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Yes I bought it... I actually bought it a long time ago because I know how to use it. I also have the resource packs... and Sogo says he wants to build something with it. He says he wants to use DS Resource pack, so I set up a project like that. Who's with us?

Note both are on sale for the steam summer sale.

Tutorials: http://www.rpgmakerweb.com/support/tutor...ker-vx-ace

License:
Quote:IMPORTANT, READ CAREFULLY.

THIS END USER LICENSE AGREEMENT (THE “AGREEMENT”) IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE “LICENSEE”) AND ENTERBRAIN,INC.(“ENTERBRAIN” OR “LICENSOR”) BY INSTALLING OR USING “RPG MAKER VX ACE” (THE “SOFTWARE”), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.

READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE SOFTWARE FROM YOUR COMPUTER.

A. Ownership. ENTERBRAIN retains all title, copyright and other proprietary rights in, and ownership of, the Software. Licensee does not acquire any rights, other than those expressly granted in this Agreement.

B. License
ENTERBRAIN grants to Licensee a non-exclusive, non-assignable license to use the Software on only one (1) computer by installing the Software, and Licensee cannot use the Software concurrently by and on multiple computers.

C. Restriction
Licensee shall not reverse engineer, de-compile, or disassemble the Software.
Further, Licensee shall not sell, assign, lease, sublicense, encumber, or otherwise transfer the Software without the written consent of ENTERBRAIN.
D. User registration
Licensee shall promptly sign up and register required information as a user of the Software. Licensor will provide support, via on-line basis and only the scope designated by Licensor, to the Licensee who completed the registration process in accordance with Licensor’s direction. Such support shall be provided on “as-is” basis without any warranty in any manner.

E. Distribution rights
Licensee may, at its sole discretion and its own risk, distribute the game (“Game”) originally created by Licensee by utilizing the Software with the following conditions;
(i)    Only Licensee who properly completed the user registration may distribute its own Game;
(ii)    The Game that may be distributed by Licensee shall be legally created and shall not infringe third party’s rights, including, but not limited to, privacy, copyright, trademark, and/or any other intellectual property rights. Licensee shall, at its own expense, indemnify, defend and hold ENTERBRAIN harmless against any claim/suit/proceeding brought against ENTERBRAIN arising out of or in connection with the Game on the issue of infringement of any patent, copyright and/or any other intellectual properties of any third party; and
(iii)    Licensee shall be fully responsible for the Game, its contents, including, but not limited to, character, story, scenario, plot, map, music, sound, design, name, the Game’s distribution method, and/or any other items created or added by Licensee.

F. Termination
This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the Software, shall delete the Software and Game from its computers and shall either return to ENTERBRAIN or destroy the Software. If Licensee elects to destroy the Software, then Licensee shall certify in writing to ENTERBRAIN the destruction of the Software.

G. Limited Warranties and Disclaimers.
ENTERBRAIN does not warrant that the Software will meet Licensee’s requirements, that the Software will operate in combinations other than as specified in the Documentation, that the operation of the Software will be uninterrupted or error-free or that Software errors will be corrected.
ENTERBRAIN HEREBY DISCLAIMS ANY AND ALL REPRESENTATIONS AND WARRANTIES IN ANY MANNER, WHETHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

H. Liability Limitation
IN NO EVENT SHALL ENTERBRAIN BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOSS OF PROFITS, REVENUE, DATA OR USE, INCURRED BY LICENSEE OR ANY THIRD PARTY, WHETHER IN AN ACTION IN CONTRACT OR TORT, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ENTERBRAIN’S LIABILITY FOR DAMAGES AND EXPENSES HEREUNDER OR RELATING HERETO (WHETHER IN AN ACTION IN CONTRACT OR TORT) WILL IN NO EVENT EXCEED THE AMOUNT OF LICENSE FEES PAID TO ENTERBRAIN WITH RESPECT TO THIS AGREEMENT.

I. Entire Agreement.
This Agreement constitutes the complete agreement between the parties and supersedes all prior or contemporaneous agreements or representations, written or oral, concerning the subject matter of this Agreement.

J. Governing Law and Jurisdiction
This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.
`-`

I've had something planned for ~4 years, about 100 pages of documentation, after I get the thing I'm making in game maker out, Ill begin work on a demo - potentially in game maker as I believe RPG Maker stuff you are not allowed to sell commercially.

The hardest part is finding artists. We have a TON of coders here, but next to no one who can do really good sprite art.
(07-18-2013, 02:42 PM)Caffeine link Wrote: [ -> ]`-`

I've had something planned for ~4 years, about 100 pages of documentation, after I get the thing I'm making in game maker out, Ill begin work on a demo - potentially in game maker as I believe RPG Maker stuff you are not allowed to sell commercially.

The hardest part is finding artists. We have a TON of coders here, but next to no one who can do really good sprite art.

Quote:E. Distribution rights
Licensee may, at its sole discretion and its own risk, distribute the game (“Game”) originally created by Licensee by utilizing the Software with the following conditions;
(i) Only Licensee who properly completed the user registration may distribute its own Game;
(ii) The Game that may be distributed by Licensee shall be legally created and shall not infringe third party’s rights, including, but not limited to, privacy, copyright, trademark, and/or any other intellectual property rights. Licensee shall, at its own expense, indemnify, defend and hold ENTERBRAIN harmless against any claim/suit/proceeding brought against ENTERBRAIN arising out of or in connection with the Game on the issue of infringement of any patent, copyright and/or any other intellectual properties of any third party; and
(iii) Licensee shall be fully responsible for the Game, its contents, including, but not limited to, character, story, scenario, plot, map, music, sound, design, name, the Game’s distribution method, and/or any other items created or added by Licensee.

Basically, I can't give out RPG Maker VX Ace, or the compilation software. But I can sell or distribute the game created with it. And RPG Maker VX Ace is Windows Only (though I'm sure you could get runtime things going that will allow it to run on Mac, *nix, and mobile)

Ultimately though. You're right, we need artists, the licenses to the additional resource packs also allow redistribution so long as they are credited. I know you, myself, and numerous others are quite adept in programming (and event handling).


For full reference, here is the full license:
Quote:IMPORTANT, READ CAREFULLY.

THIS END USER LICENSE AGREEMENT (THE “AGREEMENT”) IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE “LICENSEE”) AND ENTERBRAIN,INC.(“ENTERBRAIN” OR “LICENSOR”) BY INSTALLING OR USING “RPG MAKER VX ACE” (THE “SOFTWARE”), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.

READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE SOFTWARE FROM YOUR COMPUTER.

A. Ownership. ENTERBRAIN retains all title, copyright and other proprietary rights in, and ownership of, the Software. Licensee does not acquire any rights, other than those expressly granted in this Agreement.

B. License
ENTERBRAIN grants to Licensee a non-exclusive, non-assignable license to use the Software on only one (1) computer by installing the Software, and Licensee cannot use the Software concurrently by and on multiple computers.

C. Restriction
Licensee shall not reverse engineer, de-compile, or disassemble the Software.
Further, Licensee shall not sell, assign, lease, sublicense, encumber, or otherwise transfer the Software without the written consent of ENTERBRAIN.
D. User registration
Licensee shall promptly sign up and register required information as a user of the Software. Licensor will provide support, via on-line basis and only the scope designated by Licensor, to the Licensee who completed the registration process in accordance with Licensor’s direction. Such support shall be provided on “as-is” basis without any warranty in any manner.

E. Distribution rights
Licensee may, at its sole discretion and its own risk, distribute the game (“Game”) originally created by Licensee by utilizing the Software with the following conditions;
(i) Only Licensee who properly completed the user registration may distribute its own Game;
(ii) The Game that may be distributed by Licensee shall be legally created and shall not infringe third party’s rights, including, but not limited to, privacy, copyright, trademark, and/or any other intellectual property rights. Licensee shall, at its own expense, indemnify, defend and hold ENTERBRAIN harmless against any claim/suit/proceeding brought against ENTERBRAIN arising out of or in connection with the Game on the issue of infringement of any patent, copyright and/or any other intellectual properties of any third party; and
(iii) Licensee shall be fully responsible for the Game, its contents, including, but not limited to, character, story, scenario, plot, map, music, sound, design, name, the Game’s distribution method, and/or any other items created or added by Licensee.

F. Termination
This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the Software, shall delete the Software and Game from its computers and shall either return to ENTERBRAIN or destroy the Software. If Licensee elects to destroy the Software, then Licensee shall certify in writing to ENTERBRAIN the destruction of the Software.

G. Limited Warranties and Disclaimers.
ENTERBRAIN does not warrant that the Software will meet Licensee’s requirements, that the Software will operate in combinations other than as specified in the Documentation, that the operation of the Software will be uninterrupted or error-free or that Software errors will be corrected.
ENTERBRAIN HEREBY DISCLAIMS ANY AND ALL REPRESENTATIONS AND WARRANTIES IN ANY MANNER, WHETHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

H. Liability Limitation
IN NO EVENT SHALL ENTERBRAIN BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOSS OF PROFITS, REVENUE, DATA OR USE, INCURRED BY LICENSEE OR ANY THIRD PARTY, WHETHER IN AN ACTION IN CONTRACT OR TORT, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ENTERBRAIN’S LIABILITY FOR DAMAGES AND EXPENSES HEREUNDER OR RELATING HERETO (WHETHER IN AN ACTION IN CONTRACT OR TORT) WILL IN NO EVENT EXCEED THE AMOUNT OF LICENSE FEES PAID TO ENTERBRAIN WITH RESPECT TO THIS AGREEMENT.

I. Entire Agreement.
This Agreement constitutes the complete agreement between the parties and supersedes all prior or contemporaneous agreements or representations, written or oral, concerning the subject matter of this Agreement.

J. Governing Law and Jurisdiction
This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.

I do personally prefer RPG Maker's interface for mapping more than others out there though.


Also, on the licensing thing, this: http://www.rpgmakerweb.com/products/rpg-games

Lastly, there's this, which includes creating tilesets and stuff: http://www.rpgmakerweb.com/support/tutor...ker-vx-ace
(07-18-2013, 02:42 PM)Caffeine link Wrote: [ -> ]`-`

I've had something planned for ~4 years, about 100 pages of documentation, after I get the thing I'm making in game maker out, Ill begin work on a demo - potentially in game maker as I believe RPG Maker stuff you are not allowed to sell commercially.

The hardest part is finding artists. We have a TON of coders here, but next to no one who can do really good sprite art.

Really good sprite art like scott vs the world good or like ff6 good? I've only messed with pixel time to time..
[Image: pixelbit300_zps26252c4a.gif]
(07-19-2013, 01:58 AM)Reevesith link Wrote: [ -> ][quote author=Caffeine link=topic=7051.msg269685#msg269685 date=1374176570]
`-`

I've had something planned for ~4 years, about 100 pages of documentation, after I get the thing I'm making in game maker out, Ill begin work on a demo - potentially in game maker as I believe RPG Maker stuff you are not allowed to sell commercially.

The hardest part is finding artists. We have a TON of coders here, but next to no one who can do really good sprite art.

Really good sprite art like scott vs the world good or like ff6 good? I've only messed with pixel time to time..
[Image: pixelbit300_zps26252c4a.gif]

[/quote]

On the tutorial pages (first post), look at "Creating Tiles"

To see better examples honestly, the best option is to get the software and at least one of the DLC packs. Due to the licensing rules of them, even though they are just jpg files, I can't just post them.

But ultimately in terms of style (and quality) it really depends on caff's design document (if that is the game being made).
in terms of sprite art i would look at classic games like the ff series, and for more modern examples a personal favorite is terraria. Other games that use that simple sprite style like starbound also work too.
(07-19-2013, 10:36 AM)Elder link Wrote: [ -> ]in terms of sprite art i would look at classic games like the ff series, and for more modern examples a personal favorite is terraria. Other games that use that simple sprite style like starbound also work too.

Well, you also have to remember, sprite art also includes environment, buildings, grass, stone walkways, dirt pathways, trees, walls, characters, even simple unique ones, for instance what if you want to make it so the character runs into a tree and drops an apple. You need a sprite that represents that apple and it falling. It's a lot of work. A lot less work than modeling and texturing, but a lot nonetheless.
I'd like to mess around with this, but I've got a backlog of projects I want to work on in Game Maker but can't due to my dead video card(Game Maker can't compile without video drivers).  Perhaps after new PC.
(07-19-2013, 01:57 PM)Eschatos link Wrote: [ -> ]I'd like to mess around with this, but I've got a backlog of projects I want to work on in Game Maker but can't due to my dead video card(Game Maker can't compile without video drivers).  Perhaps after new PC.

Just remember we're using the DS Resource pack (as of right now) and since I can't distribute it (against license rules), I can't give access to the SVN I set up unless you have purchased both the DLC, and the DS Resource Pack.
why rpg maker

why
(07-19-2013, 04:12 PM)versus link Wrote: [ -> ]why rpg maker

why

Because it's easy to use. Also, I'm comfortable with it. I am comfortable with its coding as well. That first person battle system isn't required, you can make it FF style and side by side. There's nothing stopping that. It's not hard to do at all. But it all depends on the game format.

Also it doesn't have to be turn based. It's possible to turn it into dynamic/action instead of encounter/turn. I've done it. It's not easy, and I didn't put it in any thing I ever released. But in playing around I found some code snippets, implemented them, and made them work or applied them according to my "playing around".

It's lightweight, powerful, easy to use, scalable.
(07-19-2013, 01:58 AM)Reevesith link Wrote: [ -> ][quote author=Caffeine link=topic=7051.msg269685#msg269685 date=1374176570]
`-`

I've had something planned for ~4 years, about 100 pages of documentation, after I get the thing I'm making in game maker out, Ill begin work on a demo - potentially in game maker as I believe RPG Maker stuff you are not allowed to sell commercially.

The hardest part is finding artists. We have a TON of coders here, but next to no one who can do really good sprite art.

Really good sprite art like scott vs the world good or like ff6 good? I've only messed with pixel time to time..
[Image: pixelbit300_zps26252c4a.gif]

[/quote]

More like HD vector sprites, poke me on steam if you think its something you can replicate. I can provide examples
(07-19-2013, 04:12 PM)versus link Wrote: [ -> ]why rpg maker

why
people dont just use it for porn games versus
I've picked up using this again, I'm tired of starting a project for something, or brainstorming and not following through. I am making an RPG with this damn it, I don't care how long it takes.

Also don't ask me what I'm making because I'm full fledge winging it and you'll all absolutely be able to tell.

I am using default assets for the time being to build the game, I may swap them out for some of the premium dlc assets later, but for now I'm just using what it came with.

That being the case, seeing as this will be a representation of my completely omnidirectional mind, having other people design map areas, dialogue, etc is always welcome and I'll try to work it in.

So far I have only made one section, the starting area, and it's not done yet.
(12-09-2013, 04:39 AM)FlyingMongoose link Wrote: [ -> ]I've picked up using this again, I'm tired of starting a project for something, or brainstorming and not following through. I am making an RPG with this damn it, I don't care how long it takes.

Also don't ask me what I'm making because I'm full fledge winging it and you'll all absolutely be able to tell.

I am using default assets for the time being to build the game, I may swap them out for some of the premium dlc assets later, but for now I'm just using what it came with.

That being the case, seeing as this will be a representation of my completely omnidirectional mind, having other people design map areas, dialogue, etc is always welcome and I'll try to work it in.

So far I have only made one section, the starting area, and it's not done yet.

Maybe make a short game just to get used to the software and learn it. Afterwards, maybe we can get several BRBUer's to collaborate, I've always been interested in writing a story.
(12-09-2013, 12:21 PM)Sogo Payne link Wrote: [ -> ][quote author=FlyingMongoose link=topic=7051.msg274279#msg274279 date=1386581977]
I've picked up using this again, I'm tired of starting a project for something, or brainstorming and not following through. I am making an RPG with this damn it, I don't care how long it takes.

Also don't ask me what I'm making because I'm full fledge winging it and you'll all absolutely be able to tell.

I am using default assets for the time being to build the game, I may swap them out for some of the premium dlc assets later, but for now I'm just using what it came with.

That being the case, seeing as this will be a representation of my completely omnidirectional mind, having other people design map areas, dialogue, etc is always welcome and I'll try to work it in.

So far I have only made one section, the starting area, and it's not done yet.

Maybe make a short game just to get used to the software and learn it. Afterwards, maybe we can get several BRBUer's to collaborate, I've always been interested in writing a story.
[/quote]

If you want any input from a fellow game dev amateur just hit me up on Steam.  I haven't used RPG Maker, but I am working on a game with RPG aspects in Game Maker.
I'm winging the story for now but any input is welcome for me.

I've been working more, though on getting certain graphical displays working, action-time battles (ala FF3, you know, you perform actions, it builds up energy, then you end up with a special), side-view battle screens, and even mixing in some chronotrigger battlescreen styles, I don't really like the built in first-person style (though that is Earthbound-esque).
(12-09-2013, 02:08 PM)FlyingMongoose link Wrote: [ -> ]I'm winging the story for now but any input is welcome for me.

I've been working more, though on getting certain graphical displays working, action-time battles (ala FF3, you know, you perform actions, it builds up energy, then you end up with a special), side-view battle screens, and even mixing in some chronotrigger battlescreen styles, I don't really like the built in first-person style (though that is Earthbound-esque).

Give me names.  Give me a general idea.  I will have more bullshit ready for you on demand.  I run and play a lot of table-top RPGs, so making bullshit sound good is kind of my thing.  I have found that I can't start my own stories, but I can run with other people's ideas fairly well.
Same situation, I don't even really have a start, I just have a few pop culture reference jokes and the environment calling the main character a bitch...

Right now I'm more concerned with getting functionality working properly.
Literally the word "bitch" appearing from the scenery?  You could have no one else hear it for a while and act like it's a big joke/all in the character's head.  Then, you could interrupt a tender/important moment with another character (romantic or otherwise) with Little Folk popping out of the scenery and going "See?  Just like I said: a little bitch!"  Then that could be a playable 6th character. 

The Little Folk have been forced out of the etherial realm (or where-ever) by the main villain.  They gravitated towards magical forces in the real world, which is where the main character was first called a 'bitch'.  Little Folk character has been following him ever since.  Follow this thread to getting back a magic item or destroying the item that caused the whole problem in the first place.
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