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bind key "vocalize playerdeath"
KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#21
12-25-2008, 01:38 AM

(12-24-2008, 09:42 PM)Riosan link Wrote: bind h "vocalize playerwarnboomer"

BOOMER BOOMER BOOMER BOOMER BOOMER BOOMER

what about playerwarntank?
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Riosan
EPIC teamkiller


Posts: 677
Joined: Apr 2008
#22
12-25-2008, 06:04 AM

(12-25-2008, 01:38 AM)Karthmas link Wrote: what about playerwarntank?

People can tell when a tank's coming, smokers and hunters are easily dealt with. Boomers are more dangerous and need attention.


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Sponson
BRB, Posting


Posts: 1,682
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#23
12-25-2008, 12:06 PM

vocalize smartlook - Look!
vocalize PlayerMoveOn - Let's Go!
vocalize PlayerLeadOn - You take the lead!
vocalize PlayerHurryUp - Hurry!
vocalize PlayerNiceJob - Nice Job!
vocalize PlayerWaitHere - Wait here!
vocalize PlayerAreaClear - Clear!
vocalize PlayerCoverMe - Cover Me!
vocalize PlayerImWithYou - I'm with you!
vocalize PlayerAskReady - Ready?
vocalize PlayerLaugh - laugh
vocalize PlayerWarnCareful - Be Careful
vocalize PlayerNegative - Negative.
vocalize PlayerNo - No.
vocalize PlayerSorry - Sorry.
vocalize PlayerYes - Yes.
vocalize PlayerHurrah - Hurrah!
vocalize PlayerThanks - Thank you.

vocalize PlayerHelp
vocalize PlayerStayTogether
vocalize PlayerLookOut
vocalize PlayerNiceShot
vocalize PlayerIncoming
vocalize PlayerWatchOutBehind
vocalize PlayerTaunt
vocalize PlayerWarnBoomer
vocalize PlayerWarnWitch
vocalize PlayerWarnTank
vocalize PlayerWarnSmoker
vocalize PlayerWarnHunter
vocalize PlayerYouAreWelcome
vocalize PlayerChoke
vocalize PlayerFriendlyFire
vocalize PlayerAlertGiveItem
vocalize PlayerLedgeHangStart
vocalize PlayerLedgeHangMiddle
vocalize PlayerLedgeHangEnd
vocalize PlayerKillThatLight
vocalize PlayerIncapacitated
vocalize PlayerLedgeSave
vocalize PlayerReviveFriend
vocalize PlayerSpotPill
vocalize PlayerSpotFirstAid
vocalize PlayerSpotAmmo


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Riosan
EPIC teamkiller


Posts: 677
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#24
12-25-2008, 12:18 PM

"TANK! TANK! TANK!"

"where"


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Sponson
BRB, Posting


Posts: 1,682
Joined: May 2008
#25
12-27-2008, 12:04 PM

I played one game on Blood Harvest as Zoey, and Louis goes and says "we need to get to the elevator".
I want to know where something that random could be.


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Dave
White Lighting - Extra 50% Free


Posts: 4,177
Joined: Jun 2008
#26
12-27-2008, 12:22 PM

"oh no the zombies killed god"

actual sound in the game, triggers when she sees the grafitti.


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Versus
My fursona is a blops attack dog


Posts: 10,103
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#27
12-27-2008, 12:23 PM

(12-27-2008, 12:22 PM)Dave link Wrote: "oh no the zombies killed god"

actual sound in the game, triggers when she sees the grafitti.

looooooooool



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Benito Mussolini
1 More!
*

Posts: 2,644
Joined: May 2008
#28
12-27-2008, 12:28 PM

(12-27-2008, 12:23 PM)Versus-p- link Wrote: [quote author=Dave link=topic=2050.msg58542#msg58542 date=1230398542]
"oh no the zombies killed god"

actual sound in the game, triggers when she sees the grafitti.

laughing out out out out out out out out out out loud
[/quote]

I never heard that... who says it?




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x
BRB, Posting


Posts: 646
Joined: Oct 2008
#29
12-27-2008, 12:48 PM

(12-27-2008, 12:28 PM)Benito Mussolini link Wrote: I never heard that... who says it?

\sound\player\survivor\voice\TeenGirl\WorldAirport0403.wav
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Sponson
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#30
12-27-2008, 12:54 PM

how would you call up that specific sound though


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x
BRB, Posting


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#31
12-27-2008, 12:58 PM

(12-27-2008, 12:54 PM)Sponsmas link Wrote: how would you call up that specific sound though

You can't I guess. All the World* responses are environmentally triggered, this particular one at that specific point on the fourth map of the Dead Air campaign.
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Dave
White Lighting - Extra 50% Free


Posts: 4,177
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#32
12-27-2008, 01:03 PM

doesnt happen every time either :'(


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Sponson
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#33
12-27-2008, 01:06 PM

(12-27-2008, 12:58 PM)Arnies Right Bicep link Wrote: [quote author=Sponsmas link=topic=2050.msg58559#msg58559 date=1230400482]
how would you call up that specific sound though

You can't I guess. All the World* responses are environmentally triggered, this particular one at that specific point on the fourth map of the Dead Air campaign.
[/quote]

But louis yelled to get to the elevator on blood harvest. There IS no elevator in blood harvest.


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Chooly
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#34
12-30-2008, 11:11 AM

(12-24-2008, 09:00 PM)Versus-p- link Wrote: [quote author=Vongore link=topic=2050.msg57905#msg57905 date=1230101932]
[quote author=Chooly link=topic=2050.msg57904#msg57904 date=1230101844]
[quote author=Vongore link=topic=2050.msg57898#msg57898 date=1230100717]
[Image: LOTR_Potatoes.thumb.gif]

:-\ :-\ :-\ :-\ :-\ :-\ :-\
[/quote]

That's
[Image: potatoes.jpg]
for you sir
[/quote]

[Image: monakedhoesyq6.gif]
[/quote]

Mo Naked Hoes Plz


[table][tr][td][Image: style5,The-spc-Pwnrgization.png] [/td][td]Chooly: /nevergonnagiveyouup
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CaffeinePowered
Mad Hatter
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#35
12-30-2008, 11:12 AM

(12-27-2008, 01:06 PM)Sponsmas link Wrote: [quote author=Arnie's Right Bicep link=topic=2050.msg58562#msg58562 date=1230400736]
[quote author=Sponsmas link=topic=2050.msg58559#msg58559 date=1230400482]
how would you call up that specific sound though

You can't I guess. All the World* responses are environmentally triggered, this particular one at that specific point on the fourth map of the Dead Air campaign.
[/quote]

But louis yelled to get to the elevator on blood harvest. There IS no elevator in blood harvest.
[/quote]

Grain Elevator?


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