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ND Updates
Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#1
10-06-2011, 06:05 PM

Our first patch has gone out to Valve. Should be live in a couple of hours.

General Issues
- Fixed issue where the death cam would begin at a recently observed
teammate (should now be much less jarring).
- Improved the targeting of turrets versus other structures.
- Radio commands can now only be executed by living players.
- Fixed problem where some weapons would not cancel the toggled sprint
on weapon fire.
- Fixed issue where players would gain points for killing friendly
structures in games with mp_friendlyfire enabled.
- Fixed a few minor client crashes.

User Interface
- Fixed an issue where repairing a group selection of structures
toggled already repairing structures out of repair mode.
- Fixed a Mac OS X issue where the Assault class’s thermal visor was
extremely dark.
- Player class counts on the Select Class menu should now be entirely accurate.
- Fixed issue where the spawn menu would not close when there are no
active transport gates when the player is alive.
- Fixed issue where the spawn menu would not always hide deactivated
transport gates.

Levels
- Clocktower
- - Fixed some instances where the player could get stuck
- - fixed grass growing inside the Empire bunker
- - Smoothed movement around some rubble pieces

- Downtown
- - Fixed hole in displacement in the tunnel at the back entrance of
the City State
- - Added no-build area in a small alley near the EMP base, where the
commanders shouldn’t be able to build

- Oasis
- - Fixed z-order issue on the hotel overhang glass
- - Fixed players getting stuck in the big garbage pile
- - Fixed several small bugs throughout the map

- Silo
- - Fixed invisible wall blocking stairs near EMP base
- - Fixed players floating on a certain pipe near the primary point


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Saxxy
BRB, Posting


Posts: 546
Joined: Jun 2011
#2
10-06-2011, 10:42 PM

Good thing you posted this, cuz it sure ain't posted on the news page for ND Sad
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#3
10-06-2011, 10:43 PM

I like the bug fixes, are you going to release a balance update sometime soon?
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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#4
10-14-2011, 05:48 PM

SDK is out. Hopefully our next gameplay update will be out Monday.


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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#5
10-20-2011, 03:34 PM

New patch going out to Vavle now. Should be live in a matter of hours.

Additions

    * Added some extra hints
    * Added the Nuclear Dawn Authoring Tools for prospective ND Modders! Includes Level Editor, Model Viewer, Model Compiler, and Tools Mode which includes the Material Editor and Particle Editor. Wiki pages are in progress, go to the following URL to contribute: http://wiki.nucleardawnthegame.com/index.php/SDK
    * Added “_promote_to_commander” console command for plugin authors to promote commanders properly. Please update your plugins to use this as the current method of modifying the send table is causing problems. This command expects 1 argument that is the player index of the player to promote.
    * Added team balance system. By default the teams will be balanced at the end of each round. You can modify mp_autoteambalance to change this behavior. 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game if there are [mp_unbalance_limit] more players on one team than the other, 3 = Balance throughout the round and at the end of the round. You can also modify mp_autoteambalance_delay to specify the amount of seconds into a round that balancing will occur.
    * Added German localization


General Issues

    * Fixed the killcam effect when viewed from spectator perspective.
    * Fixed the chaingun spin and other blended animation glitches in spectate mode.
    * Fixed the flamethrower, blowtorch and other muzzle particle positions in spectate mode.
    * Fixed the camera bobbing effect on the weapon and interface from spectate perspective.
    * Fixed the spectator camera getting stuck on round end cam at the start of a new round.
    * Fixed the sniper scope overlay from spectate perspective.
    * Further optimised the poison and radiation cloud particle effects.
    * Fixed the iron sight hint showing up, and registering the lesson with the game instructor.
    * Fixed the class special ability showing up and being registered with the game instructor.
    * Fixed the MP7 sight to be in the proper lowered position (now with illuminated markers!)
    * Fixed sprinting after reloading the Avenger causing the reload to fail.
    * Fixed Empire power lasers showing to the Consortium when an Empire structure is shrouded.
    * Fixed a few issues with the spawn selection after changing teams.
    * Added more space between the spawn gates in all the maps to avoid both taken out by one EMP grenade

    * Fixed grenades not colliding with some structures
    * Grenades now emit a bounce sound
    * Ringing sound removed from being near explosions.
    * Improved grenade physics
    * Fixed grenade launcher grenades disappearing when fired at certain angles.



User Interface

    * Added a list of developer and contributor credits to the game, visible when you click the InterWave logo at the bottom center of the main menu.
    * Fixed missing soldier icon for control groups 6 through 0.


Weapons/Balance

    * Balanced the Avenger against the F2000’s ROF.
    * Siege weapon gizmos should now be functional again.
    * Stabilizer gizmos should now behave as intended across all weapons.
    * Made a pass of balance tweaks to each pair of automatic bullet weapons.
    * Reduced the E.M.P effect radius from 400 units to 325, to reduce the number of affected buildings and units per grenade and to encourage better aiming with each throw.
    * Reduced the general EMP effect time from 25/10 to 18/3 (max/min)
    * Command Bunkers are now EMP-proof, and cannot be shut down


Levels

    *
      Clocktower
          o Fixed framedrop in the underground area


    *
      Hydro
          o Added a hole in the Empire spawn building so you need less relays at the start
          o Replaced some cover pieces with much taller versions so you can hide Empire power relays better
          o Created a more Empire favoured entrance to the Primary building and sealed off one of the Consortium ones
          o Blocked the Consortium being able to build inside the warehouse outside their spawn to make things more balanced (The empire are unable to build inside their equivalent building)
          o Switched the team victory cameras round to show the correct ones
          o Blocked some visual errors relating to the water
          o Made it so you can no longer swim in the dam water (its now too shallow so you should just walk)
          o Fixed commanders able to build in the primary resource pit


    *
      Metro
          o Added additional no-build areas in the primary area
          o Adjusted no-build areas in the metro station, to fix commanders building in the underground area
          o Fixed players getting stuck on the primary console in the bunker
          o Fixed a few small issues throughout the map


    *
      Oasis
          o Added roof for the glass shield on the Empire side to make the base less exposed for EMP grenades
          o Moved a few props around to smooth out player movement
          o Fixed a few small issues throughout the map


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Vandamguy
Guest

 
#6
10-21-2011, 04:27 AM

+1 for good fixes Smile
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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#7
10-27-2011, 04:36 AM

Another patch dropping hopefully Thursday/Friday this week. Big changes...


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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#8
10-27-2011, 12:03 PM

Yay!
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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#9
10-27-2011, 05:25 PM

Additions
• Added updates to the German localization, including media localization.

General Issues
• Fixed the Exo lockdown third person animation sometimes not playing.
• Fixed the Empire Exo chaingun barrel spin not working.
• Fixed the Consortium Stealth’s left knife sometimes coming out of her hand.
• Fixed an issue with localization of media (radio voices, etc).
• Fixed an issue with advanced kits resetting on new round or team change.
• Fixed hammer crash on oilrig01_sr.vmt
• Fixed over bright metal frames in Oasis
• Improved concrete barrier props.

User Interface
• Fixed a grammar mistake with ‘Use the console...’ commander hint.
• Removed the primary resource player count hint (UI indicator remains)
• Added proximity indicators for grenades and daisycutters.
• Added a HUD element to the blowtorch indicating structure health.
• Added player name on spectate camera.


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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#10
10-27-2011, 05:26 PM

So the big changes weren't in this patch, but soon.


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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#11
11-03-2011, 01:33 PM

Additions
• Added “Love Thy Troops” commander orders tutorial video.
• BSPzip.exe has now been added to the SDK for level designers.

General Issues
• Fixed a bug with the election system that allowed a user to register multiple votes.
• Fixed a prediction bug with the Bag90 pistol and SPETZ-9 shotgun.

User Interface
• Frag and poison grenades now have a different proximity indicator icon.
• EMP’d spawn points now have a unique icon on the deployment map.
• The customize menu now opens automatically when a new class is selected.

Levels
• Hydro
o Fixed easy to hit assembler.
o Added a few more variations of the T-Barriers.
• Oasis
o Fixed CT assembler easy to hit from a long distance
o Blocked areas where players shouldn’t get to throughout the map.
o Added a few more variations of the T-Barriers.
o Added extra clipping throughout the map, to smooth out player movement.
o Fixed light glitches on displacement in a few areas
o Fixed grass sticking through the floor in several locations
o Fixed light casting issues due smoothing, on multiple vehicle props


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k0ala
BRB, Posting
***

Posts: 1,899
Joined: Jun 2009
#12
11-03-2011, 02:20 PM

(11-03-2011, 01:33 PM)Mission Difficult link Wrote: Additions
• Added “Love Thy Troops” commander orders tutorial video.
Hooray! More commanders giving more orders for more exp!


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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#13
11-18-2011, 05:52 PM

Just a heads up. We're going to have a free weekend from December 1st to December 5th with a discount of 40%. We're also going to be introducing some new features that I can't tell you about just yet, but there will be interactive training modes for both commander and soldier.


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HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#14
11-19-2011, 12:35 AM

(11-18-2011, 05:52 PM)Mission Difficult link Wrote: Just a heads up. We're going to have a free weekend from December 1st to December 5th with a discount of 40%. We're also going to be introducing some new features that I can't tell you about just yet, but there will be interactive training modes for both commander and soldier.

Any sweet gifts for us early adopters? Hats perhaps?
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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#15
11-19-2011, 10:19 AM

(11-19-2011, 12:35 AM)HeK link Wrote: [quote author=Mission Difficult link=topic=6023.msg230865#msg230865 date=1321656746]
Just a heads up. We're going to have a free weekend from December 1st to December 5th with a discount of 40%. We're also going to be introducing some new features that I can't tell you about just yet, but there will be interactive training modes for both commander and soldier.

Any sweet gifts for us early adopters? Hats perhaps?
[/quote]

I believe we are doing a little something, though I'm not sure if it's for people who pre-ordered or purchased within a month of release.


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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#16
11-20-2011, 05:09 AM

(11-19-2011, 10:19 AM)Mission Difficult link Wrote: [quote author=HeK link=topic=6023.msg230898#msg230898 date=1321680929]
[quote author=Mission Difficult link=topic=6023.msg230865#msg230865 date=1321656746]
Just a heads up. We're going to have a free weekend from December 1st to December 5th with a discount of 40%. We're also going to be introducing some new features that I can't tell you about just yet, but there will be interactive training modes for both commander and soldier.

Any sweet gifts for us early adopters? Hats perhaps?
[/quote]

I believe we are doing a little something, though I'm not sure if it's for people who pre-ordered or purchased within a month of release.
[/quote]

So it looks like we are doing something with TF2, possibly a hat. Other than that I know precisely dick.


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HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#17
11-20-2011, 11:50 AM

(11-20-2011, 05:09 AM)Mission Difficult link Wrote: [quote author=Mission Difficult link=topic=6023.msg230922#msg230922 date=1321715983]
[quote author=HeK link=topic=6023.msg230898#msg230898 date=1321680929]
[quote author=Mission Difficult link=topic=6023.msg230865#msg230865 date=1321656746]
Just a heads up. We're going to have a free weekend from December 1st to December 5th with a discount of 40%. We're also going to be introducing some new features that I can't tell you about just yet, but there will be interactive training modes for both commander and soldier.

Any sweet gifts for us early adopters? Hats perhaps?
[/quote]

I believe we are doing a little something, though I'm not sure if it's for people who pre-ordered or purchased within a month of release.
[/quote]

So it looks like we are doing something with TF2, possibly a hat. Other than that I know precisely dick.
[/quote]

Arm blades for the spy? </squeeeeee>
Reply
Kirby
Uninstalling
***

Posts: 3,853
Joined: Jun 2009
#18
11-20-2011, 01:38 PM

(11-20-2011, 11:50 AM)HeK link Wrote: [quote author=Mission Difficult link=topic=6023.msg231005#msg231005 date=1321783746]
[quote author=Mission Difficult link=topic=6023.msg230922#msg230922 date=1321715983]
[quote author=HeK link=topic=6023.msg230898#msg230898 date=1321680929]
[quote author=Mission Difficult link=topic=6023.msg230865#msg230865 date=1321656746]
Just a heads up. We're going to have a free weekend from December 1st to December 5th with a discount of 40%. We're also going to be introducing some new features that I can't tell you about just yet, but there will be interactive training modes for both commander and soldier.

Any sweet gifts for us early adopters? Hats perhaps?
[/quote]

I believe we are doing a little something, though I'm not sure if it's for people who pre-ordered or purchased within a month of release.
[/quote]

So it looks like we are doing something with TF2, possibly a hat. Other than that I know precisely dick.
[/quote]

Arm blades for the spy? </squeeeeee>
[/quote]



I thought this was ND thread, not Deus Ex thread  Tongue


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at0m
Official Con Soccer Mom


Posts: 7,800
Joined: Jun 2008
#19
11-21-2011, 01:01 AM

Arm blades would be pretty boss, though. 40% discount is also nice, I look forward to having more than 2 servers actively running a game that weekend.



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Mission Difficult
BRB, Posting


Posts: 1,771
Joined: Mar 2008
#20
11-21-2011, 01:06 PM

So it looks like the TF2 item thing isn't happening. But there WILL be something new in the next patch for people who have purchased or will purchase during the free weekend.


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