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Hopefully an official announcement for PS2
fuck yes
Quote:We're really excited about our new PS3 exclusive, Planetside 2. We took the assets from MAG and made them all futury and changed bullet tracers into laser effects.

Durp.
(05-02-2010, 11:27 AM)Spore link Wrote: [ -> ][quote author=Sony Online Entertainment]
We're really excited about our new PS3 exclusive, Planetside 2. We took the assets from MAG and made them all futury and changed bullet tracers into laser effects.

Durp.
[/quote]

Sad
if they pull that shit where it's free but give you premium items for money that would be gay
(05-02-2010, 11:27 AM)Spore link Wrote: [ -> ][quote author=Sony Online Entertainment]
We're really excited about our new PS3 exclusive, Planetside 2. We took the assets from MAG and made them all futury and changed bullet tracers into laser effects.

Durp.
[/quote]

As if they didn't learn anything from previous attempts at MMOs on consoles
(05-02-2010, 10:22 AM)Caffeine link Wrote: [ -> ]Hopefully an official announcement for PS2
The PS2 was released in 2000 so I don't see why they'd reannounce a last generation console.

But seriously, let's hope we get something sox-blowing here.
(05-02-2010, 07:05 PM)Chronomaster link Wrote: [ -> ][quote author=Caffeine link=topic=4569.msg150165#msg150165 date=1272813722]
Hopefully an official announcement for PS2
The PS2 was released in 2000 so I don't see why they'd reannounce a last generation console.

But seriously, let's hope we get something sox-blowing here.
[/quote]PS2=Planetside 2?
(05-02-2010, 07:12 PM)airmax link Wrote: [ -> ][quote author=Chronomaster link=topic=4569.msg150271#msg150271 date=1272845148]
[quote author=Caffeine link=topic=4569.msg150165#msg150165 date=1272813722]
Hopefully an official announcement for PS2
The PS2 was released in 2000 so I don't see why they'd reannounce a last generation console.

But seriously, let's hope we get something sox-blowing here.
[/quote]PS2=Planetside 2?
[/quote]


The original

KAAOS Planetside 2
Count down from Sony? This could be interesting. Five to six months and absolutely no news? Ill believe it when i see it.
Hopefully they don't do something foolish with the PC version.  I was thinking about getting into it once I graduate and pass the boards.
Quote:Karrde link=topic=4569.msg150376#msg150376 date=1272908005]
Hopefully they don't do something foolish with the PC version.  I was thinking about getting into it once I graduate and pass the boards.

Oh there's already a laundry list of shit they did wrong with the original game including

(Read the following in the voice of the guy who does the Phantom Menace Review)

- Re-balancing the game on a monthly basis
- Removing or nerfing into oblivion every "creative" game play method players came up with
- Gross Mismanagement
- Replacing the entire dev team 1 month before launch
- Having a negative marketing budget
- Ignoring the idea lab
- Never having free trials during its prime days
- Canceling the Reserves
- Not addressing hacking/exploits
- John Smedley
- Releasing the best new content years after people stopped playing/caring
- China
- CSR Dan B
- Never listening to the playerbase
- Never listening to the playerbase even when there's consensus among most players and they do fucking data mining to back it up
- Battle Frame Robotics
- Not nerfing things during play testing that are clearly OP....ie...Battleframe Robotics
- The first "content patch" was only two vehicles...that probably should have been there at launch
- John Smedley
- Making vehicles slow down to a crawl after hitting a player (usually not even killing said player)
- Only once ever changing the lattice on a continent, meaning that battles always progress the same way
- Removing the entire development staff so they could work on the flop that was EQ2
- A bird's nest of code
- After EQ2 leaving one person in charge of everything for PS, literally there is just one guy assigned to the game
- Removing old oshur, one of the most liked continents in favor of "mini-maps" that all focus on one thing...that everyone hates
- Removing tanks for the TANK BASED mini-map
- Core Combat map design
- Core combat infantry weapons
- Choke Points & Never Addressing them
- John Smedley
- Never allowing you to place boomers on vehicles
- Horrendous Physics code
- Client Side Hit Detection
- The worst lead developer ever, Smoke Jumper, who after leaving SOE never got a job in the industry again, now he works for a catering company
- Putting Impenetrable Shields on a walking one man death machine in a game whose balance is team based rock-paper scissors
- Giving said death machine the ability to swap weapons to counter everything
- Removing the Galaxy Gunship during beta, only to add it back long after people stopped caring
- Promising the phantasm year after year after year, until when you finally added it, no one was playing anymore
- Not merging servers fast enough
- Never realizing that with no PvE, enjoyment of the game is directly related to the number of people playing
- John Smedley
- Never addressing orbital strike spam, even as two thirds of the player base got CR5s
- What am I supposed to do after BR20/CR5
- Merits get you absolutely nothing other than a bar some 5 yr old made in MS Paint
- No command organization tools
- One of the battle islands serves no purpose and never has a fight on it, ever
- Black Ops Super Soldiers
- The Wasp
- "Benefit Continents"
- Interlink Facilities
- John Smedley
- Budget Smaller than 1 month of the allotted resources for Everquest
- Failure to properly market to FPS gamers who have no concept of paying to play
- Three Way Stalemates
- Population Caps
- Forcing Players to play in certain areas during an event or else have your empire horribly gimped for the next week
- Population balance problems
- Lasher 2.0
- Lasher 2.5
- Lasher 3.0
- Lasher 4.0
- Utter failure at balancing the Vanu
- Attempting to "bury" PS and concentrate all effort on the failures of EQ2, SwG, and several other MMOs that have been nothing but a flash in the pan
- And John Smedley
The voice really makes that list.
(05-03-2010, 03:07 PM)Maxon link Wrote: [ -> ]The voice really makes that list.

I could give a detailed backstory for each item on that list.
(05-03-2010, 03:17 PM)Caffeine link Wrote: [ -> ][quote author=Maxon link=topic=4569.msg150417#msg150417 date=1272917245]
The voice really makes that list.

I could give a detailed backstory for each item on that list.
[/quote]


do it, do it
Yet you still insist this game is worth playing? Tongue  Almost makes me NOT want to play it.  If I do get it, you'd better walk me through how to make a char that doesn't suck.
how would you make a character that sucked in the first place? none of the certifications are really useless, except for the very first hacking certification, which lets you open locked doors slightly quicker.
(05-03-2010, 08:39 PM)Versus-pwny- link Wrote: [ -> ]how would you make a character that sucked in the first place? none of the certifications are really useless, except for the very first hacking certification, which lets you open locked doors slightly quicker.

for the new game, i want a cert that lets me play minigames while im waiting to spawn. in this mini-game, i want to run around turning tricks, s-ing d's for cash so i can buy better equipment, so that next time, I don't have to die and s so many d's
(05-03-2010, 08:54 PM)Duck link Wrote: [ -> ][quote author=Versus-pwny- link=topic=4569.msg150487#msg150487 date=1272937199]
how would you make a character that sucked in the first place? none of the certifications are really useless, except for the very first hacking certification, which lets you open locked doors slightly quicker.

for the new game, i want a cert that lets me play minigames while im waiting to spawn. in this mini-game, i want to run around turning tricks, s-ing d's for cash so i can buy better equipment, so that next time, I don't have to die and s so many d's
[/quote]I hear mw2 is making that for their next dlc.  They've got all the cool stuff
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