Hello There, Guest! Register

The Spy thread for Devious Cunning.
[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
#21
09-04-2010, 01:40 AM

One bug I wish they had kept was the dead ringer taunt. That was about the only way I could effectively kill with the knife fencing.  Sad


HULKMANIA'S RUNNIN' WILD, BROTHER!
Reply
Chief
BRB, Posting
*

Posts: 2,216
Joined: Jul 2008
#22
09-04-2010, 02:11 AM

Quote: Merc link=topic=4960.msg172492#msg172492 date=1283582407]
One bug I wish they had kept was the dead ringer invis watch/cloak and dagger taunt. That was about the only way I could effectively kill with the knife fencing.  Sad
fixed



Reply
EarthlingJohn
BRB, Posting


Posts: 559
Joined: Jan 2010
#23
09-04-2010, 11:43 AM

One time on Gravelpit, the final point was heavy blocked. I knew our team couldn't win so i just went around stabbing people. When i got to the top of the spire, Razzle Dazzle was jumping off, and i followed in pursuit.

I STABBED HIM MID AIR


YEAAAAAAAAAAAAAAAAAHHHHH


+If you can read this, you aren't checking your back+
Reply
Live-Free-Or-Pie
2 Beers Is All I Need


Posts: 791
Joined: Mar 2009
#24
09-04-2010, 12:52 PM

DID YOU KNOW THAT?
The Spy has a revolver, it goes pew pew pew
[Image: RevolverSpy.png]
NOW YOU KNOW

/nye the science guy
Reply
Kirby
Uninstalling
***

Posts: 3,853
Joined: Jun 2009
#25
09-04-2010, 12:57 PM

I hate revolver spies, full clip wreaks havoc, and is p.much > shotty.




[Image: fastdlusage.png]


[Image: b_350_20_5A6C3E_383F2D_D2E1B5_2E3226.png]
[Image: b_350_20_FFAD41_E98100_000000_591F11.png]
[Image: b_350_20_692108_381007_FFFFFF_000000.png]

[Image: b_350_20_323957_202743_F19A15_111111.png]

[Image: amd.jpg]
[Image: radeon.jpg]
[Image: win7.jpg]
[Image: ubuntu.jpg]
[Image: xp.jpg]
[Image: chrome.jpg]
[Image: pyro.jpg]
Reply
[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
#26
09-04-2010, 02:04 PM

Revolver is such an underapprecated weapon. 45 damage as baseline, with a ramp up to 60 a pop, kills an untended level 3 sentry in one clip from any range, and is the third most accurate gun in the game. *Other two of course being sniper rifle, and then the ambassador.*


HULKMANIA'S RUNNIN' WILD, BROTHER!
Reply
EarthlingJohn
BRB, Posting


Posts: 559
Joined: Jan 2010
#27
09-04-2010, 07:02 PM

#1 revolver spy.

I fail at accuracy though >.>


+If you can read this, you aren't checking your back+
Reply
PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
#28
09-05-2010, 02:39 PM

I don't know I favor the ambassador compared to the normal revolver. That headshot crit is too useful in a fight where you know you can't backstab someone but you can still get the drop on them.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
Reply
[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
#29
09-05-2010, 09:12 PM

(09-05-2010, 02:39 PM)PyroZombie link Wrote: I don't know I favor the ambassador compared to the normal revolver. That headshot crit is too useful in a fight where you know you can't backstab someone but you can still get the drop on them.

That's the exact reason I've been using the ambassador lately. A straight up fight Revolver is better, and makes a wonderful escape tool, but the Ambassador is such a good utility weapon that I feel like I'm not using the spys full potential if I don't get proficient with it.


HULKMANIA'S RUNNIN' WILD, BROTHER!
Reply
HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#30
09-05-2010, 09:37 PM

Except for the headshots, the ambassador lacks in every aspect.
Even the headshot does less damage then the revolver's crit.
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#31
09-05-2010, 09:46 PM

(09-05-2010, 09:37 PM)HeK link Wrote: Except for the headshots, the ambassador lacks in every aspect.
Even the headshot does less damage then the revolver's crit.

Ive been trying to use it more, but the problem is, the headshot does 109 damage, not enough to outright kill any class that is full health, and the non crit shots do a measly 10 - 30 damage, meaning against anything not a scout, you're pretty much fucked unless you are able to pull off two headshots in a row with someone breathing down your neck


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#32
09-05-2010, 09:51 PM

(09-05-2010, 09:46 PM)Caffeine link Wrote: [quote author=HeK link=topic=4960.msg172712#msg172712 date=1283740635]
Except for the headshots, the ambassador lacks in every aspect.
Even the headshot does less damage then the revolver's crit.

Ive been trying to use it more, but the problem is, the headshot does 109 damage, not enough to outright kill any class that is full health, and the non crit shots do a measly 10 - 30 damage, meaning against anything not a scout, you're pretty much fucked unless you are able to pull off two headshots in a row with someone breathing down your neck
[/quote]

If it were boosted to the same 120 dmg that the revolver crits at, it would be more balanced. It is very difficult to follow up a headshot with any body shots to drop a foe.
Reply
[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
#33
09-06-2010, 12:25 AM

(09-05-2010, 09:46 PM)Caffeine link Wrote: [quote author=HeK link=topic=4960.msg172712#msg172712 date=1283740635]
Except for the headshots, the ambassador lacks in every aspect.
Even the headshot does less damage then the revolver's crit.

Ive been trying to use it more, but the problem is, the headshot does 109 damage, not enough to outright kill any class that is full health, and the non crit shots do a measly 10 - 30 damage, meaning against anything not a scout, you're pretty much fucked unless you are able to pull off two headshots in a row with someone breathing down your neck
[/quote]

102 damage for a headshot, not 109. The nice thing about it though is that that's any range. Got a paranoid engie to take care of? Skip the middleman, and just crack him twice in the skull from far away. It works wonders for that kinda thing. Although I kinda disagree that it needs to do 125 or up on a crit. Two shots seems fair, as you don't wanna overstep into sniper territory.

I would kill for a speed increase though. Having to wait for 2/3rds of the reload animation for a headshot is bothersome.


HULKMANIA'S RUNNIN' WILD, BROTHER!
Reply
Negate
Born the same day as Linux... poor guy..


Posts: 766
Joined: Apr 2008
#34
09-06-2010, 10:38 AM

Maybe you weren't around when the ambassador had no cool down for headshots but even as a spy it was ridiculous. You were basically a sniper with cloak.



Your in the minority, its supposed to taste like a shit taco
Jon Stewart
[move]ii@.[/move]
Reply
PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
#35
09-06-2010, 10:46 AM

Quote: Merc link=topic=4960.msg172745#msg172745 date=1283750714]
[quote author=Caffeine link=topic=4960.msg172716#msg172716 date=1283741196]
[quote author=HeK link=topic=4960.msg172712#msg172712 date=1283740635]
Except for the headshots, the ambassador lacks in every aspect.
Even the headshot does less damage then the revolver's crit.

Ive been trying to use it more, but the problem is, the headshot does 109 damage, not enough to outright kill any class that is full health, and the non crit shots do a measly 10 - 30 damage, meaning against anything not a scout, you're pretty much fucked unless you are able to pull off two headshots in a row with someone breathing down your neck
[/quote]

102 damage for a headshot, not 109. The nice thing about it though is that that's any range. Got a paranoid engie to take care of? Skip the middleman, and just crack him twice in the skull from far away. It works wonders for that kinda thing. Although I kinda disagree that it needs to do 125 or up on a crit. Two shots seems fair, as you don't wanna overstep into sniper territory.

I would kill for a speed increase though. Having to wait for 2/3rds of the reload animation for a headshot is bothersome.
[/quote]yes but A mild bit necessary. they can't remove it or the weapon becomes too powerful.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
Reply
Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#36
09-06-2010, 01:33 PM

(09-06-2010, 10:38 AM)negate link Wrote: Maybe you weren't around when the ambassador had no cool down for headshots but even as a spy it was ridiculous. You were basically a sniper with cloak.

yeah it was absolutely ridiculous, i remember sniping seabreeze across the 2fort battlements

heavy in your way? half a clip



Reply
[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
#37
09-06-2010, 08:47 PM

(09-06-2010, 10:38 AM)negate link Wrote: Maybe you weren't around when the ambassador had no cool down for headshots but even as a spy it was ridiculous. You were basically a sniper with cloak.

I remember that, and I became confused when they said it had an inaccurate point. Even uncooled shots are more accurate than the revolver.  ???

What I miss the most about the old ambassador was its ability to pierce things.

Engie being a wimp behind his toys? BAM! YOU DAMAGE THE BUILDING AND HIM IN ONE GO!

Two snipers right by each other? SLAM JAM THANK YA MA'AM! MOAR POINTS FOR LESS AMMO!


HULKMANIA'S RUNNIN' WILD, BROTHER!
Reply
Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#38
09-06-2010, 09:00 PM

piercing kind of owned



Reply
[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
#39
09-07-2010, 12:08 AM

(09-06-2010, 09:00 PM)Versus-pwny- link Wrote: piercing kind of owned

Listen to this man, chilllldren! He know's what's what.


HULKMANIA'S RUNNIN' WILD, BROTHER!
Reply
PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
#40
09-07-2010, 10:57 AM

I really wish they kept piercing, I heard and saw videos but never got to experience the double head-shot.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)