build isn't too shabby.






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Surf314
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#55
02-13-2015, 04:10 PM

(02-13-2015, 02:58 PM)Dadtrain323i link Wrote: Messed around with the FS9-S a little bit today. As long as you have decent escape routes its a pretty good mech. The MPL build isn't too shabby.

I just bought one but gotta save up the cbills to build it.


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Dtrain323i
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#56
02-13-2015, 05:24 PM

(02-13-2015, 04:10 PM)Surf314 link Wrote: [quote author=Dadtrain323i link=topic=7453.msg283486#msg283486 date=1423857535]
Messed around with the FS9-S a little bit today. As long as you have decent escape routes its a pretty good mech. The MPL build isn't too shabby.

I just bought one but gotta save up the cbills to build it.
[/quote]

I just built up the champion version you get for free. It comes stock with an XL295 engine.


Also: http://mwomercs.com/news/2015/02/1090-op...24-mark-ii

If you get 24 kills over the weekend you get a free mech bay, 24 assists and you get 1 day of free premium time.






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Dtrain323i
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#57
02-13-2015, 06:35 PM

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Kor
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#58
02-14-2015, 09:55 AM

Should have SS'd it. Great game in the Supernova, 650ish dmg, 10 components carved out. I'm getting the hang of this mech, finally. Conversely, I don't think I've survived longer than 4 minutes in any of my Atlas matches.

Random thought; I want a trophy necklace of all those arm/legs on my mech. Bwahahaha!


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Eightball
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#59
02-14-2015, 10:38 AM

Installed it, will give it a go this afternoon.
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at0m
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#60
02-14-2015, 01:33 PM

Supernova? You mean your Nova with SPL and MGs? Because Supernova is an assault chassis that isn't in game :V

I got an OH SHIT from a Jenner pilot today who ate an SSRM salvo to the face the killed him. I was the last alive but the other two on that team were a jaeger and a maddog so I ended up dead :/

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Victory needs no explanation. Defeat allows none. -Sun Tzu
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