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Summer Map List Clean-Up
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Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#1
05-23-2009, 01:19 PM

Currently, including stock maps there are 149 maps on server #1 (I have already removed beta-version duplicates)

I have categorized the maps into several categories, "Will Not Be Deleted", "Probably Not Deleted", "50/50 Chance", "Probably Deleted", "To be Deleted"

Feel free to engage in the usual bitching and gnashing of teeth, Im sure I'll see at least one post advocating deletion of Aqua and Science2, and posts defending them as well. I will be deleting maps probably Sunday Night or Memorial Day Monday, so throw your 2 cents in before I start taking an axe to the map list.

Will Not Be Deleted
arena_badlands.bsp
arena_granary.bsp
arena_harvest.bsp
arena_lumberyard.bsp
arena_nucleus.bsp
arena_ravine.bsp
arena_sawmill.bsp
arena_watchtower.bsp
arena_well.bsp
cp_aqua.bsp
cp_badlands.bsp
cp_desertfortress.bsp
cp_dustbowl.bsp
cp_egypt_final.bsp
cp_fallout.bsp
cp_fastlane.bsp
cp_follower_rc1.bsp
cp_freight.bsp
cp_granary.bsp
cp_gravelpit.bsp
cp_ironbowl_b8.bsp
cp_junction_final.bsp
cp_labor.bsp
cp_oilfield.bsp
cp_orange_cross2_v2.bsp
cp_orange_x4.bsp
cp_overflow_2.bsp
cp_raiden.bsp
cp_roswell.bsp
cp_science2.bsp
cp_stag.bsp
cp_steel.bsp
cp_switchback_b5.bsp
cp_warpath2.bsp
cp_well.bsp
ctf_2fort.bsp
ctf_chaos.bsp
ctf_convoy_v2.bsp
ctf_impact2.bsp
ctf_launchzone.bsp
ctf_mach4.bsp
ctf_moonwalk_v2.bsp
ctf_npire_v3.bsp
ctf_steamroll.bsp
ctf_stronghold_b5.bsp
ctf_switch.bsp
ctf_turbine.bsp
ctf_well.bsp
dom_canalzone.bsp
pl_badwater.bsp
pl_deadend_b1.bsp
pl_goldrush.bsp
pl_hoodoo_final.bsp
plr_pipeline.bsp
tc_hydro.bsp


Probably Not Deleted

arena_mach2.bsp
arena_pool_day.bsp
arena_starship_v1.bsp
cp_boulder_v4.bsp
cp_castle4.bsp
cp_daylight.bsp
cp_dryer_b3.bsp
cp_freezone_b2.bsp
cp_secret_base.bsp
cp_yukon_rc.bsp
ctf_2docks.bsp
ctf_epicenter2_b2.bsp
ctf_geothermal_b2.bsp
ctf_research_b2.bsp
ctf_well2.bsp
dom_complex_b4c.bsp
ktf_blockfort.bsp
pl_cashworks_b3a.bsp
pl_Depot_b2.bsp
pl_frontier_b2.bsp
pl_halfacre_rc.bsp
pl_mill_b5.bsp
pl_swift_final.bsp
pl_waste_b3.bsp
tc_meridian_b3.bsp
tc_spectre_b2b.bsp


50/50 Chance

arena_deep13_b1.bsp
arena_hectic_b3.bsp
cp_energy_b2_1.bsp
cp_powercore_b3.bsp
cp_studio_rc4.bsp
ctf_aegis_b2.bsp
ctf_escherhaus.bsp
ctf_face.bsp
ctf_Faceoff_b5.bsp
ctf_rockpike_b4.bsp
ctf_spacebase.bsp
duel_duel1.bsp
koth_ziggurat_b2.bsp
pl_haywood_beta4.bsp
pl_norad.bsp

Probably Will be Deleted

arena_sunder_v2.bsp
cp_corporation_b3.bsp
ctf_Blimp_b2.bsp
ctf_pine_gap.bsp
ctf_staging_a9.bsp
ktf_chemistry_v1.bsp
ktf_innercity_v2.bsp
ktf_starship_v1.bsp
ktf_store_3.bsp
pl_tug_o_war_b2.bsp
pl_woodland_b4.bsp

To be Deleted

arena_offblast_b1.bsp
arena_wildwest_b1.bsp
balloon_race_v2b.bsp (On Server #2)
pl_donkeykong_final.bsp (On Server #2)
wacky_races_v2.bsp (On Server #2)
cp_Centerpoint_B2.bsp
cp_construction_b3.bsp
cp_desperados_b2.bsp
cp_erosion_b3.bsp
cp_furnace_b2.bsp
cp_generator_b1.bsp
cp_piratelife_b2.bsp
cp_redfort_b1.bsp
cp_rivers_edge_b3.bsp
cp_s2a_shipment.bsp
cp_treehut_v2.bsp
cp_worktime.bsp
ctf_4bridges_prealpha.bsp
ctf_avantiville_b25.bsp
ctf_casbah3_b4.bsp
ctf_Decker_b1.bsp
ctf_derelict_b1.bsp
ctf_goldmine_b1.bsp
ctf_sabotage_b2.bsp
ctf_waterhole_b4.bsp
dpl_depot.bsp
pc_sawmill_b4.bsp
pl_arms_race_beta02.bsp
pl_jungle_a1c.bsp
pl_repository_b5.bsp
pl_rivercrossing_b1.bsp
pl_vipersden_b2.bsp


If Everything from the bottom two catagories is deleted it will leave 94 maps on server #1, I will also make a new map pack as well


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Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#2
05-23-2009, 01:58 PM

I really really really really don't think we need that many maps around.  Especially if they're going to continue to show up randomly on the rtv list and/or next map.

I mean off the "Will not be deleted list alone" I would remove (based on them never being played, or SHOULD never be played):

arena_badlands.bsp
arena_granary.bsp
arena_well.bsp
cp_ironbowl_b8.bsp
cp_oilfield.bsp
cp_egypt_final.bsp
cp_orange_cross2_v2.bsp
cp_orange_x4.bsp
cp_overflow_2.bsp
cp_raiden.bsp
ctf_switch.bsp
ctf_convoy_v2.bsp
ctf_npire_v3.bsp
pl_deadend_b1.bsp
tc_hydro.bsp


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
(This post was last modified: 05-23-2009, 02:07 PM by Wedge.)
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fyre
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Posts: 1,968
Joined: Mar 2008
#3
05-23-2009, 02:00 PM

(05-23-2009, 01:58 PM)Wedge link Wrote: I really really really really don't think we need that many maps around.  Especially if they're going to continue to show up randomly on the rtv list and/or next map.
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Blues
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Posts: 1,309
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#4
05-23-2009, 02:10 PM

Delete everything from "probably won't be deleted down". Trust me, everyone except like 3 whiners will love you.


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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#5
05-23-2009, 02:22 PM

Can we keep Deep13? Me and a couple others really enjoyed it.
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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#6
05-23-2009, 02:27 PM

(05-23-2009, 01:58 PM)Wedge link Wrote: I really really really really don't think we need that many maps around.  Especially if they're going to continue to show up randomly on the rtv list and/or next map.



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Mad Hatter
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#7
05-23-2009, 03:01 PM

(05-23-2009, 02:27 PM)Versus-pwny- link Wrote: [quote author=Wedge link=topic=2948.msg85432#msg85432 date=1243105106]
I really really really really don't think we need that many maps around.  Especially if they're going to continue to show up randomly on the rtv list and/or next map.
[/quote]

I think I might have finally had a handle on this, again not sure, but if it does happen again I need more detail Sad


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JoKeRRRRRRRRRRRRRRRRRRRRR
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Posts: 472
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#8
05-23-2009, 03:06 PM

Put everything under "Probably Not Deleted", "50/50 Chance" and "Probably Deleted" under "To Be Deleted".

Then organize everything under "Will Not Be Deleted" into the five categories.
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Honest
Ignoooore Meee, kupo


Posts: 2,334
Joined: Sep 2008
#9
05-23-2009, 03:12 PM

(05-23-2009, 03:06 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: Put everything under "Probably Not Deleted", "50/50 Chance" and "Probably Deleted" under "To Be Deleted".

Then organize everything under "Will Not Be Deleted" into the five categories.

Then trash the whole thing and make it 24/7 2 Fort.


(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here

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Blues
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Posts: 1,309
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#10
05-23-2009, 03:25 PM

(05-23-2009, 02:10 PM)Pokemon Trainer Blues link Wrote: Delete everything from "probably won't be deleted down". Trust me, everyone except like 3 whiners will love you.
(05-23-2009, 03:06 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: Put everything under "Probably Not Deleted", "50/50 Chance" and "Probably Deleted" under "To Be Deleted".

Then organize everything under "Will Not Be Deleted" into the five categories.


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FREE THE SANDWICH!
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Vongore
The Chilean God of Lightning


Posts: 3,371
Joined: Jul 2008
#11
05-23-2009, 03:46 PM

Why are you deleting Norad D:!!! (well.. possibly deleting)


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fyre
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Posts: 1,968
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#12
05-23-2009, 04:36 PM

I say you delete 2fort. Shittiest pub map ever.
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Benito Mussolini
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Posts: 2,644
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#13
05-23-2009, 05:04 PM

(05-23-2009, 01:58 PM)Wedge link Wrote: I really really really really don't think we need that many maps around.  Especially if they're going to continue to show up randomly on the rtv list and/or next map.

I mean off the "Will not be deleted list alone" I would remove (based on them never being played, or SHOULD never be played):

arena_badlands.bsp
arena_granary.bsp
arena_well.bsp
cp_ironbowl_b8.bsp
cp_oilfield.bsp
cp_egypt_final.bsp
cp_orange_cross2_v2.bsp
cp_orange_x4.bsp
cp_overflow_2.bsp
cp_raiden.bsp
ctf_switch.bsp
ctf_convoy_v2.bsp
ctf_npire_v3.bsp
pl_deadend_b1.bsp
tc_hydro.bsp

I agree with Wedge, but only for those 2 maps.
And don't delete Norad... it's good enough to keep, I think.




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Mad Hatter
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#14
05-23-2009, 05:08 PM

The problem with Norad is....it doesnt work Sad


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Wedge
I make Reavers my Bitch


Posts: 2,704
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#15
05-23-2009, 05:24 PM

Yeah norad is broken.  And uh, also I couldn't seem to nominate maps for rtv now today.  Like I'd nominate, and they wouldn't show up.  Unless you can overflow nominations instead of it capping nominations now?


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#16
05-23-2009, 05:52 PM

(05-23-2009, 05:24 PM)Wedge link Wrote: Yeah norad is broken.  And uh, also I couldn't seem to nominate maps for rtv now today.  Like I'd nominate, and they wouldn't show up.  Unless you can overflow nominations instead of it capping nominations now?

SM Changed the nomination system now too, I just have not had the time recently to really over over it in detail, I'll take a peak at the config file

Can't find shit :\

http://wiki.alliedmods.net/Map_Managemen...SourceMod)



Made another change that I think might fix it, please tell me if it happens again


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sarcasticsteve
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Posts: 528
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#17
05-23-2009, 06:12 PM

To be honest my all time favorite is cp warpath, and as long as I can still play it I'm happy, though the map list could definitely use a bit of cleaning up.  I mean seriously, how often do we play anything that falls into any of those categories below will not be deleted before a rtv is almost instantaneously thrown up?


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Chief
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#18
05-23-2009, 06:15 PM

CHIEF EDITION
(05-23-2009, 01:19 PM)Caffeine link Wrote: Will Not Be Deleted
arena_badlands.bsp
arena_granary.bsp
arena_harvest.bsp
arena_lumberyard.bsp
arena_nucleus.bsp
arena_ravine.bsp
arena_sawmill.bsp
arena_watchtower.bsp
arena_well.bsp
cp_badlands.bsp
cp_dustbowl.bsp
cp_egypt_final.bsp
cp_fallout.bsp
cp_fastlane.bsp
cp_freight.bsp
cp_granary.bsp
cp_gravelpit.bsp
cp_labor.bsp
cp_roswell.bsp
cp_stag.bsp
cp_steel.bsp
cp_warpath2.bsp
cp_well.bsp
ctf_2fort.bsp
ctf_chaos.bsp
ctf_convoy_v2.bsp
ctf_impact2.bsp
ctf_launchzone.bsp
ctf_mach4.bsp
ctf_moonwalk_v2.bsp
ctf_npire_v3.bsp
ctf_steamroll.bsp
ctf_stronghold_b5.bsp
ctf_switch.bsp
ctf_turbine.bsp
ctf_well.bsp
dom_canalzone.bsp
pl_badwater.bsp
pl_deadend_b1.bsp
pl_goldrush.bsp
pl_hoodoo_final.bsp
plr_pipeline.bsp
tc_hydro.bsp


Probably Not Deleted
arena_mach2.bsp
arena_pool_day.bsp
arena_starship_v1.bsp
cp_boulder_v4.bsp
cp_castle4.bsp
cp_daylight.bsp
cp_dryer_b3.bsp
cp_freezone_b2.bsp
cp_secret_base.bsp
cp_science2.bsp
cp_switchback_b5.bsp
cp_desertfortress.bsp
cp_yukon_rc.bsp
ctf_2docks.bsp
ctf_epicenter2_b2.bsp
ctf_geothermal_b2.bsp
ctf_escherhaus.bsp
ctf_research_b2.bsp
ctf_well2.bsp
dom_complex_b4c.bsp
ktf_blockfort.bsp
pl_swift_final.bsp
pl_waste_b3.bsp
tc_meridian_b3.bsp


50/50 Chance
cp_aqua.bsp
cp_follower_rc1.bsp
cp_studio_rc4.bsp
cp_oilfield.bsp
cp_orange_cross2_v2.bsp
cp_orange_x4.bsp
cp_overflow_2.bsp
cp_raiden.bsp
ctf_aegis_b2.bsp
ctf_face.bsp
pl_norad.bsp


Probably Will be Deleted
arena_sunder_v2.bsp
arena_deep13_b1.bsp
arena_hectic_b3.bsp
cp_energy_b2_1.bsp
cp_powercore_b3.bsp
cp_corporation_b3.bsp
cp_ironbowl_b8.bsp
cp_junction_final.bsp
ctf_Blimp_b2.bsp
ctf_pine_gap.bsp
ctf_staging_a9.bsp
ktf_chemistry_v1.bsp
ktf_innercity_v2.bsp
ktf_starship_v1.bsp
ktf_store_3.bsp
pl_tug_o_war_b2.bsp
pl_woodland_b4.bsp
pl_cashworks_b3a.bsp
pl_Depot_b2.bsp
pl_frontier_b2.bsp
pl_halfacre_rc.bsp
pl_mill_b5.bsp
tc_spectre_b2b.bsp


To be Deleted
arena_offblast_b1.bsp
arena_wildwest_b1.bsp
balloon_race_v2b.bsp (On Server #2)
pl_donkeykong_final.bsp (On Server #2)
wacky_races_v2.bsp (On Server #2)
cp_Centerpoint_B2.bsp
cp_construction_b3.bsp
cp_desperados_b2.bsp
cp_erosion_b3.bsp
cp_furnace_b2.bsp
cp_generator_b1.bsp
cp_piratelife_b2.bsp
cp_redfort_b1.bsp
cp_rivers_edge_b3.bsp
cp_s2a_shipment.bsp
cp_treehut_v2.bsp
cp_worktime.bsp
ctf_4bridges_prealpha.bsp
ctf_avantiville_b25.bsp
ctf_casbah3_b4.bsp
ctf_Decker_b1.bsp
ctf_derelict_b1.bsp
ctf_goldmine_b1.bsp
ctf_sabotage_b2.bsp
ctf_waterhole_b4.bsp
ctf_Faceoff_b5.bsp
ctf_rockpike_b4.bsp
ctf_spacebase.bsp
duel_duel1.bsp
koth_ziggurat_b2.bsp
pl_haywood_beta4.bsp
dpl_depot.bsp
pc_sawmill_b4.bsp
pl_arms_race_beta02.bsp
pl_jungle_a1c.bsp
pl_repository_b5.bsp
pl_rivercrossing_b1.bsp
pl_vipersden_b2.bsp
If everything from the bottom two categories are deleted, 61 maps would be deleted, leaving 88 maps.. If the bottom three categories, 72 maps would be deleted, leaving 77 maps.

NOTE: If there's a way to put it in a spoiler tag, tell me so I can do so to save room. I don't know how to do it on here. Sad



(This post was last modified: 05-23-2009, 06:21 PM by Chief.)
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Benito Mussolini
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#19
05-23-2009, 06:20 PM

(05-23-2009, 06:15 PM)TheDarkChief link Wrote: CHIEF EDITION
[quote author=Caffeine link=topic=2948.msg85423#msg85423 date=1243102780]
Will Not Be Deleted
arena_badlands.bsp
arena_granary.bsp
arena_harvest.bsp
arena_lumberyard.bsp
arena_nucleus.bsp
arena_ravine.bsp
arena_sawmill.bsp
arena_watchtower.bsp
arena_well.bsp
cp_badlands.bsp
cp_dustbowl.bsp
cp_egypt_final.bsp
cp_fallout.bsp
cp_fastlane.bsp
cp_freight.bsp
cp_granary.bsp
cp_gravelpit.bsp
cp_labor.bsp
cp_roswell.bsp
cp_stag.bsp
cp_steel.bsp
cp_warpath2.bsp
cp_well.bsp
ctf_2fort.bsp
ctf_chaos.bsp
ctf_convoy_v2.bsp
ctf_impact2.bsp
ctf_launchzone.bsp
ctf_mach4.bsp
ctf_moonwalk_v2.bsp
ctf_npire_v3.bsp
ctf_steamroll.bsp
ctf_stronghold_b5.bsp
ctf_switch.bsp
ctf_turbine.bsp
ctf_well.bsp
dom_canalzone.bsp
pl_badwater.bsp
pl_deadend_b1.bsp
pl_goldrush.bsp
pl_hoodoo_final.bsp
plr_pipeline.bsp
tc_hydro.bsp


Probably Not Deleted
arena_mach2.bsp
arena_pool_day.bsp
arena_starship_v1.bsp
cp_boulder_v4.bsp
cp_castle4.bsp
cp_daylight.bsp
cp_dryer_b3.bsp
cp_freezone_b2.bsp
cp_secret_base.bsp
cp_science2.bsp
cp_switchback_b5.bsp
cp_desertfortress.bsp
cp_yukon_rc.bsp
ctf_2docks.bsp
ctf_epicenter2_b2.bsp
ctf_geothermal_b2.bsp
ctf_escherhaus.bsp
ctf_research_b2.bsp
ctf_well2.bsp
dom_complex_b4c.bsp
ktf_blockfort.bsp
pl_swift_final.bsp
pl_waste_b3.bsp
tc_meridian_b3.bsp


50/50 Chance
cp_aqua.bsp
cp_follower_rc1.bsp
cp_studio_rc4.bsp
cp_oilfield.bsp
cp_orange_cross2_v2.bsp
cp_orange_x4.bsp
cp_overflow_2.bsp
cp_raiden.bsp
ctf_aegis_b2.bsp
ctf_face.bsp
pl_norad.bsp


Probably Will be Deleted
arena_sunder_v2.bsp
arena_deep13_b1.bsp
arena_hectic_b3.bsp
cp_energy_b2_1.bsp
cp_powercore_b3.bsp
cp_corporation_b3.bsp
cp_ironbowl_b8.bsp
cp_junction_final.bsp
ctf_Blimp_b2.bsp
ctf_pine_gap.bsp
ctf_staging_a9.bsp
ktf_chemistry_v1.bsp
ktf_innercity_v2.bsp
ktf_starship_v1.bsp
ktf_store_3.bsp
pl_tug_o_war_b2.bsp
pl_woodland_b4.bsp
pl_cashworks_b3a.bsp
pl_Depot_b2.bsp
pl_frontier_b2.bsp
pl_halfacre_rc.bsp
pl_mill_b5.bsp
tc_spectre_b2b.bsp


To be Deleted
arena_offblast_b1.bsp
arena_wildwest_b1.bsp
balloon_race_v2b.bsp (On Server #2)
pl_donkeykong_final.bsp (On Server #2)
wacky_races_v2.bsp (On Server #2)
cp_Centerpoint_B2.bsp
cp_construction_b3.bsp
cp_desperados_b2.bsp
cp_erosion_b3.bsp
cp_furnace_b2.bsp
cp_generator_b1.bsp
cp_piratelife_b2.bsp
cp_redfort_b1.bsp
cp_rivers_edge_b3.bsp
cp_s2a_shipment.bsp
cp_treehut_v2.bsp
cp_worktime.bsp
ctf_4bridges_prealpha.bsp
ctf_avantiville_b25.bsp
ctf_casbah3_b4.bsp
ctf_Decker_b1.bsp
ctf_derelict_b1.bsp
ctf_goldmine_b1.bsp
ctf_sabotage_b2.bsp
ctf_waterhole_b4.bsp
ctf_Faceoff_b5.bsp
ctf_rockpike_b4.bsp
ctf_spacebase.bsp
duel_duel1.bsp
koth_ziggurat_b2.bsp
pl_haywood_beta4.bsp
dpl_depot.bsp
pc_sawmill_b4.bsp
pl_arms_race_beta02.bsp
pl_jungle_a1c.bsp
pl_repository_b5.bsp
pl_rivercrossing_b1.bsp
pl_vipersden_b2.bsp
If everything from the bottom two categories are deleted, 61 maps would be deleted, leaving 88 maps.. If the bottom three categories, 72 maps would be deleted, leaving 77 maps.

NOTE: If there's a way to put it in a spoiler tag, tell me so I can do so to save room. I don't know how to do it on here. Sad
[/quote]

Change the font size. It's the icon with the A and the arrows: A↕
You have to copy paste it to view it, though.




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#20
05-23-2009, 06:25 PM

(05-23-2009, 06:20 PM)Benito Mussolini link Wrote: Change the font size. It's the icon with the A and the arrows: A↕
You have to copy paste it to view it, though.
I knew that, I had already done it, but I'll just reduce it a bit more. That's the only problem, that you have to copy-paste to view my list though. Sad



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