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matter11
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#1
03-19-2015, 07:20 PM

Is one jumpjet in a firestarter enough to clear the gate for a light rush in CW?


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Dtrain323i
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#2
03-19-2015, 07:39 PM

(03-19-2015, 07:20 PM)matter11 link Wrote: Is one jumpjet in a firestarter enough to clear the gate for a light rush in CW?
I don't think so. I'm pretty sure you need 3-4






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matter11
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#3
03-19-2015, 09:19 PM

(03-19-2015, 07:39 PM)Dadtrain323i link Wrote: [quote author=matter11 link=topic=7496.msg284123#msg284123 date=1426810854]
Is one jumpjet in a firestarter enough to clear the gate for a light rush in CW?
I don't think so. I'm pretty sure you need 3-4
[/quote]

I guess I could drop an spl or two to make it happen for CW. I can test run in CW maps right?


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Surf314
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#4
03-19-2015, 10:05 PM

Most of my light builds only have 1 jumpjet and its good enough for clearing a surprisingly large horizontal distance but has very little vertical height to it.  If there is a ramp that goes up to the gate height it might be enough to clear it.


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The Generic Name
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#5
03-20-2015, 07:38 AM

I tend to see  some of the newer players (and myself at times) having trouble dealing damage consistantly over 200 in matches.  This is really frustrating  to see a match end with only 85 or so damage dealt when you see your huge AC/20 or ER PPC's hit targets.  Anyone have tips?  I find that figuring out what mechs work best with what builds and figuring out that playstyle helps a lot.  The Trial mechs are kinda meh at it.


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Eschatos
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#6
03-20-2015, 08:46 AM

(03-20-2015, 07:38 AM)The Generic Name link Wrote: I tend to see  some of the newer players (and myself at times) having trouble dealing damage consistantly over 200 in matches.  This is really frustrating  to see a match end with only 85 or so damage dealt when you see your huge AC/20 or ER PPC's hit targets.  Anyone have tips?  I find that figuring out what mechs work best with what builds and figuring out that playstyle helps a lot.  The Trial mechs are kinda meh at it.

You're probably getting killed way too fast, in which case you need to adapt your tactics according to the mech class you're playing. I don't claim to be a pro but I can pretty regularly get 500-600 damage in a match with a Huginn or Thunderbolt. With lights, for example, if you're ever being shot at by more than one enemy you're doing something wrong. With every mech, take advantage of cover, stay with your team, and focus whoever they're shooting at.



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[fr31ns]Karrde
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#7
03-20-2015, 09:05 AM

What should I spend my GXP on? I'm thinking cool run since my ER PPCs cause overheat VERY fast. Can I have more than one of those perks at a time? Also is there a guide for all the tech trees?


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
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Dtrain323i
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#8
03-20-2015, 09:27 AM

Quote:Karrde link=topic=7496.msg284131#msg284131 date=1426860354]
What should I spend my GXP on? I'm thinking cool run since my ER PPCs cause overheat VERY fast. Can I have more than one of those perks at a time? Also is there a guide for all the tech trees?
Use mech xp to unlock those perks when you can.






11:35 Socks Greatbacon_work: Just accept the idea of enemas.
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Surf314
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#9
03-20-2015, 10:14 AM

(03-20-2015, 07:38 AM)The Generic Name link Wrote: I tend to see  some of the newer players (and myself at times) having trouble dealing damage consistantly over 200 in matches.  This is really frustrating  to see a match end with only 85 or so damage dealt when you see your huge AC/20 or ER PPC's hit targets.  Anyone have tips?  I find that figuring out what mechs work best with what builds and figuring out that playstyle helps a lot.  The Trial mechs are kinda meh at it.

I think it's really hard to understand damage because of how matches play out.  Most people die to focus fire when they start out, and still do occasionally even when they are experienced.  This makes it seem like time to kill is really low.  I find once you learn how to isolate yourself and your opponents the opposite is true.  Think about it, even a firestarter has 34 armor on its center torso.  This means it takes two hits from an AC/20 just to reach the core.  A firestarters body can take 1 hit on each component from an AC20 before the armor is gone.  That means 7 hits without getting rid of 100% of armor.  Now look at the Dire Wolf.  A Dire Wolf's core is only exposed on the 6th shot from an AC20.  And remember the AC20 is the highest damage weapon in the game.

What does this mean?  It means as an individual your best bet is to deal constant damage throughout the entire match.  "Suicide" brawling is not at all useful because you cannot deal enough damage to justify putting yourself at risk.  Ideally you will never be going toe-to-toe with any mech unless it is strictly 1v1.


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Surf314
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#10
03-20-2015, 10:16 AM

(03-20-2015, 09:27 AM)Dadtrain323i link Wrote: [quote author=[fr31ns]Karrde link=topic=7496.msg284131#msg284131 date=1426860354]
What should I spend my GXP on? I'm thinking cool run since my ER PPCs cause overheat VERY fast. Can I have more than one of those perks at a time? Also is there a guide for all the tech trees?
Use mech xp to unlock those perks when you can.
[/quote]

Save all GXP for endgame modules, I spent a bunch of my GXP on mech skills early on and wish I didn't.  Earning GXP is far slower and pilot trees can only be unlocked using them.


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