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Chet says "DLC Announcement Soon"
fyre
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#41
01-07-2009, 11:53 AM

(01-06-2009, 10:58 PM)Surf314 link Wrote: Plus everyone knows all the exploits by now.

That's what I hate. Where the fuck is the fun in hiding in closets? Don't even get me started on skipping whole sections of the map...
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#42
01-07-2009, 12:04 PM

(01-07-2009, 11:53 AM)fyre link Wrote: [quote author=Surf314 link=topic=2086.msg60485#msg60485 date=1231300688]
Plus everyone knows all the exploits by now.

That's what I hate. Where the fuck is the fun in hiding in closets? Don't even get me started on skipping whole sections of the map...
[/quote]

The one part on no mercy, oh....start the lift? Nah, lets just go break down this wall


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Maxon
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#43
01-07-2009, 01:19 PM

(01-07-2009, 12:04 PM)CaffeinePowered link Wrote: [quote author=fyre link=topic=2086.msg60521#msg60521 date=1231347186]
[quote author=Surf314 link=topic=2086.msg60485#msg60485 date=1231300688]
Plus everyone knows all the exploits by now.

That's what I hate. Where the fuck is the fun in hiding in closets? Don't even get me started on skipping whole sections of the map...
[/quote]

The one part on no mercy, oh....start the lift? Nah, lets just go break down this wall
[/quote]

I'm actually surprised that almost none of the exploits have been fixed, even with them being so widely known.  I can think of three off the top of my head that allow you to bypass events entirely and the said closets that can ruin versus.  I doubt the original design of them was to hunker down and create a wall of bullets that no one can get past.  Hopefully it means a big update is coming, with the SDK in tow, but I've pretty much stopped playing L4D cause it's getting so repetitive.  I've played all the maps a half dozen times at least and the AI Director isn't that good to keep each playthrough all that fresh cause there are still times when you just know whats going to happen.  I need new maps so that I play those more, so that when we go back to the standard maps, I don't feel like I'm just running the paces again.


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#44
01-07-2009, 01:30 PM

(01-07-2009, 01:19 PM)Maxon link Wrote: [quote author=CaffeinePowered link=topic=2086.msg60523#msg60523 date=1231347841]
[quote author=fyre link=topic=2086.msg60521#msg60521 date=1231347186]
[quote author=Surf314 link=topic=2086.msg60485#msg60485 date=1231300688]
Plus everyone knows all the exploits by now.

That's what I hate. Where the fuck is the fun in hiding in closets? Don't even get me started on skipping whole sections of the map...
[/quote]

The one part on no mercy, oh....start the lift? Nah, lets just go break down this wall
[/quote]

I'm actually surprised that almost none of the exploits have been fixed, even with them being so widely known.  I can think of three off the top of my head that allow you to bypass events entirely and the said closets that can ruin versus.  I doubt the original design of them was to hunker down and create a wall of bullets that no one can get past.  Hopefully it means a big update is coming, with the SDK in tow, but I've pretty much stopped playing L4D cause it's getting so repetitive.  I've played all the maps a half dozen times at least and the AI Director isn't that good to keep each playthrough all that fresh cause there are still times when you just know whats going to happen.  I need new maps so that I play those more, so that when we go back to the standard maps, I don't feel like I'm just running the paces again.
[/quote]

I think a great game-mode addition would be a human director like in Zombie Master Sad


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Honest
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#45
01-07-2009, 03:02 PM

Protip: Closet = run from the side and melee the first guy in line. Bitches don't know 'bout whittling health down.

Sure it feels fuckawesome taking out one guy on your own but unless the enemy team is functionally retarded this is not happening. Right click as hunter for fun times 'cause closets exist as much as competent teammates who will knock your ass out if you try to pounce them when they're bunched up.

...Now all the other exploits are retarded. I really can't see any reason they have not been fixed, especially shit that's become widespread like the No Mercy door, or that trick to spawn tons of AI hunters in Versus.



(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here

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fyre
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#46
01-07-2009, 03:09 PM

(01-07-2009, 01:19 PM)Maxon link Wrote: I can think of three off the top of my head that allow you to bypass events entirely and the said closets that can ruin versus.

I even hate that shit in campaign mode. It's just not fun.
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Vongore
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#47
01-07-2009, 06:37 PM

http://kotaku.com/5125547/major-left-4-d...pc-console


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Surf314
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#48
01-07-2009, 06:50 PM

(01-07-2009, 06:37 PM)Vongore link Wrote: http://kotaku.com/5125547/major-left-4-d...pc-console

I certainly hope so.


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cbre88x
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#49
01-08-2009, 09:44 AM

(01-07-2009, 01:30 PM)CaffeinePowered link Wrote: I think a great game-mode addition would be a human director like in Zombie Master Sad

As awesome as that is..if they did that...they need to make it a hell of a lot easier. I remember the few times I tried to play I couldn't figure out what the hell I was doing.


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#50
01-08-2009, 09:54 AM

(01-08-2009, 09:44 AM)cbre88x link Wrote: [quote author=CaffeinePowered link=topic=2086.msg60530#msg60530 date=1231353026]
I think a great game-mode addition would be a human director like in Zombie Master Sad

As awesome as that is..if they did that...they need to make it a hell of a lot easier. I remember the few times I tried to play I couldn't figure out what the hell I was doing.
[/quote]

Well I would imagine it like an RTS interface, pseudo 3d, you if you've ever zoomed out on a map and can see in all the ceilings, sort of like that.

You start off with X points, normal zombie spawn automatically

You spend points on spawning boss zombies, tanks, & hordes.

You can get additional points if you do things like place weapons caches, pipe bombs/molotovs, ect.

For example, you could play a game where you barely spawn any boss zombies and save all your points to spawn two tanks back to back, or you might decide not to spawn any tanks at all and be very stingy on item drops.


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KarthXLR
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#51
01-08-2009, 05:25 PM

(01-08-2009, 09:54 AM)CaffeinePowered link Wrote: [quote author=cbre88x link=topic=2086.msg60680#msg60680 date=1231425895]
[quote author=CaffeinePowered link=topic=2086.msg60530#msg60530 date=1231353026]
I think a great game-mode addition would be a human director like in Zombie Master Sad

As awesome as that is..if they did that...they need to make it a hell of a lot easier. I remember the few times I tried to play I couldn't figure out what the hell I was doing.
[/quote]

Well I would imagine it like an RTS interface, pseudo 3d, you if you've ever zoomed out on a map and can see in all the ceilings, sort of like that.

You start off with X points, normal zombie spawn automatically

You spend points on spawning boss zombies, tanks, & hordes.

You can get additional points if you do things like place weapons caches, pipe bombs/molotovs, ect.

For example, you could play a game where you barely spawn any boss zombies and save all your points to spawn two tanks back to back, or you might decide not to spawn any tanks at all and be very stingy on item drops.
[/quote]

Let's just hope it's better than Zombie Master. I remember some of the lag problems we had on there. But then there was TETRIS.
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Surf314
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#52
01-12-2009, 02:49 PM

From what I heard there is going to be a big bug fix patch this week but as for the DLC who knows?


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cbre88x
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#53
01-12-2009, 04:51 PM

(01-12-2009, 02:49 PM)Surf314 link Wrote: From what I heard there is going to be a big bug fix patch this week but as for the DLC who knows?

probably within a month or two.


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Bullet
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#54
01-13-2009, 06:13 PM

  Actually from what is posted by chet is later this week.It's only bugs/exploit fixes though.the maps at a later date.
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#55
01-13-2009, 06:38 PM

(01-13-2009, 06:13 PM)Bullet link Wrote:   Actually from what is posted by chet is later this week.It's only bugs/exploit fixes though.the maps at a later date.

http://developer.valvesoftware.com/wiki/Valve_Time

In the upcoming weeks -> months -> never  :-[


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cbre88x
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#56
01-14-2009, 12:46 AM

(01-13-2009, 06:38 PM)CaffeinePowered link Wrote: [quote author=Bullet link=topic=2086.msg61265#msg61265 date=1231888408]
Actually from what is posted by chet is later this week.It's only bugs/exploit fixes though.the maps at a later date.
http://developer.valvesoftware.com/wiki/Valve_Time
In the upcoming weeks -> months -> never  :-[
[/quote]

There should be no defined time for Valve time. They usually just release stuff whenever the hell they want.


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KarthXLR
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#57
01-14-2009, 05:08 PM

(01-14-2009, 12:46 AM)cbre88x link Wrote: [quote author=CaffeinePowered link=topic=2086.msg61268#msg61268 date=1231889939]
[quote author=Bullet link=topic=2086.msg61265#msg61265 date=1231888408]
Actually from what is posted by chet is later this week.It's only bugs/exploit fixes though.the maps at a later date.
http://developer.valvesoftware.com/wiki/Valve_Time
In the upcoming weeks -> months -> never  :-[
[/quote]

There should be no defined time for Valve time. They usually just release stuff whenever the hell they want.
[/quote]
basically.
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Bullet
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#58
01-14-2009, 06:07 PM

proof http://www.shacknews.com/onearticle.x/56721
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KarthXLR
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#59
01-14-2009, 06:40 PM

(01-14-2009, 06:07 PM)Bullet link Wrote: proof http://www.shacknews.com/onearticle.x/56721
didn't we just post the Valve Time article up there?
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Maxon
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#60
01-14-2009, 08:20 PM

I just want to see the damn SDK come out.  There are big maps just waiting for release right now such as the mall remake and I just saw that someone is recreating Resident Evil 2's Racoon City with the landmark locations.  I'd be all for DLC coming later if it meant we could have custom stuff in the meantime.


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