01-07-2011, 07:08 PM
I don't feel like copy pasting the post here cause that'd be a lot of work seeing as we don't support img_thumb tags I think, so I'll just link you to the post instead:
http://www.facepunch.com/threads/960847-...st27265200
Synopsis:
-Radient Story System... basically random encounters and randomly generated quests will happen.
-Revamped conversation system with many more voice actors. Characters will actually walk around and do stuff while talking to you, instead of zooming into their faces.
-18 skills. Mysticysm is removed, skills like Acrobatics/Athletics and mercantile/speechcraft were probably merged (which makes sense as those skills do pretty much the same things in the old games).
-85 spells, though it's unclear if it means "class of spells" or "spells total". I feel like its the former considering it mentions a "fire spell category" where you can do stuff like flamethrower.
-Combat revamped, now duel weild is possible since your attacks are determined on a per-hand basis instead of "right click is block". Spells can be combined by using two different spells at the same time and using two of the same spell is basically a super power version of it.
-Perks added
-HUD-free first version view, revamped third person
-new inventory/journal system
-NPC's dont look like ass
-Dynamic Shadows on everything finally
-Dragon Shouts, which is basically a special ability system similar to Midas Magic for Oblivion. Abilities include slow motion, force pushing, dragon summon, teleportation(? I think), etc.
-You play as the next Dragonborne, country is in Civil war when the rise of the dragons come
-Races are now more clearly defined and are more unique in their mannerisms, size, etc.
-Not all monsters will fight the same or with the same behavior
-Kids
-Killing a shopkeep with a quest is possible, but what'll happen is that the shopkeeps "sister" (for example) will eventually replace the shopkeeper, and she will remember that you killed her and give you worse rewards for the quest (if it is still available to do).
-Crafting is in, can cut down wood, mine, smelt, cook, etc.
-Class System removed, in favor of making it so skills you have a lot of skill in (say going from 45 to 46 in a skill) contributes a LOT more to leveling up than going from 10 to 11 in a skill. This will probably fix a lot of the broken ness in the skill system from before (where you'd get multipliers if you leveled up stuff contributing to your selected class).
Probably other stuff I missed
http://www.facepunch.com/threads/960847-...st27265200
Synopsis:
-Radient Story System... basically random encounters and randomly generated quests will happen.
-Revamped conversation system with many more voice actors. Characters will actually walk around and do stuff while talking to you, instead of zooming into their faces.
-18 skills. Mysticysm is removed, skills like Acrobatics/Athletics and mercantile/speechcraft were probably merged (which makes sense as those skills do pretty much the same things in the old games).
-85 spells, though it's unclear if it means "class of spells" or "spells total". I feel like its the former considering it mentions a "fire spell category" where you can do stuff like flamethrower.
-Combat revamped, now duel weild is possible since your attacks are determined on a per-hand basis instead of "right click is block". Spells can be combined by using two different spells at the same time and using two of the same spell is basically a super power version of it.
-Perks added
-HUD-free first version view, revamped third person
-new inventory/journal system
-NPC's dont look like ass
-Dynamic Shadows on everything finally
-Dragon Shouts, which is basically a special ability system similar to Midas Magic for Oblivion. Abilities include slow motion, force pushing, dragon summon, teleportation(? I think), etc.
-You play as the next Dragonborne, country is in Civil war when the rise of the dragons come
-Races are now more clearly defined and are more unique in their mannerisms, size, etc.
-Not all monsters will fight the same or with the same behavior
-Kids
-Killing a shopkeep with a quest is possible, but what'll happen is that the shopkeeps "sister" (for example) will eventually replace the shopkeeper, and she will remember that you killed her and give you worse rewards for the quest (if it is still available to do).
-Crafting is in, can cut down wood, mine, smelt, cook, etc.
-Class System removed, in favor of making it so skills you have a lot of skill in (say going from 45 to 46 in a skill) contributes a LOT more to leveling up than going from 10 to 11 in a skill. This will probably fix a lot of the broken ness in the skill system from before (where you'd get multipliers if you leveled up stuff contributing to your selected class).
Probably other stuff I missed