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FNF 2009/04/17 - Open Line Friday
Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#1
04-16-2009, 06:54 PM

Here's the pre post for 4/17's Friday Night Fights!

If you're planning on hosting a game, please reply with the following information and I'll add you up here:
  • Info about the game you're hosting (with download links pls)
  • Time(s) you're going to host
  • Contact information so people can get a hold of you (Steam / Vent / etc.)

Current hosts:
  • Team Fortress 2: Me, as it stands now.
  • INSERT GAME HERE

Team Fortress 2
- Map Packs (version 6): arena maps, ctf maps, cp maps, pl maps, other maps
- Time: 8pm Central (2am UTC)
- Server: brbuninstalling.com #1 [FastDL|Customs|HLStatsX|Voting];  IP: 8.12.20.112:27015;  Password: littlecart
- Spill-Over Server: brbuninstalling.com #2 No Crits;  IP: 18.243.2.105:27015;  Password: N/A
- Spill-Over-Over Server: 63.215.74.23:27015 - Located in Los Angeles, this will be STOCK-ONLY

And about Team Fortress 2, if there's something you've been itching to do or a map that needs some love, please suggest it.  Thanks.
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#2
04-16-2009, 06:57 PM

We need to do MARIO KART something new sometime. The usual is fun, but I'd love to get a game of pyro dodgeball going sometime.
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Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#3
04-16-2009, 07:01 PM

(04-16-2009, 06:57 PM)Karf the Walrus link Wrote: We need to do MARIO KART something new sometime. The usual is fun, but I'd love to get a game of pyro dodgeball going sometime.

Yes, ideas like this.  To do Pyro Dodgeball, wouldn't we need that custom map that spawns the rockets or something?
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at0m
Official Con Soccer Mom


Posts: 7,800
Joined: Jun 2008
#4
04-17-2009, 03:03 PM

I might be out singing karoke and getting wasted again. I might also be at home, asleep. But I will not be playing TF2 D:



"If you want to be a Double E, bend over and grab your knees...."
"Atom is Sexy!" <-- Donate your own pic to the cause!
Victory needs no explanation. Defeat allows none. -Sun Tzu
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CaffeinePowered
Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#5
04-17-2009, 03:30 PM

The pyro dodgeball mod is _extremely_ difficult to set up and would likely require me to dismantle everything else on the server to do it...for an hour or two of fun...only to rebuild and turn everything back on.

Its simply more effort than the payoff is worth


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Sig by Joel
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Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#6
04-17-2009, 05:20 PM

(04-17-2009, 03:30 PM)Caffeine link Wrote: dismantle everything else on the server to do it

Fuck that noise, never mind Big Grin .  I didn't research it, I thought it would have just been the map.

Well, in any event, still hope to see peoples.
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Negate
Born the same day as Linux... poor guy..


Posts: 766
Joined: Apr 2008
#7
04-17-2009, 07:00 PM

I'll be there bitches.



Your in the minority, its supposed to taste like a shit taco
Jon Stewart
[move]ii@.[/move]
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#8
04-17-2009, 07:01 PM

(04-16-2009, 07:01 PM)Fail Medic link Wrote: [quote author=Karf the Walrus link=topic=2726.msg77285#msg77285 date=1239926279]
We need to do MARIO KART something new sometime. The usual is fun, but I'd love to get a game of pyro dodgeball going sometime.

Yes, ideas like this.  To do Pyro Dodgeball, wouldn't we need that custom map that spawns the rockets or something?
[/quote]
I was talking about Pyro Airblast Dodgeball. Not the homing missle things. With 100% crits and a soldier on each team, or something.
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Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#9
04-17-2009, 09:24 PM

I completely fail at managing RPS.  ... On Steamroll.  Thanks to Joel for wrangling.

Thanks for coming out!
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