Hello There, Guest! Register

New Plugin: Map Cvar Customizer
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#1
05-09-2008, 10:59 PM

Just finished debugging a new plugin tonight.

It loads a custom cvar list for a specified map. So, for example, I could make orange maps have low gravity and insta-spawn by 'default' instead of having to set them.

Aside from orange maps, does anyone have any other ideas of what to do with the plugin, maybe some cvars for FNF/TFT only, ect. Post em here.


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
Negate
Born the same day as Linux... poor guy..


Posts: 766
Joined: Apr 2008
#2
05-09-2008, 11:11 PM

maps all sv_classlimit caff heavy 0 Big Grin
Though seriously something for all maps to set respawn timers according to the # of players would be nice.



Your in the minority, its supposed to taste like a shit taco
Jon Stewart
[move]ii@.[/move]
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#3
05-09-2008, 11:16 PM

(05-09-2008, 11:11 PM)negate link Wrote: maps all sv_classlimit caff heavy 0 Big Grin
Though seriously something for all maps to set respawn timers according to the # of players would be nice.

Right now it can just do it based on the map name


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#4
05-09-2008, 11:36 PM

Could you make it automatically trigger a mapvote on Goldrush? That would be nice...  Goldrush is just one of the most frustrating maps to play without a team who works together, and it's overplayed anyways.

Friendly Fire on Caves! Maybe it will be less of a clusterfuck!

please don't take these seriously


Will try to think of something.


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
Reply
Greatbacon
The Most Delicious of All Meats


Posts: 1,980
Joined: Mar 2008
#5
05-10-2008, 12:32 AM

(05-09-2008, 11:36 PM)copulatingduck link Wrote: Could you make it automatically trigger a mapvote on 2Fort?
Fixed*
Reply
[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#6
05-10-2008, 02:39 AM

Meh, I don't know about this.  For respawn times, we should leave it up to the map.  First, the map is designed for a specific time, and I kinda think adjusting it tends to break maps.  Second, I don't wanna end up on the custom tab for lame reasons.  So I could see some use for this plugin, but not if it lands us on the custom tab.  Also, orange maps = fail.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
Reply
fyre
BRB, Posting


Posts: 1,968
Joined: Mar 2008
#7
05-10-2008, 06:54 AM

I agree that respawn times should be left alone. The custom tab is not a nice place to be.


(05-10-2008, 12:32 AM)Greatbacon link Wrote: [quote author=copulatingduck link=topic=258.msg6163#msg6163 date=1210394164]
Could you make it automatically trigger a mapvote on 2Fort?
Fixed*
[/quote]

What he said. Actually, could you change the rotation so 2fort isn't first? I hate having to go there every time the server restarts.
Reply
Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#8
05-10-2008, 08:39 AM

(05-10-2008, 06:54 AM)fyre link Wrote: What he said. Actually, could you change the rotation so 2fort isn't first? I hate having to go there every time the server restarts.

It's been stated that 2Fort is a hard-coded default.  Besides, we'd have to RTV from wherever to wherever anyway.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)