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Rotation Shake-Up
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Mad Hatter
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#1
01-19-2011, 11:06 AM

Please REPLY to this post, I want your opinion on how to keep things fun and interesting


Well, its the time of the year again when things start to get stale and its time to mix things up a bit, I wanted to start a new thead since I want to talk about a bit more than just rotation.

For the uninformed -

Red's Rotation:
Server #1:

pl_badwater
cp_coldfront
ctf_mach4
pl_thundermountain
cp_indulge
cp_gorge
plr_panic_b2
cp_roswell
ctf_haarp_b2
cp_steel
pl_switftwater_frc4
cp_mountainlab
cp_stark_b2
cp_glacier_rc5
cp_dustbowl
pl_cashworks_rc2
ctf_snowdrift_b3
cp_gravelpit
cp_vector_v1
pl_upward
cp_warpath2
pl_waste_final
pl_goldrush
cp_gullywash_rc10
ctf_landfall_rc
plr_hightower


Blue's Rotation:

cp_dustbowl
pl_badwater
cp_gorge
pl_upward
cp_well
pl_goldrush




Here's a potential list of changes, please comment on them:

Red:
- Removal of Random Crits
- Stocks at back of nomination list
- Stocks removed from nomination list
- Removal of random pellet spread
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played)

Maps:
pl_badwater
cp_indulge
pl_frontier (Re-added)
cp_gorge
pl_boundary_rc3 (New!)
cp_roswell
ctf_haarp_test7 (update from beta 2)
pl_cashworks_rc2
cp_gravelpit
ctf_snowdrift_b3
pl_upward
pl_waste_final
ctf_landfall_rc
plr_hightower

I wanted to significantly trim down the rotation while adding a few new things and keeping things unique so each map represents a different gametype. This rotation is also very CP and PL heavy. I would also consider swapping out badwater or gravelpit for their backwards versions.




Blue:
- Removal of RTV, or removal of all non-stock maps from RTV, last night an errant RTV fucked something up in Sourcemod, causing the server to go to pac-man and kill the game there.

cp_dustbowl
pl_badwater
cp_gorge
pl_upward
cp_badlands (New)
pl_goldrush
plr_hightower (New)



Id like to try to encourage more seeding, especially on blue, which if you can get 6 - 8 people into, will fill on its own, and stay full for literally hours. If you sign on early to mid afternoon, please, instead of going somewhere else, poke your head into one our servers for a half hour and spam some invites to your friends list, I think you'd be surprised how easy it is, and I'd love you long time Big Grin


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ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
#2
01-19-2011, 11:22 AM

Quote:Red:
- Removal of Random Crits
- Stocks at back of nomination list
- Stocks removed from nomination list
- Removal of random pellet spread
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played)

I agree with all except removal of Stocks from the nomination list; it doesn't hurt to have them around if we want to try and fill up the server a bit before moving on with the rotation.

The maps look good, but I would dump cp_rosewell and put in one of the mirrored stocks, perhaps.


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Moosendoo
"Keep your shit tight"


Posts: 574
Joined: Sep 2008
#3
01-19-2011, 12:16 PM

Removal of Random Crits - not a big fan of this idea.  Would take all the fun out of melee weapons (e.g. fists of steel).
Stocks at back of nomination list - yes
Stocks removed from nomination list - sure (although seeding might be more difficult)
Removal of random pellet spread - indifferent
RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played) - yesssssssssssssssssss


Love the red rotation picks (no dustbowl ftw).


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Spore
2 guys, no cups necessary


Posts: 2,587
Joined: Mar 2008
#4
01-19-2011, 12:37 PM

I miss ctf_impact, but I'm the only one.


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Mad Hatter
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#5
01-19-2011, 12:44 PM

(01-19-2011, 12:37 PM)Spore link Wrote: I miss ctf_impact, but I'm the only one.

I like impact, but I think so far the only CTF map (aside from flag push maps) that people seem to agree on is landfall, probably because its all outdoors, or at least, feels outdoors


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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#6
01-19-2011, 01:29 PM

Red's Rotation:
Server #1:

pl_badwater - good
cp_coldfront - tolerable
ctf_mach4 - no
pl_thundermountain - tolerable
cp_indulge - good
cp_gorge - tolerable
plr_panic_b2 - no
cp_roswell - barely tolerable
ctf_haarp_b2 - tolerable
cp_steel - tolerable
pl_switftwater_frc4 - don't remember this map
cp_mountainlab - tolerable
cp_stark_b2 - tolerable
cp_glacier_rc5 - tolerable
cp_dustbowl - good
pl_cashworks_rc2 - decent
ctf_snowdrift_b3 - decent
cp_gravelpit - good
cp_vector_v1 - don't remember this map, probably sucks
pl_upward - decent
cp_warpath2 - decent
pl_waste_final - don't remember which map this is
pl_goldrush - good
cp_gullywash_rc10 - don't remember which map this is
ctf_landfall_rc - don't remember which map this is, but it's ctf so it blows
plr_hightower - no

Blue's Rotation:

cp_dustbowl
pl_badwater
cp_gorge - no
pl_upward
cp_well
pl_goldrush

Red:
- Removal of Random Crits - yes
- Stocks at back of nomination list - no
- Stocks removed from nomination list - welp, guess i'm never playing on red again, if this happens disregard all of my other suggestions for red
- Removal of random pellet spread - yes
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played) - idc

Maps:
pl_badwater
cp_indulge
pl_frontier (Re-added) - tolerable
cp_gorge
pl_boundary_rc3 (New!) - uh i wasn't at tft last night so no idea
cp_roswell
ctf_haarp_test7 (update from beta 2) - wasn't at tft, but haarp is tolerable so might as well update
pl_cashworks_rc2
cp_gravelpit
ctf_snowdrift_b3
pl_upward
pl_waste_final
ctf_landfall_rc
plr_hightower

I would also consider swapping out badwater or gravelpit for their backwards versions. - no

Blue:
- Removal of RTV, or removal of all non-stock maps from RTV, last night an errant RTV fucked something up in Sourcemod, causing the server to go to pac-man and kill the game there. - yes to removal of non-stocks from rtv

cp_dustbowl - keep
pl_badwater - keep
cp_gorge - cut
pl_upward - ehhhh
cp_badlands (New) - yes
pl_goldrush - yes
plr_hightower (New) - oh my god no

add cp_well and cp_granary to blue

also remove damage spread, pellet spread, and random crits from blue



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liquid108
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Posts: 202
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#7
01-19-2011, 02:01 PM

Red:
(01-19-2011, 12:16 PM)Moosendoo link Wrote: Removal of Random Crits - not a big fan of this idea.  Would take all the fun out of melee weapons (e.g. fists of steel).
- Stocks at back of nomination list - no, should be at front
- Stocks removed from nomination list - omg no, we dont want the server to be dead 24/7
- Removal of random pellet spread - YES
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played) - no, should just be the previous map and thats it.

Maps:
pl_badwater
cp_indulge
cp_yukon
pl_frontier (Re-added) - yes
cp_gorge
pl_boundary_rc3 (New!) - haven't played it yet
cp_roswell - i have yet to actually see a full game on roswell
cp_granary
ctf_haarp_test7 (update from beta 2) - that works
pl_cashworks_rc2 I think I'm the only one that hates that map
cp_gravelpit
ctf_snowdrift_b3
pl_upward
pl_waste_final - this map is srsly a server killer. kills it every single time. should def not have.
ctf_landfall_rc - I can't remember this map, but only impact and turbine are good ctf's soo idk
plr_hightower - sux, as do all plr
ctf_turbine - plus if we can throw in impact somewhere i'd be down

I would also consider swapping out badwater or gravelpit for their backwards versions. - no thanks

Blue -
keep rtv the same
map rotation works
add cp_well(maybe) and cp_granary to blue - yus




One should always play fairly when one has the winning cards.
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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#8
01-19-2011, 02:03 PM

only ctf map that isn't awful, and more than not being awful, it's decent, is mercy



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liquid108
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Posts: 202
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#9
01-19-2011, 02:04 PM

(01-19-2011, 02:03 PM)Versus-pwny- link Wrote: only ctf map that isn't awful, and more than not being awful, it's decent, is mercy
2 tines 4 24 players, but it is good


One should always play fairly when one has the winning cards.
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Eightball
Booze Makes Me Gay
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Posts: 1,557
Joined: Mar 2009
#10
01-19-2011, 02:09 PM

Here's a potential list of changes, please comment on them:

Red:
- Removal of Random Crits - I'm indifferent.
- Stocks at back of nomination list - Nah, probably should be at the front.
- Stocks removed from nomination list - nope.avi
- Removal of random pellet spread - yes, Yes, YES
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played) - No idea

Maps:
pl_badwater Yes
cp_indulge Yes
pl_frontier (Re-added)  Yes
cp_gorge Yes
pl_boundary_rc3 (New!) If this was the one with the crazy tunnel uphill chokepoint, then I'm inclined to say no
cp_roswell Ok
ctf_haarp_test7 (update from beta 2) Dunno, didn't get to play it Sad
pl_cashworks_rc2 Ok
cp_gravelpit Yes
ctf_snowdrift_b3 Yes
pl_upward Yes
pl_waste_final Yes
ctf_landfall_rc I personally didn't like this one; thought Mercy was better. Plus the map designer posted here, he's our bro
plr_hightower Meh.

EDIT: Also, Granary, Turbine, and Yukon are all fine with me. I despise impact though.
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Mad Hatter
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#11
01-19-2011, 02:14 PM

I would like to keep one normal CTF map somewhere in the mix, mercy is nice, but the one gripe I have with it is it turns into a camp fest when you get more than 16 people on it. One team caps fast, then spends the remaining 60 - 120 seconds of the round making loops with the flag and camping the fuck out of it.


Also as a point of clarification stocks at the back is more for pubbies who discover the nominate feature, maybe one of them would be "Oooo, I wonder what this map is?" and nominate it, rather than derping straight to 2fort. Since more often than not when I see nominations by non-regulars, they dont even bother going through the list to "see whats there"


Also, tests of boundary have shown the second cap choke point to not be nearly as bad as advertised.


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[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#12
01-19-2011, 03:13 PM

Stocks must be kept on RTV for seeding purposes.  Plus the occasional errant desire to play Hydro Tongue  I'd kick plr_hightower in favor of panic, which is far superior.  Indulge also seems to server kill/steamroll a lot.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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Negate
Born the same day as Linux... poor guy..


Posts: 766
Joined: Apr 2008
#13
01-19-2011, 03:28 PM

(01-19-2011, 11:06 AM)Caffeine link Wrote: Here's a potential list of changes, please comment on them:

Red:
- Removal of Random Crits might be fun but will make it slightly harder to seed
- Stocks at back of nomination list no alphabetical order is find
- Stocks removed from nomination list no wai
- Removal of random pellet spread would be for that
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played) sure stops back to back map action

Maps:
pl_badwater cool
cp_indulge sure
pl_frontier (Re-added) sure
cp_gorge yeah
pl_boundary_rc3 (New!) yeah
cp_roswell eh
ctf_haarp_test7 (update from beta 2) yep
pl_cashworks_rc2 sure
cp_gravelpit yeah
ctf_snowdrift_b3 yep
pl_upward yep
pl_waste_final ok I guess
ctf_landfall_rc eh ok
plr_hightower no wai

I wanted to significantly trim down the rotation while adding a few new things and keeping things unique so each map represents a different gametype. This rotation is also very CP and PL heavy. I would also consider swapping out badwater or gravelpit for their backwards versions.




Blue:
- Removal of RTV, or removal of all non-stock maps from RTV, last night an errant RTV fucked something up in Sourcemod, causing the server to go to pac-man and kill the game there.

cp_dustbowl sure
pl_badwater yep
cp_gorge sure
pl_upward yep
cp_badlands (New) yep
pl_goldrush sure
plr_hightower (New) get it off



Id like to try to encourage more seeding, especially on blue, which if you can get 6 - 8 people into, will fill on its own, and stay full for literally hours. If you sign on early to mid afternoon, please, instead of going somewhere else, poke your head into one our servers for a half hour and spam some invites to your friends list, I think you'd be surprised how easy it is, and I'd love you long time Big Grin



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backfire
Uninstalling


Posts: 3,520
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#14
01-19-2011, 03:45 PM

Red:
- Removal of Random Crits- I'm all for this. I'm getting sick of getting two fail meatshots on a medic, only for him to turn around and crit me with his ubersaw from 10 feet away.
- Stocks removed from nomination list- Bad idea. It's hard enough trying to seed the server even with the stock maps
- Removal of random pellet spread - Do it

Maps:
plr_hightower- Oh god no


Blue:

plr_hightower- See above


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Turtle
Justin Bieber


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#15
01-19-2011, 04:10 PM

As long as there's a gravelpit i can rtv to i am happy


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Versus
My fursona is a blops attack dog


Posts: 10,103
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#16
01-19-2011, 04:16 PM

plr is awful, normal ctf is almost as bad

crit melee is amplified by source's ridiculous melee netcode



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MasterGH
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Posts: 250
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#17
01-19-2011, 04:41 PM

(01-19-2011, 11:06 AM)Caffeine link Wrote: [size=8pt]Red:
- Removal of Random Crits: Not sure. They can certainly be annoying, but at the same time they add a bit of dynamics to things.
- Stocks at back of nomination list: Well, they're already kinda like this, and I don't mind so much. If we're trying to seed, it doesn't take much more effort to nominate them, and you're more likely to notice a cool sounding map you'd like to try later.
- Stocks removed from nomination list: No
- Removal of random pellet spread: I don't know a whole lot about this.
- RTV "Last maps" limit increased from current to 6 (You can not rtv to the previous 6 maps played): Yes

Maps:
pl_badwater - Yes
cp_indulge - I like it, but I might be in the minority
pl_frontier (Re-added) - I've always liked this map
cp_gorge - Yes, one of my favourite stocks
pl_boundary_rc3 (New!) - Not sure
cp_roswell - It's okay, and surprisingly doesn't kill the server that much from recent memory
ctf_haarp_test7 (update from beta 2) - I haven't seen the updated version, but I'm guessing a big yes.
pl_cashworks_rc2 - Yes
cp_gravelpit - Yes
ctf_snowdrift_b3 - Yes, very fun custom
pl_upward - Yes
pl_waste_final - It's okay, but I rarely see many people on when it's happening
ctf_landfall_rc - Can be a little sentry spammy. Still one of the better CTFs
plr_hightower - I quite like this one

So overall a pretty good rotation!

I would also consider swapping out badwater or gravelpit for their backwards versions. I would support this.


Blue:
- Removal of RTV, or removal of all non-stock maps from RTV, last night an errant RTV fucked something up in Sourcemod, causing the server to go to pac-man and kill the game there. Just remove the customs from RTV

cp_dustbowl
pl_badwater
cp_gorge
pl_upward
cp_badlands (New)
pl_goldrush
plr_hightower (New)

The Blue rotation is quite fine.


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(This post was last modified: 01-19-2011, 05:55 PM by MasterGH.)
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Versus
My fursona is a blops attack dog


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#18
01-19-2011, 04:49 PM

(01-19-2011, 04:41 PM)MasterGH link Wrote: Just remove the stocks from RTV

uh



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Mad Hatter
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#19
01-19-2011, 04:50 PM

(01-19-2011, 04:49 PM)Versus-pwny- link Wrote: [quote author=MasterGH link=topic=5374.msg192884#msg192884 date=1295473293]Just remove the stocks from RTV

uh
[/quote]

I think that was a typo  Tongue


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MasterGH
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#20
01-19-2011, 05:56 PM

(01-19-2011, 04:50 PM)Caffeine link Wrote: [quote author=Versus-pwny- link=topic=5374.msg192886#msg192886 date=1295473746]
[quote author=MasterGH link=topic=5374.msg192884#msg192884 date=1295473293]Just remove the customs from RTV

uh
[/quote]

I think that was a typo  Tongue
[/quote]OOPS. It is fixed up.


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