10-27-2008, 07:52 PM
For this week, Id like everyone to take a look at the list following the maps for this weekend and give some thoughts as to how you would like the rotation to change. I'd like to do a major shake-up to keep things fresh for everyone.
Password: littlecart
cp_heatsink_v3beta
cp_dryer_b3
ctf_battle_docks
pl_cashworks
I'm lazy and don't feel like re-organizing this list, but its everything on the server except for the 4 maps for this week. Take a look over it and post your thoughts on anything that should be removed or added to rotation.
PENDING:Â Â (fs) the_hunted_beta1.bsp
PENDING:Â Â (fs) tc_spectre_b2b.bsp
PENDING:Â Â (fs) tc_meridian_b2.bsp
PENDING:Â Â (fs) tc_hydro.bsp
PENDING:Â Â (fs) tc_atlantic_v1.bsp
PENDING:Â Â (fs) protectthefiles3p1.bsp
PENDING:Â Â (fs) pl_tug_o_war_b2.bsp
PENDING:Â Â (fs) pl_strider_b9.bsp
PENDING:Â Â (fs) pl_payback_beta.bsp
PENDING:Â Â (fs) pl_mining_b5.bsp
PENDING:Â Â (fs) pl_hoodoo_b1a.bsp
PENDING:Â Â (fs) pl_haywood_beta4.bsp
PENDING:Â Â (fs) pl_goldrush.bsp
PENDING:Â Â (fs) pl_dustbowl_b4.bsp
PENDING:Â Â (fs) pl_donut_b1.bsp
PENDING:Â Â (fs) pl_dbheights.bsp
PENDING:Â Â (fs) pl_cranetop_b3.bsp
PENDING:Â Â (fs) pl_cliffside_v1.bsp
PENDING:Â Â (fs) pl_cliffhanger_v2.bsp
PENDING:Â Â (fs) pl_cave_stage1_b2.bsp
PENDING:Â Â (fs) pl_badwater.bsp
PENDING:Â Â (fs) ktf_innercity_v2.bsp
PENDING:Â Â (fs) ktf_chemistry_v1.bsp
PENDING:Â Â (fs) ktf_blockfort.bsp
PENDING:Â Â (fs) falling_cp.bsp
PENDING:Â Â (fs) es_cave7.bsp
PENDING:Â Â (fs) duel_duel1.bsp
PENDING:Â Â (fs) dom_complex_b4c.bsp
PENDING:Â Â (fs) dom_canalzone.bsp
PENDING:Â Â (fs) ctf_well2.bsp
PENDING:Â Â (fs) ctf_well.bsp
PENDING:Â Â (fs) ctf_waterworks.bsp
PENDING:Â Â (fs) ctf_turndown_b1.bsp
PENDING:Â Â (fs) ctf_turbine.bsp
PENDING:Â Â (fs) ctf_torch_b1.bsp
PENDING:Â Â (fs) ctf_system_b1.bsp
PENDING:Â Â (fs) ctf_switch.bsp
PENDING:Â Â (fs) ctf_stronghold_b5.bsp
PENDING:Â Â (fs) ctf_stowaway_b5c.bsp
PENDING:Â Â (fs) ctf_spacebase_b1a.bsp
PENDING:Â Â (fs) ctf_scorpion_v4.bsp
PENDING:Â Â (fs) ctf_rf_checkmate_b3.bsp
PENDING:Â Â (fs) ctf_research_pre_c.bsp
PENDING:Â Â (fs) ctf_ouch_final.bsp
PENDING:Â Â (fs) ctf_omega_redux.bsp
PENDING:Â Â (fs) ctf_npire_v3.bsp
PENDING:Â Â (fs) ctf_moonwalk_v2.bsp
PENDING:Â Â (fs) ctf_moonchies_b2.bsp
PENDING:Â Â (fs) ctf_mach4.bsp
PENDING:Â Â (fs) ctf_launchzone.bsp
PENDING:Â Â (fs) ctf_impact2.bsp
PENDING:Â Â (fs) ctf_geothermal_b2.bsp
PENDING:Â Â (fs) ctf_frieghtfactorys_b3.bsp
PENDING:Â Â (fs) ctf_freezers_v2.bsp
PENDING:Â Â (fs) ctf_fishy_b4.bsp
PENDING:Â Â (fs) ctf_face.bsp
PENDING:Â Â (fs) ctf_excavation_beta.bsp
PENDING:Â Â (fs) ctf_escherhaus.bsp
PENDING:Â Â (fs) ctf_epicenter2_b2.bsp
PENDING:Â Â (fs) ctf_crossover_b3.bsp
PENDING:Â Â (fs) ctf_crossing_b2.bsp
PENDING:Â Â (fs) ctf_convoy_v2.bsp
PENDING:Â Â (fs) ctf_chaos.bsp
PENDING:Â Â (fs) ctf_cancer_beta5.bsp
PENDING:Â Â (fs) ctf_breach_a1.bsp
PENDING:Â Â (fs) ctf_bankjob_b2.bsp
PENDING:Â Â (fs) ctf_badlands_classic_b3e.bsp
PENDING:Â Â (fs) ctf_backwards_b1.bsp
PENDING:Â Â (fs) ctf_aerospace_a10.bsp
PENDING:Â Â (fs) ctf_GoodSpeed_a1.bsp
PENDING:Â Â (fs) ctf_CanyonGiant_V1.bsp
PENDING:Â Â (fs) ctf_2fort.bsp
PENDING:Â Â (fs) ctf_2docks.bsp
PENDING:Â Â (fs) ctf_0fear.bsp
PENDING:Â Â (fs) cp_yahlab_v2.bsp
PENDING:Â Â (fs) cp_well.bsp
PENDING:Â Â (fs) cp_warpath2.bsp
PENDING:Â Â (fs) cp_warpath.bsp
PENDING:Â Â (fs) cp_tunnel_v2.bsp
PENDING:Â Â (fs) cp_tower.bsp
PENDING:Â Â (fs) cp_temple_beta1.bsp
PENDING:Â Â (fs) cp_studio_rc4.bsp
PENDING:Â Â (fs) cp_steel.bsp
PENDING:Â Â (fs) cp_starship_b3.bsp
PENDING:Â Â (fs) cp_stag.bsp
PENDING:Â Â (fs) cp_spyhard_RC1.bsp
PENDING:Â Â (fs) cp_shabbytown_beta2.bsp
PENDING:Â Â (fs) cp_secret_base.bsp
PENDING:Â Â (fs) cp_science2.bsp
PENDING:Â Â (fs) cp_roswell.bsp
PENDING:Â Â (fs) cp_raiden.bsp
PENDING:Â Â (fs) cp_overflow_2.bsp
PENDING:Â Â (fs) cp_orange_z_b2.bsp
PENDING:Â Â (fs) cp_orange_x4.bsp
PENDING:Â Â (fs) cp_orange_cross2_v2.bsp
PENDING:Â Â (fs) cp_oilfield.bsp
PENDING:Â Â (fs) cp_observatory_b1.bsp
PENDING:Â Â (fs) cp_nuke.bsp
PENDING:Â Â (fs) cp_monkey_b3.bsp
PENDING:Â Â (fs) cp_labor.bsp
PENDING:Â Â (fs) cp_junction_v2.bsp
PENDING:Â Â (fs) cp_industrial_b1.bsp
PENDING:Â Â (fs) cp_hotelhell.bsp
PENDING:Â Â (fs) cp_harbor.bsp
PENDING:Â Â (fs) cp_gravelpit.bsp
PENDING:Â Â (fs) cp_granary.bsp
PENDING:Â Â (fs) cp_ghost_town_v1.bsp
PENDING:Â Â (fs) cp_freight_b3.bsp
PENDING:Â Â (fs) cp_freezone_b2.bsp
PENDING:Â Â (fs) cp_fragrun.bsp
PENDING:Â Â (fs) cp_fastlane.bsp
PENDING:Â Â (fs) cp_fallout.bsp
PENDING:Â Â (fs) cp_dustbowl.bsp
PENDING:Â Â (fs) cp_desertfortress.bsp
PENDING:Â Â (fs) cp_cz2_beta1.bsp
PENDING:Â Â (fs) cp_cube_b15.bsp
PENDING:Â Â (fs) cp_cowpath_b3.bsp
PENDING:Â Â (fs) cp_corporation_b3.bsp
PENDING:Â Â (fs) cp_castle4.bsp
PENDING:Â Â (fs) cp_carpo_b2.bsp
PENDING:Â Â (fs) cp_busytown.bsp
PENDING:Â Â (fs) cp_broma.bsp
PENDING:Â Â (fs) cp_boulder_v2.bsp
PENDING:Â Â (fs) cp_bloodstained.bsp
PENDING:Â Â (fs) cp_bessjump.bsp
PENDING:Â Â (fs) cp_beamvalley.bsp
PENDING:Â Â (fs) cp_badlands.bsp
PENDING:Â Â (fs) cp_avante_b1.bsp
PENDING:Â Â (fs) cp_arnold_b3.bsp
PENDING:Â Â (fs) cp_arena_trains_b2.bsp
PENDING:Â Â (fs) cp_aqua.bsp
PENDING:Â Â (fs) cp_2tower.bsp
PENDING:Â Â (fs) avanti_b1.bsp
PENDING:Â Â (fs) arena_wildwest_b1.bsp
PENDING:Â Â (fs) arena_well.bsp
PENDING:Â Â (fs) arena_watchtower_b3.bsp
PENDING:Â Â (fs) arena_starship_v1.bsp
PENDING:Â Â (fs) arena_ravine.bsp
PENDING:Â Â (fs) arena_phobos_base1.bsp
PENDING:Â Â (fs) arena_mach2.bsp
PENDING:Â Â (fs) arena_lumberyard.bsp
PENDING:Â Â (fs) arena_granary.bsp
PENDING:Â Â (fs) arena_goldtooth.bsp
PENDING:Â Â (fs) arena_badlands.bsp
PENDING:Â Â (fs) air_gladiator_beta2.bsp
Scotty pls dtoid it later <3
Password: littlecart
cp_heatsink_v3beta
cp_dryer_b3
ctf_battle_docks
pl_cashworks
I'm lazy and don't feel like re-organizing this list, but its everything on the server except for the 4 maps for this week. Take a look over it and post your thoughts on anything that should be removed or added to rotation.
PENDING:Â Â (fs) the_hunted_beta1.bsp
PENDING:Â Â (fs) tc_spectre_b2b.bsp
PENDING:Â Â (fs) tc_meridian_b2.bsp
PENDING:Â Â (fs) tc_hydro.bsp
PENDING:Â Â (fs) tc_atlantic_v1.bsp
PENDING:Â Â (fs) protectthefiles3p1.bsp
PENDING:Â Â (fs) pl_tug_o_war_b2.bsp
PENDING:Â Â (fs) pl_strider_b9.bsp
PENDING:Â Â (fs) pl_payback_beta.bsp
PENDING:Â Â (fs) pl_mining_b5.bsp
PENDING:Â Â (fs) pl_hoodoo_b1a.bsp
PENDING:Â Â (fs) pl_haywood_beta4.bsp
PENDING:Â Â (fs) pl_goldrush.bsp
PENDING:Â Â (fs) pl_dustbowl_b4.bsp
PENDING:Â Â (fs) pl_donut_b1.bsp
PENDING:Â Â (fs) pl_dbheights.bsp
PENDING:Â Â (fs) pl_cranetop_b3.bsp
PENDING:Â Â (fs) pl_cliffside_v1.bsp
PENDING:Â Â (fs) pl_cliffhanger_v2.bsp
PENDING:Â Â (fs) pl_cave_stage1_b2.bsp
PENDING:Â Â (fs) pl_badwater.bsp
PENDING:Â Â (fs) ktf_innercity_v2.bsp
PENDING:Â Â (fs) ktf_chemistry_v1.bsp
PENDING:Â Â (fs) ktf_blockfort.bsp
PENDING:Â Â (fs) falling_cp.bsp
PENDING:Â Â (fs) es_cave7.bsp
PENDING:Â Â (fs) duel_duel1.bsp
PENDING:Â Â (fs) dom_complex_b4c.bsp
PENDING:Â Â (fs) dom_canalzone.bsp
PENDING:Â Â (fs) ctf_well2.bsp
PENDING:Â Â (fs) ctf_well.bsp
PENDING:Â Â (fs) ctf_waterworks.bsp
PENDING:Â Â (fs) ctf_turndown_b1.bsp
PENDING:Â Â (fs) ctf_turbine.bsp
PENDING:Â Â (fs) ctf_torch_b1.bsp
PENDING:Â Â (fs) ctf_system_b1.bsp
PENDING:Â Â (fs) ctf_switch.bsp
PENDING:Â Â (fs) ctf_stronghold_b5.bsp
PENDING:Â Â (fs) ctf_stowaway_b5c.bsp
PENDING:Â Â (fs) ctf_spacebase_b1a.bsp
PENDING:Â Â (fs) ctf_scorpion_v4.bsp
PENDING:Â Â (fs) ctf_rf_checkmate_b3.bsp
PENDING:Â Â (fs) ctf_research_pre_c.bsp
PENDING:Â Â (fs) ctf_ouch_final.bsp
PENDING:Â Â (fs) ctf_omega_redux.bsp
PENDING:Â Â (fs) ctf_npire_v3.bsp
PENDING:Â Â (fs) ctf_moonwalk_v2.bsp
PENDING:Â Â (fs) ctf_moonchies_b2.bsp
PENDING:Â Â (fs) ctf_mach4.bsp
PENDING:Â Â (fs) ctf_launchzone.bsp
PENDING:Â Â (fs) ctf_impact2.bsp
PENDING:Â Â (fs) ctf_geothermal_b2.bsp
PENDING:Â Â (fs) ctf_frieghtfactorys_b3.bsp
PENDING:Â Â (fs) ctf_freezers_v2.bsp
PENDING:Â Â (fs) ctf_fishy_b4.bsp
PENDING:Â Â (fs) ctf_face.bsp
PENDING:Â Â (fs) ctf_excavation_beta.bsp
PENDING:Â Â (fs) ctf_escherhaus.bsp
PENDING:Â Â (fs) ctf_epicenter2_b2.bsp
PENDING:Â Â (fs) ctf_crossover_b3.bsp
PENDING:Â Â (fs) ctf_crossing_b2.bsp
PENDING:Â Â (fs) ctf_convoy_v2.bsp
PENDING:Â Â (fs) ctf_chaos.bsp
PENDING:Â Â (fs) ctf_cancer_beta5.bsp
PENDING:Â Â (fs) ctf_breach_a1.bsp
PENDING:Â Â (fs) ctf_bankjob_b2.bsp
PENDING:Â Â (fs) ctf_badlands_classic_b3e.bsp
PENDING:Â Â (fs) ctf_backwards_b1.bsp
PENDING:Â Â (fs) ctf_aerospace_a10.bsp
PENDING:Â Â (fs) ctf_GoodSpeed_a1.bsp
PENDING:Â Â (fs) ctf_CanyonGiant_V1.bsp
PENDING:Â Â (fs) ctf_2fort.bsp
PENDING:Â Â (fs) ctf_2docks.bsp
PENDING:Â Â (fs) ctf_0fear.bsp
PENDING:Â Â (fs) cp_yahlab_v2.bsp
PENDING:Â Â (fs) cp_well.bsp
PENDING:Â Â (fs) cp_warpath2.bsp
PENDING:Â Â (fs) cp_warpath.bsp
PENDING:Â Â (fs) cp_tunnel_v2.bsp
PENDING:Â Â (fs) cp_tower.bsp
PENDING:Â Â (fs) cp_temple_beta1.bsp
PENDING:Â Â (fs) cp_studio_rc4.bsp
PENDING:Â Â (fs) cp_steel.bsp
PENDING:Â Â (fs) cp_starship_b3.bsp
PENDING:Â Â (fs) cp_stag.bsp
PENDING:Â Â (fs) cp_spyhard_RC1.bsp
PENDING:Â Â (fs) cp_shabbytown_beta2.bsp
PENDING:Â Â (fs) cp_secret_base.bsp
PENDING:Â Â (fs) cp_science2.bsp
PENDING:Â Â (fs) cp_roswell.bsp
PENDING:Â Â (fs) cp_raiden.bsp
PENDING:Â Â (fs) cp_overflow_2.bsp
PENDING:Â Â (fs) cp_orange_z_b2.bsp
PENDING:Â Â (fs) cp_orange_x4.bsp
PENDING:Â Â (fs) cp_orange_cross2_v2.bsp
PENDING:Â Â (fs) cp_oilfield.bsp
PENDING:Â Â (fs) cp_observatory_b1.bsp
PENDING:Â Â (fs) cp_nuke.bsp
PENDING:Â Â (fs) cp_monkey_b3.bsp
PENDING:Â Â (fs) cp_labor.bsp
PENDING:Â Â (fs) cp_junction_v2.bsp
PENDING:Â Â (fs) cp_industrial_b1.bsp
PENDING:Â Â (fs) cp_hotelhell.bsp
PENDING:Â Â (fs) cp_harbor.bsp
PENDING:Â Â (fs) cp_gravelpit.bsp
PENDING:Â Â (fs) cp_granary.bsp
PENDING:Â Â (fs) cp_ghost_town_v1.bsp
PENDING:Â Â (fs) cp_freight_b3.bsp
PENDING:Â Â (fs) cp_freezone_b2.bsp
PENDING:Â Â (fs) cp_fragrun.bsp
PENDING:Â Â (fs) cp_fastlane.bsp
PENDING:Â Â (fs) cp_fallout.bsp
PENDING:Â Â (fs) cp_dustbowl.bsp
PENDING:Â Â (fs) cp_desertfortress.bsp
PENDING:Â Â (fs) cp_cz2_beta1.bsp
PENDING:Â Â (fs) cp_cube_b15.bsp
PENDING:Â Â (fs) cp_cowpath_b3.bsp
PENDING:Â Â (fs) cp_corporation_b3.bsp
PENDING:Â Â (fs) cp_castle4.bsp
PENDING:Â Â (fs) cp_carpo_b2.bsp
PENDING:Â Â (fs) cp_busytown.bsp
PENDING:Â Â (fs) cp_broma.bsp
PENDING:Â Â (fs) cp_boulder_v2.bsp
PENDING:Â Â (fs) cp_bloodstained.bsp
PENDING:Â Â (fs) cp_bessjump.bsp
PENDING:Â Â (fs) cp_beamvalley.bsp
PENDING:Â Â (fs) cp_badlands.bsp
PENDING:Â Â (fs) cp_avante_b1.bsp
PENDING:Â Â (fs) cp_arnold_b3.bsp
PENDING:Â Â (fs) cp_arena_trains_b2.bsp
PENDING:Â Â (fs) cp_aqua.bsp
PENDING:Â Â (fs) cp_2tower.bsp
PENDING:Â Â (fs) avanti_b1.bsp
PENDING:Â Â (fs) arena_wildwest_b1.bsp
PENDING:Â Â (fs) arena_well.bsp
PENDING:Â Â (fs) arena_watchtower_b3.bsp
PENDING:Â Â (fs) arena_starship_v1.bsp
PENDING:Â Â (fs) arena_ravine.bsp
PENDING:Â Â (fs) arena_phobos_base1.bsp
PENDING:Â Â (fs) arena_mach2.bsp
PENDING:Â Â (fs) arena_lumberyard.bsp
PENDING:Â Â (fs) arena_granary.bsp
PENDING:Â Â (fs) arena_goldtooth.bsp
PENDING:Â Â (fs) arena_badlands.bsp
PENDING:Â Â (fs) air_gladiator_beta2.bsp
Scotty pls dtoid it later <3