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I'm majoring in Comp Sci at College but first semester I don't have any actual programming classes.  I've decided I want to teach myself for now, but I'm unsure which language to pick.  I've narrowed the options down to C, C++, or Python.  I already have experience with HTML and Java but I want to work towards the goal of making my own games.  Any advice?
if the computer lab in your computer sci dept has a matlab license, start with that.  It's a great launching point for learning very basic logic and syntax.  Also, if you ever decide to go into mathmatics or a science, matlab experience is a huge step-up.
matlab owns

Duck, Duck, Goose

I found C++ was easy to learn the basics.

First language I ever learned was Visual Basic... b)
My school uses Java as its main language. I'm thinking once I get a better feel for Java, I'll move to some C++
I posted this in the lulz thread, learn your languages accordingly

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If you had to go with 4, Assembly, C, Pearl, & Python


Assembly is the most basic of basic, its the foundation on which everything else is built.

C is the basis for C++ and C#, which is what you'd most likely be using in a real jerb and C forces you to learn good things like memory management which is handled automatically in languages like Java or C#.

Pearl & Python because they provide a great web based side to things and are both very powerful and open in their own right.


Personally, Ive used C, C++, Java, PHP, VB, OpenGL, Obj-C, and a dash of python; I liked C and C++ the best.

rumsfald

Duck, Duck, Goose

For making games, any variation of C.