Be Right Back, Uninstalling

Full Version: MWLL 0.2.0 Patch Released
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http://www.mechlivinglegends.net/2010-02...-released/

Changelog:

Quote:Version 0.2.0
-------------
Balance
- Can now use cbill transfer manager while inside a vehicle
- Reduced NARC lock on range from 1000m to 800m.
- Owens now has C3 on all variants.
- Owens now have MASC on B and C variants.
- Warhammer speed has been increased slightly.
- Increased refire rate on SRMs.
- Increased refire rate on StreakSRMs.
- Increased LBX5/10 damage.
- Increased price of most ammo types.
- Decreased MASC speed increase from 50% to 40%.
- Tweaked control performance of all aerospace.
- Greatly increased AC/RAC damage against BA and aerospace.
- Slightly increased spread on RAC2/5s.
- Increased RAC overheat time.
- Rebalanced Rank salaries including starting salary.
- Rebalanced accleration factors on mechs.
- Increased height threshold for applying fall animations on mechs.
- Firebomb and TBolt reload times greatly increased.
- Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills.
- Increased damage and heat of Clan ERPPC.
- Increased speed on both Sulla and Shiva.
- Updated Warhammer configurations.
- Updated Puma configuration.
- Updated Hawkmoth configurations.
- Updated Shiva C configuration.

Bug Fixes
- Stumps on destructible trees are now destructible.
- BA flamer now functions correctly.
- LRM/Streak offsets are now applied when unlocked or guided by tag/narc.
- Reticule targeting now reliable.
- Calliope turrets now properly fire all visual effects on remote clients.
- Fixed multiple ammo reload bugs.
- Laser orientation on remote clients fixed. Vehicle TAG laser now works as intended.
- Tracers orientation on remote clients fixed.
- Missle trails now align to physics direction correctly.
- Fixed ghost MASC sounds on cougar.
- LRMs now adjust descend distance based on height to target.
- Ejector seat is now one shot for both original owner and thieves.
- Mechs do not instantly stop on ejection anymore.
- Joystick x-axis now properly supported.
- Joystick sliders now properly supported.
- Joystick POV switches now properly supported.
- Joystick throttle on mechs now behaves sanely.
- New joystick commands for each axis 'raw' and 'invraw' to send joystick commands without sensitivity.
- When using a joystick, game writes Joystick.cfg file to active profile.
- New min and max variables per joystick axis that allow users to map custom ranges into -1.0 to 1.0 range.
- Fixed corruption of vehicle hud when hitting ESC to go to the main menu.

New Features
- Cheat protection system added.
- Current release uses new installer.
- Prices on all vehicles are now calculated based on chasis, equipment, weapons, and armor.
- C3 computers will now chain together to give even more range.
- Main menu now displays mod version.
- Directional indicator on hud for nearest tag/narc.
- Terrain intelligent bomb sight.
- LongTom projection system.
- Improvements to aerospace controls to allow both percision and speed.
- Rank/Score/Income now scales with how many players are on the server.
- Manpack PPC now has some serious kick to it.
- Lock on cone reduced.
- Lock on timer added which allows you to break line of sight for a short period of time.
- Friendly NARCs and TAGs now show up on the radar/map.
- Added command invertMousePitch to invert pitch on aerospace in game.
- Added analog control of leg turning for relevant devices.
- Added more formal support for gamepads like the xbox360 controller.
- Default actionmap includes mapped functionos for gamepads.
- VTOL booster now angled to move player forward in most situations.

New Content
- Added Osiris to Inner Sphere mechs.
- Added Novacat to Clan mechs.
- Added Thanatos to Inner Sphere mechs.
- Added APC.
- Added Longtom to Innersphere tanks.
- Added MRM20, MRM30, MRM40 missile launchers.
- Added laser based anti-missle system.
- Added Frostbite map.
- Updated Extremity.
- Updated Clearcut.
- Updated Inferno.
- Updated Sandblasted.
- New RAC5 sound.
- New RAC2 sound.
- New sounds for Sulla.
- New nuke particle effect.

Optimizations
- Performance optimizations on desturctible trees.
- Optimized server performance on laser guided missiles.
- Optimized server performance on explosions.
- Optimized server performance on vehicle flamers.
- Optimized RAC sound channel usage.
- Optimized LBL sound channel usage.
- Various map optimizations.

Known Issues:
- Inferno currently has a misplaced killzone at 500 m height which kills VTOL pilots.

GET R' DONE!
Desturctible trees.
I deleted the old mods folder and installed the new beta. But my game keeps crashing randomly.  :-\
Try cleaning out your shader cache.

It's located in My Documents -> My Games -> Crysis -> Shaders

Delete everything inside that shaders folder.  The game will have to rebuild the shaders when you start playing again but it might alievate some crashes.
Quote:- Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills.


BOO! If you peg an aircraft with a trash can sized piece of metal traveling at super-sonic speed it should die


Other than that, lots of nice changes all around
Also, :drool: @ Long Tom Artillery
Did you fix the fact that the Harasser's MASC doesn't actually give it a speed boost? D: I kept forgetting to mention it. I hear the sound, but don't see a heat increase and my speed doesn't go up any more ;x

Also, blast radius on inferno charges is farther than the distance you can throw one :o
I nominate Inferno to be the most difficult to navigate map ever. Every path I take seems to put me into a lava flow.
(03-04-2010, 10:42 AM)Dtrain323i link Wrote: [ -> ]I nominate Inferno to be the most difficult to navigate map ever. Every path I take seems to put me into a lava flow.

It's for only the most BATTLE HARDENED and X-TREME mechwarrior pilots out there

I really like the new changes sanny did to it, the old one I didn't care for but I have a lot of fun on the new one.  Though I do agree there's no obvious path(s) to the other bases, but I always figured in a DM game mode that wasn't too critical.
(03-04-2010, 12:03 PM)KorJax link Wrote: [ -> ][quote author=Dtrain323i link=topic=4249.msg139551#msg139551 date=1267717357]
I nominate Inferno to be the most difficult to navigate map ever. Every path I take seems to put me into a lava flow.

It's for only the most BATTLE HARDENED and X-TREME mechwarrior pilots out there

I really like the new changes sanny did to it, the old one I didn't care for but I have a lot of fun on the new one.  Though I do agree there's no obvious path(s) to the other bases, but I always figured in a DM game mode that wasn't too critical.
[/quote]

I need to get more extremer then. Tongue