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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#1
06-19-2008, 04:26 PM

GOGOGOGOGOGOGOGOGO
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Chooly
BRB, Posting
***

Posts: 768
Joined: Mar 2008
#2
06-19-2008, 04:26 PM

25 SECONDS TO GO


[table][tr][td][Image: style5,The-spc-Pwnrgization.png] [/td][td]Chooly: /nevergonnagiveyouup
Eschatos: /nevergonnaletyoudown
[TC] Versus: /nevergonnarunaround
[TC] Versus: /anddesertyou
ToiletDuck: /closeapplication[/td][/tr][/table]
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Dave
White Lighting - Extra 50% Free


Posts: 4,177
Joined: Jun 2008
#3
06-19-2008, 04:27 PM

WHORE WHORE WHORE NAO NAO NAO?!!?

lock a server so e can whoer in peacee!!!


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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#4
06-19-2008, 04:27 PM

it says I have 20 minutes..wtf


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ktj
Lurker


Posts: 97
Joined: Jun 2008
#5
06-19-2008, 04:47 PM

DLing CMOOOOON FASTER!!
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ktj
Lurker


Posts: 97
Joined: Jun 2008
#6
06-19-2008, 04:47 PM

ip pw
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Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#7
06-19-2008, 05:37 PM

Still half hour till I can go home...


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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ToiletDuck
BRB, Posting


Posts: 921
Joined: Apr 2008
#8
06-20-2008, 01:56 AM

ah the flare gun, a reason that i won't be playing as much anymore.

these updates are ruining it for me.


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exanimo
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#9
06-20-2008, 02:47 AM

What's wrong with it, TD?
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ainmosni
Man of Ethanol
***

Posts: 1,670
Joined: Mar 2008
#10
06-20-2008, 03:58 AM

(06-20-2008, 01:56 AM)Toilet Duck link Wrote: ah the flare gun, a reason that i won't be playing as much anymore.

these updates are ruining it for me.

How that, I don't think the flaregun is particularly strong or easy...


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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#11
06-20-2008, 05:25 AM

I found that, unless the offense is relatively aggressive, it will give a sniper a hard time...in the right hands.


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Vandamguy
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#12
06-20-2008, 08:41 AM

(06-20-2008, 01:56 AM)Toilet Duck link Wrote: ah the flare gun, a reason that i won't be playing as much anymore.

these updates are ruining it for me.
not catering to his tastes.
ie: no soccerball launcher.
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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#13
06-20-2008, 08:49 AM

Were any of the acheivements retroactive? I know with medic the game always recorded how much you healed, is that true for any of the pyro stuff?


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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#14
06-20-2008, 09:09 AM

(06-20-2008, 08:49 AM)Mission Difficult link Wrote: Were any of the acheivements retroactive? I know with medic the game always recorded how much you healed, is that true for any of the pyro stuff?

No, there is no total damage counter for pyro :|


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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#15
06-20-2008, 09:17 AM

So 70+ hours of pyro and I get to start all over again to get this new crap, great. :.(


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Surf314
Seriously, this week I'll play PS
******

Posts: 12,078
Joined: Mar 2008
#16
06-20-2008, 09:17 AM

I don't think this update makes the pyro unbalanced at all.  It's exactly like the medic update, it sounded like it would unbalance things but it really doesn't seem like it does.

And the pyro really needed that air puff thing.  Any serious player would tell you the pyro is a joke and unused in competitive play because he doesn't really fulfill any purpose that couldn't be done by the other classes better.  And I'm saying this as someone who really likes the pyro.  He was good at killing inexperienced players by the hordes but because all his weapons where short range and he had no counter for explosives he could be very ineffective against experienced players.

This fixes that.  A heavy, solly or good demoman can still counter the pyro pretty effectively especially if working with a demo.  But now the pyro has a bit more of a chance.  Also this is kind of cool because it now puts pyros and snipers in direct competition with each other.  The extreme long range class is now the ideal counter for the pyro, and the pyro is now a good sneak up and kill class for the sniper.


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ToiletDuck
BRB, Posting


Posts: 921
Joined: Apr 2008
#17
06-20-2008, 10:47 AM

at least with the medic, all the 'new' weapons were just the original weapons with different effects. that still had an impact on the class but didn't unbalance the game at all.

now, giving a short-range based class a long-ranged weapon is pretty ghey in my books, what's next, a knife-launcher for the spy?





hateit.


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Dave
White Lighting - Extra 50% Free


Posts: 4,177
Joined: Jun 2008
#18
06-20-2008, 10:50 AM

(06-20-2008, 10:47 AM)Toilet Duck link Wrote: at least with the medic, all the 'new' weapons were just the original weapons with different effects. that still had an impact on the class but didn't unbalance the game at all.

now, giving a short-range based class a long-ranged weapon is pretty ghey in my books, what's next, a knife-launcher for the spy?





hateit.

It does ass all damage and it takes proaim ifyour target is moving, it sets you on fire for like 6 seconds and has a sniper speed reload, its not unbalanced.


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Budr
Guest

 
#19
06-20-2008, 10:53 AM

(06-20-2008, 10:47 AM)Toilet Duck link Wrote: what's next, a knife-launcher for the spy?

Yes please
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Vandamguy
Guest

 
#20
06-20-2008, 12:31 PM

(06-20-2008, 10:53 AM)Budr link Wrote: [quote author=Toilet Duck link=topic=574.msg14333#msg14333 date=1213976875]
what's next, a knife-launcher for the spy?

Yes please
[/quote]
lulz
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