exanimo
09-14-2008, 09:54 PM
Hey guys! I'm releasing my new map, ctf_GoodSpeed_a1.
This idea came to me after reading Surf's idea for an obstacle course style map. I thought I had a great, original idea, until I saw that there was a map like it already released called ctf_npire.
The map is a standard CTF map, get the enemies intelligence, and bring it back to your own base. Only this time, teams start right next to each other and follow a series of corridors with occasional choke points where paths collide.
My final idea will have a cap point for a better respawn at the beginning. but given time restraint, and the fact that I haven't quite figured out how to do it yet, this will get put off. Plus, I want to see how this one plays. We should be able to test it out on Tuesday with everyone, and I'm looking forward to it.
The map is in alpha stage, so pardon the dark and rushed feel of it. I just really want to see how it plays first.
Here's a taste of the map.
Overview;
First Choke (Where I plan on having the CP point);
Catwalk on second level;
Middle Choke (Alright, it's dark, so sue me);
Last Choke (Those are 4 upgradable level 1 sentries to stop scout rushes);
And last, but not least, here's the .BSP.
Hope you like. <3
This idea came to me after reading Surf's idea for an obstacle course style map. I thought I had a great, original idea, until I saw that there was a map like it already released called ctf_npire.
The map is a standard CTF map, get the enemies intelligence, and bring it back to your own base. Only this time, teams start right next to each other and follow a series of corridors with occasional choke points where paths collide.
My final idea will have a cap point for a better respawn at the beginning. but given time restraint, and the fact that I haven't quite figured out how to do it yet, this will get put off. Plus, I want to see how this one plays. We should be able to test it out on Tuesday with everyone, and I'm looking forward to it.
The map is in alpha stage, so pardon the dark and rushed feel of it. I just really want to see how it plays first.
Here's a taste of the map.
Overview;
First Choke (Where I plan on having the CP point);
Catwalk on second level;
Middle Choke (Alright, it's dark, so sue me);
Last Choke (Those are 4 upgradable level 1 sentries to stop scout rushes);
And last, but not least, here's the .BSP.
Hope you like. <3