01-23-2014, 08:17 AM
01-23-2014, 08:19 AM
(01-23-2014, 08:17 AM)at0m link Wrote: [ -> ]Shield breaker and ams on the same sundy? Lolwut
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>No deploy zones make this a moot point
01-23-2014, 03:18 PM
Nice little change. I expect more flares and radar on busses now.
01-23-2014, 06:15 PM
Haven't seen this mentioned here:
What I want to know is if this can support hot-spawning into a squad owned Gal while it is in motion.
If the respawn proximity is too low then I think it's value for being able to quickly deploy a squad to other areas will be limited, and it's mostly going to be good for getting everybody together (less cat herding) to move to a new location after completing an objective.
EDIT: One scenario I do like is the ability to do consecutive clown car / suicide runs
Quote:In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles. Initially this will be limited to the Sunderer and Galaxy in order to reinforce their transport roles, but we may eventually open this functionality up to other types of vehicles.
Vehicle spawning will be limited to vehicles that are occupied and owned by a squad member and in a more limited proximity to where you are respawning from, they will also have a slighter longer respawn timer than the standard base and AMS spawns.
What I want to know is if this can support hot-spawning into a squad owned Gal while it is in motion.
If the respawn proximity is too low then I think it's value for being able to quickly deploy a squad to other areas will be limited, and it's mostly going to be good for getting everybody together (less cat herding) to move to a new location after completing an objective.
EDIT: One scenario I do like is the ability to do consecutive clown car / suicide runs
03-22-2014, 09:28 AM
03-22-2014, 08:13 PM
hek that was exclusive
wat r u doing
ur not a spy
those shoes don't even fit
wat r u doing
ur not a spy
those shoes don't even fit
Duck, Duck, Goose
06-27-2014, 07:35 AM
https://forums.station.sony.com/ps2/inde...26.191225/
rip in peace biolab alerts
Quote:To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent
rip in peace biolab alerts
07-08-2014, 05:58 PM
Duck, Duck, Goose
07-08-2014, 06:04 PM
(07-08-2014, 05:58 PM)MissBiz link Wrote: [ -> ]https://forums.station.sony.com/ps2/inde...-8.193046/Too little too late... yay, we can pull shit without timers... meaning we'll have even less resources! :-*
Resource Revamp hitting test server...
Have fun deciding whether to pull something that might die in 2 minutes vs stocking up on C4 and nades.
Quote:people who always spam the same thing can spam even more, and people who want to diversify their play time will suffer from this? Also huge nerf to infantry.