01-17-2013, 11:55 AM
Announcing the Community Design Meeting and adding Metagame to Planetside 2!
Thought this was a great idea. A way to have more focus on front lines without acutally shoe horning lattice lines in. Also love the supply line idea (You need to be in your territory or adjacent to it in order to get any resources), which'll make cutting people off actually pretty effective.
Only issue I have is that the neutral territory locations may seem a bit arbitrary or have no real reason why they are where they are from a terrain/base location standpoint. I'm all for improved gameplay but I hate it when said gameplay improvements are implemented only from arbitrary rules that don't actually make sense in the context of the fiction, world, or design. Ideally we have something that makes sense, both from a gameplay standpoint and from a context standpoint (i.e. this area is netural because its a no mans land in a canyon that has no possible resource or because its a patch of open water, or etc).
Thought this was a great idea. A way to have more focus on front lines without acutally shoe horning lattice lines in. Also love the supply line idea (You need to be in your territory or adjacent to it in order to get any resources), which'll make cutting people off actually pretty effective.
Only issue I have is that the neutral territory locations may seem a bit arbitrary or have no real reason why they are where they are from a terrain/base location standpoint. I'm all for improved gameplay but I hate it when said gameplay improvements are implemented only from arbitrary rules that don't actually make sense in the context of the fiction, world, or design. Ideally we have something that makes sense, both from a gameplay standpoint and from a context standpoint (i.e. this area is netural because its a no mans land in a canyon that has no possible resource or because its a patch of open water, or etc).