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Sitting here at college without a propa game is pretty tiring. I was hoping we could set up a game of brbu diplomacy again. Except this time educate people about the game instead of it devolving into a giant cunt-wad of confusion.

We need 7 players who can devote like, 10 minutes a day on the computer, and who can answer pm's on the forum, to play a gaem.

Anyone down?
What is the game? I have a pretty large amount of free time right now since work isn't giving me any hours.
Obligatory entry.

At least we're not trying Nomic or something.
(02-08-2010, 07:26 PM)Ungodly link Wrote: [ -> ]What is the game? I have a pretty large amount of free time right now since work isn't giving me any hours.

Think Risk, right? Now remove dice from the game, and you can only ever have one soldier on a territory.
You need to talk with the other players in the game to coordinate moves. A unit moving into a territory with a unit in it with simply be bounced back. You need to enlist the help of another fellow leader to support your guy into that country.

The fun part is nothing is enforceable. No one is bound by their words. And since turns are simultaneously revealed, you don't know if you're back stabbed until its far too late.
We tried doing this about a year ago, and we did get some good results going at first. Really, the hardest part of the game (handling orders) is taken out by the system, and the other concepts are a breeze, so all we need are committed people.
i can play if you only do a few things every day
(02-08-2010, 09:20 PM)diggs link Wrote: [ -> ]i can play if you only do a few things every day

Input 3-5 commands. Talk to people.
Its not a technically hard game like warhammer or mtg.
The hardest part about the game is the handling of real people.
mtg is hard?
(02-08-2010, 09:33 PM)Sponson link Wrote: [ -> ][quote author=diggs link=topic=4187.msg136126#msg136126 date=1265682051]
i can play if you only do a few things every day

Input 3-5 commands. Talk to people.
Its not a technically hard game like warhammer or mtg.
The hardest part about the game is the handling of real people.
[/quote]

okay cool

btw luin mtg is expensive, not hard
(02-08-2010, 09:37 PM)Luinbariel link Wrote: [ -> ]mtg is hard?

Fun fact, unmorphing is ending a continuous effect, and there fore does not use the stack, which allows a voidmage to flip and counter even though a split second card has already been played.

Concepts of the game aren't hard. Hurr durr mana and attack. But the finer rule interactions via the stack can get pretty dumb.
I'm in I guess. Sounds fun, though I can typically only play after 3 CST. So if that's a problem, lemme know.
(02-08-2010, 09:51 PM)Sponson link Wrote: [ -> ][quote author=Luinbariel link=topic=4187.msg136129#msg136129 date=1265683070]
mtg is hard?

Fun fact, unmorphing is ending a continuous effect, and there fore does not use the stack, which allows a voidmage to flip and counter even though a split second card has already been played.

Concepts of the game aren't hard. Hurr durr mana and attack. But the finer rule interactions via the stack can get pretty dumb.
[/quote]

I reiterate.
(02-08-2010, 10:31 PM)Luinbariel link Wrote: [ -> ][quote author=Sponson link=topic=4187.msg136132#msg136132 date=1265683881]
[quote author=Luinbariel link=topic=4187.msg136129#msg136129 date=1265683070]
mtg is hard?

Fun fact, unmorphing is ending a continuous effect, and there fore does not use the stack, which allows a voidmage to flip and counter even though a split second card has already been played.

Concepts of the game aren't hard. Hurr durr mana and attack. But the finer rule interactions via the stack can get pretty dumb.
[/quote]

I reiterate.
[/quote]

You'd think this would be common knowledge at the Pro Tour. People slip up on these things all the time.

It's not so much hard, as it is archaic given the game is 17 years old. So many keywords, effects, and interactions (the Comprehensive Ruleset Document is 171 pages, larger than even the Star Wars CCG CRD, a game famous for being designed for entirely new ways to play the game every set) that people who aren't completely wise to everything will get tripped up in a judge call every once in a while.

So yeah, it's hard in that sense.
(02-08-2010, 11:06 PM)Chronomaster link Wrote: [ -> ][quote author=Luinbariel link=topic=4187.msg136137#msg136137 date=1265686305]
[quote author=Sponson link=topic=4187.msg136132#msg136132 date=1265683881]
[quote author=Luinbariel link=topic=4187.msg136129#msg136129 date=1265683070]
mtg is hard?

Fun fact, unmorphing is ending a continuous effect, and there fore does not use the stack, which allows a voidmage to flip and counter even though a split second card has already been played.

Concepts of the game aren't hard. Hurr durr mana and attack. But the finer rule interactions via the stack can get pretty dumb.
[/quote]

I reiterate.
[/quote]

You'd think this would be common knowledge at the Pro Tour. People slip up on these things all the time.

It's not so much hard, as it is archaic given the game is 17 years old. So many keywords, effects, and interactions (the Comprehensive Ruleset Document is 171 pages, larger than even the Star Wars CCG CRD, a game famous for being designed for entirely new ways to play the game every set) that people who aren't completely wise to everything will get tripped up in a judge call every once in a while.

So yeah, it's hard in that sense.
[/quote]

But if learning the intricacies of mtg isn't hard, then what is?

What is a "hard" game? Chess? hardly. Warhammer? No.
(02-08-2010, 11:33 PM)Sponson link Wrote: [ -> ][quote author=Chronomaster link=topic=4187.msg136142#msg136142 date=1265688401]
[quote author=Luinbariel link=topic=4187.msg136137#msg136137 date=1265686305]
[quote author=Sponson link=topic=4187.msg136132#msg136132 date=1265683881]
[quote author=Luinbariel link=topic=4187.msg136129#msg136129 date=1265683070]
mtg is hard?

Fun fact, unmorphing is ending a continuous effect, and there fore does not use the stack, which allows a voidmage to flip and counter even though a split second card has already been played.

Concepts of the game aren't hard. Hurr durr mana and attack. But the finer rule interactions via the stack can get pretty dumb.
[/quote]

I reiterate.
[/quote]

You'd think this would be common knowledge at the Pro Tour. People slip up on these things all the time.

It's not so much hard, as it is archaic given the game is 17 years old. So many keywords, effects, and interactions (the Comprehensive Ruleset Document is 171 pages, larger than even the Star Wars CCG CRD, a game famous for being designed for entirely new ways to play the game every set) that people who aren't completely wise to everything will get tripped up in a judge call every once in a while.

So yeah, it's hard in that sense.
[/quote]

But if learning the intricacies of mtg isn't hard, then what is?

What is a "hard" game? Chess? hardly. Warhammer? No.
[/quote]
That's a pretty good question, actually, and maybe I'm wrong in not describing it as hard (I prefer deep, as it isn't hard to enter into), but this is a bit outside the scope of this thread.

After all, we're supposed to be attracting people to playing Diplomacy, not nerding all over this thread. Well, not nerding MTG all over this thread.
I'll join up, having played this before myself, got really far as France before I lost interest in the anonymous jackasses I was playing with.

Theres a website called gamesbyemail which can set up a Java based game of Diplomacy.
Im totally game! This sounds fun like warhammer!
(02-09-2010, 12:04 AM)Odin link Wrote: [ -> ]I'll join up, having played this before myself, got really far as France before I lost interest in the anonymous jackasses I was playing with.

Theres a website called gamesbyemail which can set up a Java based game of Diplomacy.

ahahaha, no.
We're using webdiplomacy.net
I actually just set up an account at webdiplomacy to start a game with my friends, so I could probably stand to do another one Wink
So far:

=Me
=Ungodly (?)
=Chrono
=Diggs
=Coppa
=Odin
=Whenilin
=Zargon

thats 8 already in showing interest.
Heres the main site.
http://webdiplomacy.net/index.php

Here are the rules, take a minute to mull over them. Like I said its conceptually not very hard.
http://webdiplomacy.net/intro.php

Key Notes: Each turn you get to move all your armies, and have around 2-4 options for each army which are; Move, Hold, Support Move, and Support Hold.

Pretty basic. In order to move into an occupied territory, you need to have more power than the enemy army, and you can only achieve that through supported moves.

Example: Armenia needs to take Sevastopol. Russia has a fleet in Sevastopol, so naturally just hitting move will get you bounced out. Now you have a fleet in the Black Sea from last turn because Russia was a fool and didn't take it. You make the army in Armenia move into Sevastopol. And the fleet in the Black Sea support move into Sevastopol from Armenia. You now overpower his troops and he needs to withdrawl.

Had he an army in Moscow, he could have simply support hold Sevastopol, which means you still get bounced back even if you support move.


Here is the game, the first round begins Friday.
http://webdiplomacy.net/board.php?gameID=21243
Game Name: brbDiplomacy
Password: brbu

Is that too soon?
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