05-08-2013, 10:29 PM
This is exactly what I intend to post.
Any input on how to edit this would be great, as I know I will probably get flamed no matter WHAT I post there. I just want to throw this out there.
Quote:As a small outfit member (compared to that of The Enclave or others), and I play as Vanu, I find that small outfits have little to no influence on the game or even capturing areas and other members of my outfit agree.
The Lattice looks promising, and I'm sure it will help some, but ultimately. As a small outfit you will still feel you have little influence unless you join the Zerg, which, to me and many others is less rewarding.
So I have the following proposition (based loosely on Arkfall damage basis when it comes to the game Defiance).
First let me allow explanation of Arkfall and the damages.
Arkfall is a server-event, if an individual player starts in on an Arkfall, they can do damage to the point of taking out and completing Arkfalls by themselves, but as more people join in the total damage done by an individual can be reduced, however, as more people are taking shots assuming all do take shots the time taken to take down "Arkfalls" remains the same.
Okay, so basically this means the more people the less damage an individual does, but how does this apply to a game like Planetside? I am not proposing damage reduction as it does not apply here, what I am proposing is dynamic capture time based on total of attacking players within a given area.
As an example (these times are not final they are just used as an example).
One (1) individual Player goes to a small base, single capture point, lets say it takes him 1 minute 30 seconds (IF he remains the ONLY player at that base as the attacker). As more friendlies come into an area this time dynamically increases. It makes capturing still possible, but still holding out worthwhile.
With a still remaining maximum of 20 minutes for large bases but still dynamic based on total attacking population.
This means, large battles can last longer, while smaller outfits feel like they get an influence on the outcome of territory control. This can also overall balance the territory control based on per-continent population. Because territory balance can be controlled in such a manner it provides more possibility of balanced population control. Lastly, it means that small outfits actually have a small ability to hold out just long enough to capture when facing a large outfit, doesn't mean they'll be able to hold it. But it can help, ultimately though, it can also enforce longer/more interesting battles for the smaller points as well, and provide an incentive to capturing and holding them.
Any input on how to edit this would be great, as I know I will probably get flamed no matter WHAT I post there. I just want to throw this out there.