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Proposal: Engineer limits on some maps
Spore
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#41
02-01-2009, 02:47 PM

(02-01-2009, 08:11 AM)Arnies Right Bicep link Wrote: [quote author=Dave link=topic=2251.msg64432#msg64432 date=1233492080]
you are all pussies, i play pretty much exclusively scout and i can take one sentry out of a nest, you can edge theese bastards, and ofcourse you cant really kill them all solo, but your not meant to be able to take on sentries on your own unless your a demo, the pub nest engis nearlly allways stick their shit on a corner, sticky behind it/just infront of it and you can take em out easy  in my mind the nest spots in 2fort are the spirals courtyard and the intel room, the first can be avoided in most cases, and the second is a very tight knit room, an ubered pyro or heavy can clear that shit quite easily. In dustbowl, the first stage has two obvious sentry nests, both are very accessable to a demo with stickies for the first hut, and pipes to artillery strike the corner facing the last CP. the second stage first point nest seems to mainly be on or around the point, with sometimes some sentries on the corner opposite the hut, again get a heavy inside the hut by jumping through the window and come up the stairs, you can take out anything inside the hut without an uuber and then you can get onto the point without being in range of the other sentries on the corner, once you take the point your dipshit team mates will bumrush the corner sentry and it probably wont last long. point 2 of stage two is allways going to be a sentry clusterfuck, the two points you should be attacking from are the rocks on the far left of the point (from the attackers perspective) where you can easily artilelry pipe the shit from there with minimal team mate cover so you dont get scout/soldire fucked, and an ubered heavy/pyro coming from the 'valley' leading directly to the point, dont bother dropping down from the right sinc a sentry farm will just give you a team rocket style exit. if you are suppressed by snipers then use the tunnel on the right to go around the rear of the building, and walk down the stairs on the left, you need to uber just as you get to the corner and let your medic take a fucktton of fire, once you clear the sentries, your job should be to watch the spawn, there is no point having your heavy/pyro stood on the point with the medic, its an easily assaultable place with no cover at the spawn and you will get bumrushed fast, your medic/ any other retard pubs that caught up with you will be capping the point, you need to stand at the spawn and fuck people over. the last stage cap one has 2 deffinate sentry spots and one cleverer one, there will allways be a sentry on the shelf, one on the right next to the stairs, and sometimes one sentry on the left of the building infront of the point, to get through here you only really need to take out the one on the left, preferably using a demo plopping stickies through the slit windows in the building, you can easily wipe a whole farm and a lot of players this way, then to cap the point you either roll scout/soldier/demo and rocket/sticky jump to the point, half the team wont give a shit and will try to get more kills out of your spawn, and you can sticky/rocketspam the enterence on the left for shits and giggles, for a scout, you need the sentry on the right stairs to be down really, but you can still try to get to the point, you have to hug the wall of the left building and run up the stairs on the left, you will get hit by the shelf sentry, butyou wont die, then simply double jump to the point to cap it. as a soldier, demo you can take out the other two sentry spots pretty easily, allthough an uber can clear the stairs sentry and possably the shelf easily, with the demo and the solly you can get up on the building facing the point and snipe the rest of the sentries, as a pyro you can usually edge the stairs sentry, then you need to wait for some dumbfuck to run out into the sentries line of fire and run under it, where you can easily kill it. with the second stage you can again pretty much snipe everything they will have witha  demo/soldier/sniper, simply get into the building on the right and use the gangway on the right to snipe anything, you will probably get attacked up there but that is the point of the game, dont be a pussy.

My class doesn't take skill. I played a mage first for three years, and having goofed around with this warlock I realized just how many terrible players there were out there, hiding behind the super class that I'm posting on now. Hunters are almost as bad. And other classes are so borked that their skill doesn't really factor in anyway. the idea that you're asking for an explanation for all the hate and discontent on this forum, while insisting that said hate and discontent does not bleed into this thread, strikes me as rather silly, but I'll briefly humor you on this one. Bear in mind, I'm going to use opinion words here, but until there is hard fact explaining why people complain, all we can provide is reasonable speculation. -Lhivera, Muphrid, and Arazan pushed and fought against the coefficient nerf for quite a while, displaying tables of numbers displaying where casting classes stood in various respects, if they were permitted to cast in their most favorable conditions. Chain-casting, assuming the same damage, hit, and crit, mages fell behind warlocks, even if both were specced to the hilt for optimal nuking. the issue of aoe damage came up in these conversations, so mages were analyzed against warlocks in terms of aoe spells. Again, mages fell behind by comparison, thanks to the development of one single spell. Seed of Corruption by far outperforms the supposed kings of aoe, and at the end of it, they have the luxury of restoring their spent mana without spending consumables to do so. falling behind in these ways tends to leave mages a little miffed, but some don't care much for pve encounters anyway. At least mages are better at pvp, right? -The face of pvp has changed with the expansion and the introduction of arenas. Gear grants boatloads of health and resilience mitigates critical strike chance and critical strike damage at the same time. All but two classes pvp based on direct damage, possible critically-striking, spells and attacks. Of these, two are the least affected, as their damage stems from a source that is not permanently exhausted. I speak of rage and energy. Druids can be counted as an oddball third, if they're feral. the classes that have a mana dependency for their damage were hurt by this, some to greater extents than others. Softening the blow of limited mana over longer fights involves either a significant source of direct damage that doesn't rely on mana, such as shots and pet attacks or melee orientation, or class features that enable the caster to regain significant amounts of mana. Innervate is excellent for this. Evocation is iffy, as it opens up a valuable school to interruption...and it also requires standing still, doing nothing while being channeled. The priest's trained summon is a handy little mana battery when it gets used. enter the warlock, with effectively unlimited mana. Life tap (dangerous in pvp, granted), followed by drain life, is an excellent tool for regaining mana, health, or both, especially coupled with possibly the best long-duration self buff in the game. the other major change to the face of pvp is the dreaded pillar-hump. Classes that derive most of their damage from standing still and casting were hurt by the abundance of pillars in the existing arenas. Where a warlock or a priest have only to pop out for a half-second while mashing their dot key of choice, mages, hunters, elemental shaman, and balance druids find themselves a little hard-up for dishing out their damage. To keep up, druids have moonfire and insect swarm and healing spells, hunters have melee pets that follow their targets around the pillars and traps they can lay to slow or freeze their opponents, and shaman have earthbind and grounding totems (and heals, of course). mages have blink, which is a depressing and buggy mana hog, and water elemental if talented, which unfortunately relies on bolt-style casting. The ranged freeze is certainly handy, I'll grant, but the long cooldown of the elemental itself forces judicious use. in this aspect of the game, mages are finding themselves playing Little Brother to warlocks again. "You had your turn, now it's ours!" some warlocks will cry. What they forget is that when warlocks weren't wanted much for raids back at sixty, they still wreaked havoc in pvp. Currently falling behind another class in two major aspects of the game is irritating and somewhat mind-boggling. The kick between the legs? a healer in pvp gear is nigh impossible to kill as a mage. But wait, there's more. -Itemization, set bonuses, talent trees, buggy or simply poorly-designed spells, and buff-to-nerf ratio all point in a disturbing direction. Either Blizzard, more specifically the folks that run things from the top, doesn't know where it wants the mage as a class to go, or it doesn't care about the discontented players as long as they keep paying and playing, or it's biased in favor of certain classes, or it doesn't even understand how the class operates. compare the T6 sets to our bigger brother, as one of the relatively recent examples of disparity between awesome and just plain asinine. For two pieces, they get a bonus that grants 70 healing for every tick of Corruption and Immolate, and this healing is amplified by Fel Armor. The mage set for two pieces will grant one extra tick from Evocation. It's a bonus that comes into play once every eight minutes. Stretched over eight minutes, a mage will regain an additional 15% of his mana bar if he gets the luxury of standing still for a ten-second evocation. Over that same eight minutes, assuming only Corruption or Immolate is being used, assuming untalented Fel Armor, the warlock gains 13440 health to convert into mana, which is leaps and bounds greater than 15% of a mage's mana bar can ever hope to achieve. there's also the matter of this unseemly waste of gear value on spirit. Unless you raid in Mage Armor, or you have enough points in Arcane to get that passive regeneration, spirit means effectively nothing to a mage. I will grant that T6 is quite possibly more than I will ever see. These factors certainly aren't encouraging. playing With Fire. +1/2/3% fire damage dealt at a cost of receiving more spell damage when it is taken. backlash. +1/2/3% critical strike chance. On being hit, you just might receive an instant-cast nuke. empowered Fireball. +3/6/9/12/15% of your bonus spell damage is applied to your Fireball. shadow and Flame. +4/8/12/16/20% of your bonus fire damage is applied to your Incinerate, and +4/8/12/16/20% of your bonus shadow damage is applied to your Shadowbolt. More damge is applied to two spells. -That's just the tip of the iceberg, but I can already tell that the TLDR crowd has already rolled their eyes posted their little four-letter quip. I suppose the last thing I'll touch on is the sense of mockery that seems to pervade the gaming crowd. People will demand hundreds of gold for the books that teach the highest-level food and water spells, feeling at the same time they are entitled to the food and water that a mage conjures up. the refreshment table didn't improve matters. The idea that its distant cousin requires a reagent as well is hardly relevent. One shard for ten stones is better than one shard for one stone. The warlock gets the stone he wanted, and nine other people get the benefit of their own."I had to kill a mob for that soul shard though!" It's not like the monster suddenly became unlootable after having its soul drained... but hey. Some would rather accept what they're told."Mages are fine, l2p." No. They are not. They're not necessarily the worst off, but they certainly are not fine. Mine is growing mold in his armpits. Occasionally he sees the light of a daily quest. This warlock, though...he's beyond fine. Hasn't been 70 more than a couple of weeks, and I've never had it easier.
[/quote]

What the fuck is all this?


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Honest
Ignoooore Meee, kupo


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#42
02-01-2009, 02:59 PM

I don't even know Spore I didn't get halfway through it before my head started to hurt.

And I pretty much agree with Caff, though really Dbowl and Gold don't even need a 4 engi limit, I've never really seen it hit that level of EXTREEEEME TURTLING on those maps. Seems to only be CTF maps when a team knows they're going to lose.


(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here

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Dave
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#43
02-01-2009, 03:01 PM

it explains why dave is so aweosme at dustbowl.


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Radio Raheem
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#44
02-01-2009, 04:00 PM

i dont understand how people think an actice defense on tf2 is impossible. it seems to work in every other game with ctf. have a soldier/demo/heavy/whatever stay back and defend. that scouts not gonna be able to roll over them and magically cap 3 times when you have no SG like everyone thinks. its actually a skilled defense rather than an aimbot. even sticky traps are less lame than a wall of SGs.




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zaneyard
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#45
02-01-2009, 06:38 PM

tl;dr both of you arguers


(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone?

(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

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Benito Mussolini
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#46
02-01-2009, 07:12 PM

(02-01-2009, 06:38 PM)zaneyard link Wrote: tl;dr both of you arguers

Dave bitched about TF2 and Budr answered with WoW crap. I guess he didn't write it all, he must've copied that from somewhere.

I hope that saved you from reading all of it.




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(This post was last modified: 02-01-2009, 08:49 PM by Benito Mussolini.)
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Dave
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#47
02-01-2009, 07:13 PM

(02-01-2009, 07:12 PM)Benito Mussolini link Wrote: [quote author=zaneyard link=topic=2251.msg64535#msg64535 date=1233531480]
tl;dr both of you arguers

Dave bitched about TF2 and Burd answered with WoW crap. I guess he didn't write it all, he must've copied that from somewhere.

I hope that saved you from reading all of it.
[/quote]

budr didnt write that.

i wrote my shit.


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ScottyGrayskull
Unbalancer of the Internet


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#48
02-01-2009, 11:04 PM

(02-01-2009, 02:07 PM)CopulatingDuck link Wrote: [quote author=Ye Salty Karth link=topic=2251.msg64492#msg64492 date=1233515100]
[quote author=JoKeRRRRRRRRRRRRRRRRRRRRR link=topic=2251.msg64446#msg64446 date=1233502923]
People are forgetting that a team with 3 or 4 engineers still has other classes, and that those class's roles become much easier with sentries backing them up. When the other team is 100% occupied by sentries it's just free kills.

[Image: qoy5wz.jpg]

Either that or blu really sucked TongueI just wanted an excuse to post that ss

You do realize we were winning though, right?
[/quote]

No, you're really not. Only REALLY terrible/stacked teams don't cap at least 4 points on Dustbowl. And 11 minutes for 3 points is horrid.
[/quote]

...

/facepalms...

Wow...

Anyways, yeah. That pickup was a good example on how many engies can work both ways. On all three stages were were just being dominated by 3 engies, 2 demos that were all doing very well together and had good backup from the other players. However we were able to pull ourselves together push all the way to the last point with a good rush of teamwork in the final point, where we sadly ran out of time. It was quite frustrating, but very satisfying when we were able to cap points.

For ctf I definitely think an engie cap is a good idea because of the nature of the map, but for any other map not necessarily (4 I suppose if I had to pick a number, which it would rarely ever be above).


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Badgerman of DOOM
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#49
02-14-2009, 12:00 PM

I vote against any limits. Play the game the way it was meant to be played.


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Master Shake
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#50
02-14-2009, 12:10 PM

Yeah, there shouldn't be any limits on any class.
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Blues
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#51
02-14-2009, 12:28 PM

(02-14-2009, 12:00 PM)Badgerman of DOOM link Wrote: I vote against any limits. Play the game the way it was meant to be played.
He says, 2 weeks after everyone stopped caring.


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Badgerman of DOOM
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#52
02-14-2009, 12:32 PM

I am the king of the slowpoke.jpg.


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JoKeRRRRRRRRRRRRRRRRRRRRR
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#53
02-14-2009, 12:56 PM

Class limits are bad, too.
[Image: thumb_mario_joyner.jpg]
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KarthXLR
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#54
02-14-2009, 06:30 PM

I think it's pretty ironic considering that when we originally put this up everybody was for and I was against, and now it's pretty flip-flopped.

While some maps definently need limits, or no at all, there are other maps that desperately need more than the limits have.
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Ianki
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#55
02-15-2009, 03:12 AM

If c.getattribute "playercount" > 5 then c.engilimit = 1
Else c.engilimit = 25
endif

I have been programing in eprime for far too long.  I need to learn matlab.
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Dave
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#56
02-15-2009, 07:00 AM

(02-15-2009, 03:12 AM)Ianki link Wrote: If c.getattribute "playercount" > 5 then c.engilimit = 1
Else c.engilimit = 25
endif

I have been programing in eprime for far too long.  I need to learn matlab.

dim playerengi as integer

private sub Timer1

If playerengi >= 5 then
        playerengi.visible = false
end if




hit you up with some visual basic mothafuckaaaa


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Wedge
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#57
02-15-2009, 08:08 AM

(02-15-2009, 07:00 AM)Dave link Wrote: [quote author=Ianki link=topic=2251.msg66860#msg66860 date=1234685572]
If c.getattribute "playercount" > 5 then c.engilimit = 1
Else c.engilimit = 25
endif

I have been programing in eprime for far too long.  I need to learn matlab.

dim playerengi as integer

private sub Timer1

If playerengi >= 5 then
        playerengi.visible = false
end if




hit you up with some visual basic mothafuckaaaa
[/quote]

HAI

I HAS A LIMUT NUMBAR 2
I HAS A ENGYZ NUMBAR 0

GIMMEH ENGYZ OUTTA "PLAYRZ.TF2"

UPZ ENGYZ!!

IZ ENGYZ BIGR THAN LIMUT?
YARLY
DIAF FAEL "U SUK LOLOLOLOL"
NOWAI
GIEV ENGYZ INTU "PLAYRZ.TF2"
KTHX

KTHXBYE


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Blues
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#58
02-15-2009, 08:59 AM

Did that language ever actually pan out? I'd love to script pages with it, then leave the site 100% accessible to hackers and lawl at them trying to fuck with it.


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Chooly
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#59
02-15-2009, 03:52 PM

(02-14-2009, 12:56 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: Class limits are beard, too.
[Image: thumb_mario_joyner.jpg]


[table][tr][td][Image: style5,The-spc-Pwnrgization.png] [/td][td]Chooly: /nevergonnagiveyouup
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