What would an FPS like counter-strike be without a wide array of weaponry? Iâll try to cover all of the guns in a sentence or two each--what theyâre good for, tricks you should remember when using them, that sort of thing.
Pistols
Cheap, easy to use, and surprisingly adept at holding their own against larger rifles.
Glock-18 - The default Terrorist pistol. High rate of fire and low recoil make it approachable, but it has laughably low damage against armored enemies. A three-round burst function is still available. Go for headshots or try to ambush and put a burst in someoneâs face.
P2000 - The default CT pistol*. Slightly higher damage than the Glock, with a smaller magazine. Still, its magazine and ammo capacity are slightly larger than the...
USP-S - The OTHER default CT pistol. More accurate than the P2000, unless you take the silencer off, which somehow makes it LESS accurate. Use a P2000 if you tend to spray your pistol bullets, use the USP if youâre going for headshots. Equal damage as the P2000.
This is generally regarded as better than the P2000.
P250 - A cheap, powerful, reasonably easy to use pistol. Most importantly, this gun is able to one-hit headshot armored enemies at medium to close range. A fantastic first-round buy in casual, and a good complement to any sniper rifle. $300.
This weapon recently got an ammo nerf, for apparently no reason.
Dual Berettas - Formerly only for Terrorists, now both sides have access to these stylish bullet hoses. Damage is pretty great at close range, but accuracy is so-so. Take advantage of the high volume and spam them wildly--as fast as you can click.
$700, pretty pricey.
$500, still inferior to Tec-9 and Five-SeveN
Desert Eagle - CSâs wonderchild is now a shitty piece of shit. Or at least it was, before a slight buff recently. Massively powerful (1 headshot or 2 bodyshots), but wildly inaccurate. Your recoil will take about a full second to recover after firing. Still, whatâs more satisfying than a 1deag?
$800. $700, now tolerably mediocre
CZ-75 - A somewhat bizarre replacement for the P250 added somewhat recently. Despite only costing
$300, it is a fully-automatic pistol that can dish out quick death while being quite accurate. The most glaring downside is the low reserve ammo--you get 12 in the gun, and a single replacement magazine. 24 bullets! Be ready to grab another pistol off the ground if you buy this first round.
$500 and got nerfed considerably
Tec-9 - Donât be confused by its appearance, it is a semi-automatic pistol. Very powerful but retardedly inaccurate. Click like crazy and hope for a headshot, because it will one-hit armored enemies that way. When we stack a valve server, we like to do large tec-9 rushes where everyone buys one and just saturates a bombsite with bullets. T-only. $500.
THE SKILL CANNON
Five-Seven - My personal favorite pistol, it behaves very much like a more accurate P250 with more ammo. One-hits on headshots at a fairly generous distance. CT-only. $500.
Heavy
Shotguns no longer get their own section, and neither do machine guns. Theyâre together now!
Nova - A discount shotgun thatâs very suitable for ambushes. Note that its damage falloff isnât terrible for a shotgun, there will be times when you get headshot by it at a surprisingly long range. $1200.
XM1014 - The same autoshotgun as the old versions. Regarded by some as a noob cannon, it also has pretty good range and headshotability. $2200.
Sawn-off Shotgun - Terrorist-only shotgun. Cheap and good for ambushing like the Nova, but with higher damage and increased accuracy while jumping. Damage falloff is worse. $1200.
MAG-7 - CT-only shotgun. Cycles fairly quickly, quite powerful, and has a magazine reload. Wish I could tell you more, but there isnât all that much nuance to using shotguns. $1800.
M249 - Negevâs retarded younger brother. Well, it is if you treat it like the negev. Fire this weapon in bursts and donât try to hold down the trigger. It is slightly more accurate but apparently does LESS damage per bullet! Hard to justify the cost of $5200, so this weapon is often ignored.
Use this like an AK. A retarded AK.
Negev - Your goal is always to buy this weapon. Well, when youâre playing with us. Ridiculous 150 bullet capacity and a cycle rate that can shred an entire team if you catch them just right. Great for ambushes, shooting through walls, and can be proficient at long range if you burst. Enjoy! $5700.
SMGs
SMGs are good choices for beginners getting used to movement and shooting, since their recoil is quite mild.
MP7 - The spiritual successor to the old MP5. Modest damage, but very accurate at long ranges. Aim for headshots and youâll do well. $1700.
Mac-10 - Terrorist-only SMG. A box that bullets come out of, it is not particularly powerful or quick. At close range it can definitely shred though. $1050. Talk to Moos about first-round buysâ¦
MP9 - CT-only SMG. Very little recoil and a high fire speed make this the TMPâs spiritual successor, but I donât have as much success with it. Try to keep the bullets on someoneâs face. $1250.
UMP-45 - The highest damage-per-bullet of any SMG, this is a great choice for the poor. Recoil is probably the highest of any SMG though. Stick with bursts or ambush plays. $1200.
P90 - The pro-90, the noob hose, the no-skill. Run around at full speed with this thing and have a blast, its high fire rate and large capacity make it the âmost viableâ of the SMGs. Youâll get headshots without even trying to. But, a $2350 price tag puts it in the cost bracket of some rifles.
Bizon - A new gun to the CSGO series, and kind of a retarded one. A huge 64 bullet magazine would make it great for spraying, but it doesnât cycle as quickly as the P90, is pretty inaccurate, and has poor armor penetration. Still, we like to do rushes with it. $1400.
Recommend you buy one in "Blue Splash" color.
Rifles
Galil - Cheap, reasonably powerful, but generally inferior to the AK47. Fire this weapon in 2-3 bullet bursts. Not all that much else to say. $2000. T-only.
FAMAS - Believe it or not, this is the least accurate rifle. More expensive, with less ammo, and worse armor penetration than the Galil. But, accuracy deteriorates less while on the move, and maybe a forced option if you canât afford an M4. 3-round burst available. $2250, CT-only.
AK-47 - The most iconic CS gun, and one of the most important to master. High damage--high enough to one-hit kill on a headshot at any range. Very high recoil, too. Spraying is tough and requires practice. This gun is ideally used in 2-3 bullet bursts, aimed at the head. $2700. T-only.
M4A4 - The newest iteration of the M4; accurate and reasonably powerful. Fire in 3-6 bullet bursts. My personal favorite. $3100. CT-only.
M4A1-S - A throwback to older CS. In most specs it is identical to the M4A4, though many regard it as more accurate or with less recoil. The major downside is a small magazine and little reserve ammo--you cannot afford to spray, prefire, fire through walls, etc.
$2900. CT-only (replaces the M4A4).
$3100, the low recoil can become a crutch.
SSG 553 - Lovingly known as the âkriegâ, think of it as an AK with a scope. However, it cycles stupidly fast, and it even harder than the AK to control. One-hits on headshot. Best armor penetration of any rifle. $3000. T-only.
AUG - Lowest damage of any rifle, but great armor penetration. May 1-hit HS at point-blank. Pretty intuitive to use, not much else to say about it. $3300.
SSG 08 - Basically the steyr scout. A cheap sniper rifle that does 70-90 on a body shot. You move pretty fast with this guy, and itâs cheap too. Fun to use, but difficult.
$2000. $1700, note that it is fully accurate at the apex of a (non-moving) jump
AWP - The gaystick! One-hits anywhere but the legs. Prohibitively expensive with low kill rewards, weigh the pros and cons before buying it. More on this later. $4750.
SCAR-20 / G3SG1 - Grouping the CT and T autosnipers because they are identical in nearly every way. For mowing down masses of enemies storming into a sniper line. $5000.
Grenades/Gear
Remember, you can carry 3-4 grenades. You can adjust the strength of your throw with left and right click. More on that later.
Flashbang - The tried and true. If it blows up in your field of vision, youâll be blinded for an amount of time dependent on your distance from it. This goes for teammates, too. In casual, you can carry one. In competitive, you can carry two. $200.
High-Explosive Grenade - Pretty much unchanged as well. Use this to spam chokes and corners, or to finish off wounded players that run for cover. Donât try to lob this at snipers⦠$300.
Smoke Grenade - Arguably the most useful grenade. You can smoke off sniper nests, block doorways, promote area denial, lots of stuff. There are many guides on youtube that show tricky spots to throw them on various maps. $300.
Molotov/Incendiary - A grenade that sets a small area on fire, damaging enemies (and  yourself) if they stand in it. Iâm not exactly sure how to use these yet. Throw them on a bomb to stop defusing? Stop people from retaking from a given choke? Idk. $400 for T-molotov, $600 for CT-incendiary.
Decoy Grenade - Makes the sounds of YOUR gun firing, and creates a static radar blip. Also looks like a flashbang. $50.
Zeus Taser - A joke weapon. One-hit kills, with a fantastically short range--like knife range. Sometimes it will do 90+ damage instead, this probably is at the max range of the taser.
$1000. $400