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TQ Mods
broonor
Lurker


Posts: 214
Joined: Apr 2008
#1
05-15-2008, 10:35 AM

Are any TQ mods worth my time? I looked up Defiler, but can't figure out if it does anything useful outside of importing items and/or duping them, since all the option windows that looked like they had something useful said they didn't actually do anything.

Also if any are, where can i has them?


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Tragic Hero
Too Asexual For A Custom Title


Posts: 1,656
Joined: Apr 2008
#2
05-15-2008, 11:06 AM

Kor/Vandam will help you out on this one.  I've only played TQ in its purity.  I never messed with its mods.
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broonor
Lurker


Posts: 214
Joined: Apr 2008
#3
05-15-2008, 11:32 AM

I normally go the pure route, but the day/night cycle removal excites me; but i couldn't find any so far


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ToiletDuck
BRB, Posting


Posts: 921
Joined: Apr 2008
#4
05-15-2008, 12:07 PM

i use the defiler right now to remove the intros, but i'll def. have to enable the all day-time mod as well


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Kor
Crits = Skill
******

Posts: 1,654
Joined: Mar 2008
#5
05-16-2008, 07:54 AM

It's easy with Defilier. First things first though, don't get the defilier that requires .net 2.0, it's actually broken. The super stable older version is what you want. Character load > Mods By(at the very top) > (at the very bottom) IT's MaxSound > TimeofDay = anywhere from 6 to 18 iirc.


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Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein
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