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Well, we tested my map. 

Still very early in development, feedback?

Neonie

Well I only played the first version but I love everything so far. The theme is awesome, and the concept is well done IMO. Can't wait to see further versions and improvements.
Expected changes for pre3

-Anti sniper stuff
-Bigger blue spawn

Anything you want to see?
More frog
Remove the roof outside the red spawn
Fix the elevator tube thingy
Bigger blue spawn
MOAR FROG
Some more arrows would be nice, as I got lost a fare few times, although to this day I still get lost in 2fort, so you may want to place much stock in that.

Something to stop Demoman and Soldiers from spamming into the Blues Spawn would be good too. I died two times from pipe bombs barely a second after I respawned.

I liked it though, there just needs to be something to curb the Sniper and Demo spam
It seemed hard for blue team to get a chance to push the cart. Not to mention that it's in the air half of the time and not easy to get to. That's just what it looked like to me though, if i had a chance to play on blue team i could get a better idea.

Also, anyone who pushes the cart is EXTREMELY vulnerable to rocket spammage. As a soldier i could spam the cart from an extremely good distance away so i had little chance of being hit myself. If red team went all soldier they could keep the cart stationary through most of if not all of the map. I know sniper is inaccessible to red team, maybe the same should go for soldier? Either that or find someway to gimp the soldier so that rocket spamming the cart isn't as much of a problem. Just a thought.

I did enjoy playing the map however and i would definitely like to play it again.  Smile
a funnel to the swift water, its hard to get into.
(08-08-2008, 02:50 PM)Dave link Wrote: [ -> ]a funnel to the swift water, its hard to get into.
fatty
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.
(08-08-2008, 03:32 PM)Benito Mussolini link Wrote: [ -> ]There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
(08-08-2008, 04:12 PM)Geoff link Wrote: [ -> ][quote author=Benito Mussolini link=topic=1107.msg28871#msg28871 date=1218227528]
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
[/quote]

Rocketships don't need people standing near it to launch
(08-08-2008, 05:32 PM)Benito Mussolini link Wrote: [ -> ][quote author=Geoff link=topic=1107.msg28889#msg28889 date=1218229945]
[quote author=Benito Mussolini link=topic=1107.msg28871#msg28871 date=1218227528]
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
[/quote]

Rocketships don't need people standing near it to launch
[/quote]

wrong.
(08-08-2008, 03:32 PM)Benito Mussolini link Wrote: [ -> ]There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

this. You should put another water tank there like you did on the other side.
i got stuck on the elevator, other than that I like it but dont think blu will be able to win. This may be impossible but a top exit from blu spawn that leads to a manapult that launches you on to the cart would be great
fix people being able to get stuck in the swift air. dave knows what I'm talking about.
(08-08-2008, 09:22 PM)Squishy3 link Wrote: [ -> ]fix people being able to get stuck in the swift air. dave knows what I'm talking about.

so funny, i let a little bit of wee wee out.
(08-08-2008, 09:07 PM)jdub28 link Wrote: [ -> ]i got stuck on the elevator, other than that I like it but dont think blu will be able to win. This may be impossible but a top exit from blu spawn that leads to a manapult that launches you on to the cart would be great

We played the new version and blue won Tongue
Now that I had a chance to run around in it, oh boy we need some work, its not horrible for a first attempt heres the run down

Good:
- Unique concept and way it looks to play out
- Small and easy for teams to swap and play both sides
- Teleport from spawn is nice

Bad:
- Track models don't line up
- Cart turns odd ways when ascending
- Need noclip brushes around stairs to make them "ramps"
- No way to tell which way the cart is going at the top, add some sort of guide wire that people can clip through

Ugly:
- Shoddy brushwork abounds, clean it up
- HL2 Textures, ditch as many of them as humanly possible
- Red has such a good firing position its not even funny
- A few things, such as the ladders and the fire escape on the side look ugly, retexture/resizing them would help a lot
- Small blue spawn is small, make the exits farther apart


Its not horrible, but its not something to splooge over either
(08-08-2008, 10:36 PM)CaffeinePowered link Wrote: [ -> ]Its not horrible, but its not something to splooge over either

I think this is the second coming of bessjump.
(08-08-2008, 05:51 PM)Dave link Wrote: [ -> ][quote author=Benito Mussolini link=topic=1107.msg28913#msg28913 date=1218234739]
[quote author=Geoff link=topic=1107.msg28889#msg28889 date=1218229945]
[quote author=Benito Mussolini link=topic=1107.msg28871#msg28871 date=1218227528]
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
[/quote]

Rocketships don't need people standing near it to launch
[/quote]

wrong.
[/quote]

+1 lmao