03-16-2015, 09:24 AM
Community Warfare is end game "competitive" content that's geared towards organized play. Â You have a dropship filled with 4 mechs that will drop in the order you select. Â When you die your next mech will drop in 30 seconds. Â When you lose all 4 mechs you are out of the game. Â The main modes are attack and defend, with a new mode "counter attack" that is essentially one long deathmatch. Â This thread is for helping people prepare for participating in CW. Â Also note that you will probably earn a lot less in CW than regular play. Â This is a mode for people who have most of what they want and are looking for more variety and gameplay.
Step 1 Assembling Your Drop Deck
You need 4 mechs that total 240 tons. Â PGI has recently bumped the tonage up to 250 for IS mechs (which is what we have) in a temporary balance measure. Â They said they are working on further balancing IS v. Clan Mechs. Â If you want to play CW seriously you need 4 solid built out mechs that you own. Â Trial mechs won't take you far here. Â Here is a good guide to putting together your dropship:
http://metamechs.com/community-warfare/i...ip-ladder/
I would ignore places where he tells you to own multiple copies of the same mech. Â For almost everyone here that is a waste of cbills. Â Just switch it out with another good variant of that chassis. Â The dropdecks I would personally recommend are the 2 stalkers 2 lights and 3 thunderbolts 1 light.
Step 2 Planning Your Strategy
This is something that is probably a long way off for us, at least until we can regularly field 8+ teams of experienced players with full drop decks. Â Here is a strategy guide to look over:
http://metamechs.com/community-warfare/c...egy-guide/
We should also discuss our own strategies here once you get a feel for the game. Â Remember that CW plays a lot differently than regular queue. Â A lot of times well organized deathballs are actually a good thing and attackers play to objectives not kills. Â This means they can be down 30 mechs and still roll over you for the win.
CW Roster
If you have a full drop deck and are interested in working on BRBZ CW play let me know and I will add your name to the list. Â Don't add your name if you aren't ready for CW, you will still be able to play CW with us, but I want to know who is ready for CW.
Surf314
Matter11
Step 1 Assembling Your Drop Deck
You need 4 mechs that total 240 tons. Â PGI has recently bumped the tonage up to 250 for IS mechs (which is what we have) in a temporary balance measure. Â They said they are working on further balancing IS v. Clan Mechs. Â If you want to play CW seriously you need 4 solid built out mechs that you own. Â Trial mechs won't take you far here. Â Here is a good guide to putting together your dropship:
http://metamechs.com/community-warfare/i...ip-ladder/
I would ignore places where he tells you to own multiple copies of the same mech. Â For almost everyone here that is a waste of cbills. Â Just switch it out with another good variant of that chassis. Â The dropdecks I would personally recommend are the 2 stalkers 2 lights and 3 thunderbolts 1 light.
Step 2 Planning Your Strategy
This is something that is probably a long way off for us, at least until we can regularly field 8+ teams of experienced players with full drop decks. Â Here is a strategy guide to look over:
http://metamechs.com/community-warfare/c...egy-guide/
We should also discuss our own strategies here once you get a feel for the game. Â Remember that CW plays a lot differently than regular queue. Â A lot of times well organized deathballs are actually a good thing and attackers play to objectives not kills. Â This means they can be down 30 mechs and still roll over you for the win.
CW Roster
If you have a full drop deck and are interested in working on BRBZ CW play let me know and I will add your name to the list. Â Don't add your name if you aren't ready for CW, you will still be able to play CW with us, but I want to know who is ready for CW.
Surf314
Matter11