Be Right Back, Uninstalling

Full Version: SUPER SMAAAAAAAAAAAAAAAASH BROTHEEEEEEERRRRRRS
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I'm digging Lucina, Lucario (again), Ness some, and Mii-Sword. Trying to get into Meta Knight too.
I'm in Evil Cheese's boat. Foodies has the 3DS version and I've tried it; seems decent enough but a handheld is pretty limiting. I'll make up for it when the Wii U version is released...

Maining Little Mac, Luigi, Yoshi and Ness. (rip snake)
Little Mac and Wario
WAA WAA WAAAAA
I've been playing a lot with Dedede, Falco, and Duck Hunt.
Also oh right I should maybe put my friend code somewhere 2294-3642-2292
I gotta play some of you fools! Let me know when you're online.

Duck, Duck, Goose

Kirby 5ever

3497-1319-4478
I've picked it up for 3DS

5086-2733-6190

Sent from my wireless communicator.

Tried the online multiplayer....yuck. It doesn't look like they've improved it at all since Brawl. 1-on-1 featuring ~500ms delay between input and execution, that's unacceptable. Good luck perfect shielding or dodging projectiles. 4 player had the massive freezing that it did in Brawl as well. You're better off throwing out fully charged smashes and hoping people walk into them than anything else (I connected 4/4 ganondorf up-tilts), and that kinda showed in the way people play (lots of spam, lots of rolling).

Base game seems fine anyway. I would hope that the Wii U version has more tolerable online play, but if my experiences with Mariokart 8 are any indication, it won't. Nintendo will remain 15 years behind everyone else in this regard...
(10-20-2014, 12:52 PM)Eightball link Wrote: [ -> ]Tried the online multiplayer....yuck. It doesn't look like they've improved it at all since Brawl. 1-on-1 featuring ~500ms delay between input and execution, that's unacceptable. Good luck perfect shielding or dodging projectiles. 4 player had the massive freezing that it did in Brawl as well. You're better off throwing out fully charged smashes and hoping people walk into them than anything else (I connected 4/4 ganondorf up-tilts), and that kinda showed in the way people play (lots of spam, lots of rolling).

Base game seems fine anyway. I would hope that the Wii U version has more tolerable online play, but if my experiences with Mariokart 8 are any indication, it won't. Nintendo will remain 15 years behind everyone else in this regard...

Funny, my experience has been similar ish...some stuttering in 4 player, but its not so horrible as its unplayable.

Ditto for Mario Kart
(10-20-2014, 12:54 PM)Caffeine link Wrote: [ -> ][quote author=Eightball link=topic=7279.msg281616#msg281616 date=1413827574]
Tried the online multiplayer....yuck. It doesn't look like they've improved it at all since Brawl. 1-on-1 featuring ~500ms delay between input and execution, that's unacceptable. Good luck perfect shielding or dodging projectiles. 4 player had the massive freezing that it did in Brawl as well. You're better off throwing out fully charged smashes and hoping people walk into them than anything else (I connected 4/4 ganondorf up-tilts), and that kinda showed in the way people play (lots of spam, lots of rolling).

Base game seems fine anyway. I would hope that the Wii U version has more tolerable online play, but if my experiences with Mariokart 8 are any indication, it won't. Nintendo will remain 15 years behind everyone else in this regard...

Funny, my experience has been similar ish...some stuttering in 4 player, but its not so horrible as its unplayable.

Ditto for Mario Kart
[/quote]

In Mariokart, it was a bit more insidious. The game appears to run smoothly and I don't notice that I'm lagging, but then you notice other drivers rubberbanding, vanishing, etc. Drive into/against an enemy player and watch the game freak out. Sometimes I'll finish a race clearly in 1st place, and then when the scoreboard comes up I'm in third. That and the 1-in-4 games-will-encounter-network-problems-and-boot-you, is enough for a negative verdict to me. (EDIT: Forgot to mention that last point still happens with smash for me)

I would argue that a fighting game, maybe even more than a shooter, demands very high responsiveness and low latency gameplay. Nothing makes me want to toss the 3DS out the window faster than seeing myself get knocked off the stage, spam my recovery, and die because it came out too slowly. Trying to land an aerial is a guessing game, as is grabbing out of a dash.
(10-20-2014, 12:52 PM)Eightball link Wrote: [ -> ]Tried the online multiplayer....yuck. It doesn't look like they've improved it at all since Brawl. 1-on-1 featuring ~500ms delay between input and execution, that's unacceptable. Good luck perfect shielding or dodging projectiles. 4 player had the massive freezing that it did in Brawl as well. You're better off throwing out fully charged smashes and hoping people walk into them than anything else (I connected 4/4 ganondorf up-tilts), and that kinda showed in the way people play (lots of spam, lots of rolling).

Base game seems fine anyway. I would hope that the Wii U version has more tolerable online play, but if my experiences with Mariokart 8 are any indication, it won't. Nintendo will remain 15 years behind everyone else in this regard...

Sounds like its either your opponent or your internet. Speaking from experience most of my matches (75%?) have been basically lagless. I occasionally get a terribly jerky one or a match with horrid input lag, but my online matches have been mostly smooth sailing. To my knowledge it depends that everyone has a nice strong connection and 4-player ones even for me tend to be worse than better.
(10-20-2014, 01:31 PM)Karth link Wrote: [ -> ][quote author=Eightball link=topic=7279.msg281616#msg281616 date=1413827574]
Tried the online multiplayer....yuck. It doesn't look like they've improved it at all since Brawl. 1-on-1 featuring ~500ms delay between input and execution, that's unacceptable. Good luck perfect shielding or dodging projectiles. 4 player had the massive freezing that it did in Brawl as well. You're better off throwing out fully charged smashes and hoping people walk into them than anything else (I connected 4/4 ganondorf up-tilts), and that kinda showed in the way people play (lots of spam, lots of rolling).

Base game seems fine anyway. I would hope that the Wii U version has more tolerable online play, but if my experiences with Mariokart 8 are any indication, it won't. Nintendo will remain 15 years behind everyone else in this regard...

Sounds like its either your opponent or your internet. Speaking from experience most of my matches (75%?) have been basically lagless. I occasionally get a terribly jerky one or a match with horrid input lag, but my online matches have been mostly smooth sailing. To my knowledge it depends that everyone has a nice strong connection and 4-player ones even for me tend to be worse than better.
[/quote]

It's a small sample size, to be sure. But even when I watch Foodies play it's pretty easy for me to perceive the delay. It's pretty terrible for the characters that need more finesse, eg she plays Marth, and using Dancing blades is basically all-or-none; you remember the timing and input it without the benefit of audio/visual feedback. First hits didn't connect? Too bad, you couldn't notice that soon enough, now you're finishing the full sequence. I've been playing Little Mac so I've been more acutely noticing how impossible it is to deal with projectiles, stage hazards, and the like.

EDIT: I did just get my ass handed to me by a jiggs who was using aerials quite efficiently, so either people are good at adapting to this or my connection is just poop for nintendo wifi and little else :\
(10-20-2014, 01:36 PM)Eightball link Wrote: [ -> ]EDIT: I did just get my ass handed to me by a jiggs who was using aerials quite efficiently, so either people are good at adapting to this or my connection is just poop for nintendo wifi and little else :\

Im going to guess poop connection, shit can be really weird sometimes, who is your provider?

I know for example RoseSpirit has an absolutely terrible net connection at Rutgers. Like so bad she can barely video skype, and trying to play anything over the net is just bad.
The online being garbage has more to do with the 3DS' network card more than anything else. For better connections play as close as you can to your router, I had one connection with a guy I played with for like 2 hours and the connection was perfect, with none of the buffering occurring either. You'll get shitty connections and you'll get good connections.
Maybe I should invest in an ethernet adaptor for the wii u...

Sent from my SAMSUNG-SGH-I317 using Tapatalk

(10-20-2014, 03:57 PM)Eightball link Wrote: [ -> ]Maybe I should invest in an ethernet adaptor for the wii u...

Sent from my SAMSUNG-SGH-I317 using Tapatalk
The Wii U's WiFi is a hell of a lot better than the 3DS, but I couldn't imagine it would hurt anything
Large nintendo direct today, teasing a huge amount of content for the Wii U version. Check here: http://www.twitch.tv/nintendo/b/581094561 (skip ahead 30min or so)

Looks like it will be very fully featured. Lots of gamemodes, more co-op, compability with literally every controller, and most notably 8-player modes. First time I've been excited about a launch in some time.
(10-23-2014, 07:17 PM)Eightball link Wrote: [ -> ]Large nintendo direct today, teasing a huge amount of content for the Wii U version. Check here: http://www.twitch.tv/nintendo/b/581094561 (skip ahead 30min or so)

Looks like it will be very fully featured. Lots of gamemodes, more co-op, compability with literally every controller, and most notably 8-player modes. First time I've been excited about a launch in some time.


[Image: Hype_Train_99.jpg]
Reserved my copy today. Really glad to see event modes are back, but all the co-op stuff has me hyped to hell and back. A bummer all my smash friends are a state away from me.  :'(
The Mario Party style mode actually looks kind of fun to play with a group of people. I'm glad the 3DS version didn't really hold back the WiiU version in terms of content other than the roster (if you count the Ice Climbers omission).
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