Be Right Back, Uninstalling

Full Version: TF Tuesdays - 10/28/08
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For this week, Id like everyone to take a look at the list following the maps for this weekend and give some thoughts as to how you would like the rotation to change. I'd like to do a major shake-up to keep things fresh for everyone.

Password: littlecart

cp_heatsink_v3beta
cp_dryer_b3
ctf_battle_docks
pl_cashworks


I'm lazy and don't feel like re-organizing this list, but its everything on the server except for the 4 maps for this week. Take a look over it and post your thoughts on anything that should be removed or added to rotation.

PENDING:   (fs) the_hunted_beta1.bsp
PENDING:   (fs) tc_spectre_b2b.bsp
PENDING:   (fs) tc_meridian_b2.bsp
PENDING:   (fs) tc_hydro.bsp
PENDING:   (fs) tc_atlantic_v1.bsp
PENDING:   (fs) protectthefiles3p1.bsp
PENDING:   (fs) pl_tug_o_war_b2.bsp
PENDING:   (fs) pl_strider_b9.bsp
PENDING:   (fs) pl_payback_beta.bsp
PENDING:   (fs) pl_mining_b5.bsp
PENDING:   (fs) pl_hoodoo_b1a.bsp
PENDING:   (fs) pl_haywood_beta4.bsp
PENDING:   (fs) pl_goldrush.bsp
PENDING:   (fs) pl_dustbowl_b4.bsp
PENDING:   (fs) pl_donut_b1.bsp
PENDING:   (fs) pl_dbheights.bsp
PENDING:   (fs) pl_cranetop_b3.bsp
PENDING:   (fs) pl_cliffside_v1.bsp
PENDING:   (fs) pl_cliffhanger_v2.bsp
PENDING:   (fs) pl_cave_stage1_b2.bsp
PENDING:   (fs) pl_badwater.bsp
PENDING:   (fs) ktf_innercity_v2.bsp
PENDING:   (fs) ktf_chemistry_v1.bsp
PENDING:   (fs) ktf_blockfort.bsp
PENDING:   (fs) falling_cp.bsp
PENDING:   (fs) es_cave7.bsp
PENDING:   (fs) duel_duel1.bsp
PENDING:   (fs) dom_complex_b4c.bsp
PENDING:   (fs) dom_canalzone.bsp
PENDING:   (fs) ctf_well2.bsp
PENDING:   (fs) ctf_well.bsp
PENDING:   (fs) ctf_waterworks.bsp
PENDING:   (fs) ctf_turndown_b1.bsp
PENDING:   (fs) ctf_turbine.bsp
PENDING:   (fs) ctf_torch_b1.bsp
PENDING:   (fs) ctf_system_b1.bsp
PENDING:   (fs) ctf_switch.bsp
PENDING:   (fs) ctf_stronghold_b5.bsp
PENDING:   (fs) ctf_stowaway_b5c.bsp
PENDING:   (fs) ctf_spacebase_b1a.bsp
PENDING:   (fs) ctf_scorpion_v4.bsp
PENDING:   (fs) ctf_rf_checkmate_b3.bsp
PENDING:   (fs) ctf_research_pre_c.bsp
PENDING:   (fs) ctf_ouch_final.bsp
PENDING:   (fs) ctf_omega_redux.bsp
PENDING:   (fs) ctf_npire_v3.bsp
PENDING:   (fs) ctf_moonwalk_v2.bsp
PENDING:   (fs) ctf_moonchies_b2.bsp
PENDING:   (fs) ctf_mach4.bsp
PENDING:   (fs) ctf_launchzone.bsp
PENDING:   (fs) ctf_impact2.bsp
PENDING:   (fs) ctf_geothermal_b2.bsp
PENDING:   (fs) ctf_frieghtfactorys_b3.bsp
PENDING:   (fs) ctf_freezers_v2.bsp
PENDING:   (fs) ctf_fishy_b4.bsp
PENDING:   (fs) ctf_face.bsp
PENDING:   (fs) ctf_excavation_beta.bsp
PENDING:   (fs) ctf_escherhaus.bsp
PENDING:   (fs) ctf_epicenter2_b2.bsp
PENDING:   (fs) ctf_crossover_b3.bsp
PENDING:   (fs) ctf_crossing_b2.bsp
PENDING:   (fs) ctf_convoy_v2.bsp
PENDING:   (fs) ctf_chaos.bsp
PENDING:   (fs) ctf_cancer_beta5.bsp
PENDING:   (fs) ctf_breach_a1.bsp
PENDING:   (fs) ctf_bankjob_b2.bsp
PENDING:   (fs) ctf_badlands_classic_b3e.bsp
PENDING:   (fs) ctf_backwards_b1.bsp
PENDING:   (fs) ctf_aerospace_a10.bsp
PENDING:   (fs) ctf_GoodSpeed_a1.bsp
PENDING:   (fs) ctf_CanyonGiant_V1.bsp
PENDING:   (fs) ctf_2fort.bsp
PENDING:   (fs) ctf_2docks.bsp
PENDING:   (fs) ctf_0fear.bsp
PENDING:   (fs) cp_yahlab_v2.bsp
PENDING:   (fs) cp_well.bsp
PENDING:   (fs) cp_warpath2.bsp
PENDING:   (fs) cp_warpath.bsp
PENDING:   (fs) cp_tunnel_v2.bsp
PENDING:   (fs) cp_tower.bsp
PENDING:   (fs) cp_temple_beta1.bsp
PENDING:   (fs) cp_studio_rc4.bsp
PENDING:   (fs) cp_steel.bsp
PENDING:   (fs) cp_starship_b3.bsp
PENDING:   (fs) cp_stag.bsp
PENDING:   (fs) cp_spyhard_RC1.bsp
PENDING:   (fs) cp_shabbytown_beta2.bsp
PENDING:   (fs) cp_secret_base.bsp
PENDING:   (fs) cp_science2.bsp
PENDING:   (fs) cp_roswell.bsp
PENDING:   (fs) cp_raiden.bsp
PENDING:   (fs) cp_overflow_2.bsp
PENDING:   (fs) cp_orange_z_b2.bsp
PENDING:   (fs) cp_orange_x4.bsp
PENDING:   (fs) cp_orange_cross2_v2.bsp
PENDING:   (fs) cp_oilfield.bsp
PENDING:   (fs) cp_observatory_b1.bsp
PENDING:   (fs) cp_nuke.bsp
PENDING:   (fs) cp_monkey_b3.bsp
PENDING:   (fs) cp_labor.bsp
PENDING:   (fs) cp_junction_v2.bsp
PENDING:   (fs) cp_industrial_b1.bsp
PENDING:   (fs) cp_hotelhell.bsp
PENDING:   (fs) cp_harbor.bsp
PENDING:   (fs) cp_gravelpit.bsp
PENDING:   (fs) cp_granary.bsp
PENDING:   (fs) cp_ghost_town_v1.bsp
PENDING:   (fs) cp_freight_b3.bsp
PENDING:   (fs) cp_freezone_b2.bsp
PENDING:   (fs) cp_fragrun.bsp
PENDING:   (fs) cp_fastlane.bsp
PENDING:   (fs) cp_fallout.bsp
PENDING:   (fs) cp_dustbowl.bsp
PENDING:   (fs) cp_desertfortress.bsp
PENDING:   (fs) cp_cz2_beta1.bsp
PENDING:   (fs) cp_cube_b15.bsp
PENDING:   (fs) cp_cowpath_b3.bsp
PENDING:   (fs) cp_corporation_b3.bsp
PENDING:   (fs) cp_castle4.bsp
PENDING:   (fs) cp_carpo_b2.bsp
PENDING:   (fs) cp_busytown.bsp
PENDING:   (fs) cp_broma.bsp
PENDING:   (fs) cp_boulder_v2.bsp
PENDING:   (fs) cp_bloodstained.bsp
PENDING:   (fs) cp_bessjump.bsp
PENDING:   (fs) cp_beamvalley.bsp
PENDING:   (fs) cp_badlands.bsp
PENDING:   (fs) cp_avante_b1.bsp
PENDING:   (fs) cp_arnold_b3.bsp
PENDING:   (fs) cp_arena_trains_b2.bsp
PENDING:   (fs) cp_aqua.bsp
PENDING:   (fs) cp_2tower.bsp
PENDING:   (fs) avanti_b1.bsp
PENDING:   (fs) arena_wildwest_b1.bsp
PENDING:   (fs) arena_well.bsp
PENDING:   (fs) arena_watchtower_b3.bsp
PENDING:   (fs) arena_starship_v1.bsp
PENDING:   (fs) arena_ravine.bsp
PENDING:   (fs) arena_phobos_base1.bsp
PENDING:   (fs) arena_mach2.bsp
PENDING:   (fs) arena_lumberyard.bsp
PENDING:   (fs) arena_granary.bsp
PENDING:   (fs) arena_goldtooth.bsp
PENDING:   (fs) arena_badlands.bsp
PENDING:   (fs) air_gladiator_beta2.bsp


Scotty pls dtoid it later <3
needs moar avanti_b1
(10-27-2008, 07:54 PM)Geoff link Wrote: [ -> ]needs moar avanti_b1

crashes the server Sad

I have not cleaned up that list...at all, and I need to remove maps that didn't work or weren't optimized
Now that ghoff balanced it, can PL Awesome join the RTvables? Also, Dbhieghts and Stag are both rotation worthy IMH.
Hey Caff, http://www.fpsbanana.com/maps/70040 for tomorrow maybe? Please? Big Grin
(10-27-2008, 07:58 PM)CaffeinePowered link Wrote: [ -> ][quote author=Geoff link=topic=1658.msg46247#msg46247 date=1225155282]
needs moar avanti_b1

crashes the server Sad

I have not cleaned up that list...at all, and I need to remove maps that didn't work or weren't optimized
[/quote]

D:

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

avanti is the best map ever ;-;

(10-27-2008, 08:29 PM)ZargonX link Wrote: [ -> ]Hey Caff, http://www.fpsbanana.com/maps/70040 for tomorrow maybe? Please? Big Grin

Friday
Here's my list of maps we can remove.  Also plz remove CTF_Well and put back Geothermal.

PENDING:   (fs) the_hunted_beta1.bsp
PENDING:   (fs) tc_spectre_b2b.bsp
PENDING:   (fs) tc_atlantic_v1.bsp
PENDING:   (fs) protectthefiles3p1.bsp
PENDING:   (fs) pl_tug_o_war_b2.bsp
PENDING:   (fs) pl_strider_b9.bsp
PENDING:   (fs) pl_payback_beta.bsp
PENDING:   (fs) pl_mining_b5.bsp
PENDING:   (fs) pl_hoodoo_b1a.bsp
PENDING:   (fs) pl_haywood_beta4.bsp
PENDING:   (fs) pl_dustbowl_b4.bsp
PENDING:   (fs) pl_donut_b1.bsp
PENDING:   (fs) pl_dbheights.bsp
PENDING:   (fs) pl_cranetop_b3.bsp
PENDING:   (fs) pl_cliffside_v1.bsp
PENDING:   (fs) pl_cliffhanger_v2.bsp
PENDING:   (fs) pl_cave_stage1_b2.bsp
PENDING:   (fs) ktf_innercity_v2.bsp
PENDING:   (fs) ktf_chemistry_v1.bsp
PENDING:   (fs) falling_cp.bsp
PENDING:   (fs) es_cave7.bsp
PENDING:   (fs) ctf_well.bsp
PENDING:   (fs) ctf_waterworks.bsp
PENDING:   (fs) ctf_turndown_b1.bsp
PENDING:   (fs) ctf_torch_b1.bsp
PENDING:   (fs) ctf_system_b1.bsp
PENDING:   (fs) ctf_switch.bsp
PENDING:   (fs) ctf_stronghold_b5.bsp
PENDING:   (fs) ctf_stowaway_b5c.bsp
PENDING:   (fs) ctf_spacebase_b1a.bsp
PENDING:   (fs) ctf_scorpion_v4.bsp
PENDING:   (fs) ctf_rf_checkmate_b3.bsp
PENDING:   (fs) ctf_research_pre_c.bsp
PENDING:   (fs) ctf_ouch_final.bsp
PENDING:   (fs) ctf_omega_redux.bsp
PENDING:   (fs) ctf_npire_v3.bsp
PENDING:   (fs) ctf_moonchies_b2.bsp
PENDING:   (fs) ctf_launchzone.bsp
PENDING:   (fs) ctf_frieghtfactorys_b3.bsp
PENDING:   (fs) ctf_freezers_v2.bsp
PENDING:   (fs) ctf_fishy_b4.bsp
PENDING:   (fs) ctf_face.bsp
PENDING:   (fs) ctf_excavation_beta.bsp
PENDING:   (fs) ctf_escherhaus.bsp
PENDING:   (fs) ctf_crossover_b3.bsp
PENDING:   (fs) ctf_crossing_b2.bsp
PENDING:   (fs) ctf_convoy_v2.bsp
PENDING:   (fs) ctf_cancer_beta5.bsp
PENDING:   (fs) ctf_breach_a1.bsp
PENDING:   (fs) ctf_bankjob_b2.bsp
PENDING:   (fs) ctf_badlands_classic_b3e.bsp
PENDING:   (fs) ctf_backwards_b1.bsp
PENDING:   (fs) ctf_aerospace_a10.bsp
PENDING:   (fs) ctf_GoodSpeed_a1.bsp
PENDING:   (fs) ctf_CanyonGiant_V1.bsp
PENDING:   (fs) ctf_0fear.bsp
PENDING:   (fs) cp_yahlab_v2.bsp
PENDING:   (fs) cp_warpath.bsp
PENDING:   (fs) cp_tunnel_v2.bsp
PENDING:   (fs) cp_tower.bsp
PENDING:   (fs) cp_temple_beta1.bsp
PENDING:   (fs) cp_studio_rc4.bsp
PENDING:   (fs) cp_starship_b3.bsp
PENDING:   (fs) cp_spyhard_RC1.bsp
PENDING:   (fs) cp_shabbytown_beta2.bsp
PENDING:   (fs) cp_secret_base.bsp
PENDING:   (fs) cp_raiden.bsp
PENDING:   (fs) cp_overflow_2.bsp
PENDING:   (fs) cp_orange_z_b2.bsp
PENDING:   (fs) cp_orange_x4.bsp
PENDING:   (fs) cp_orange_cross2_v2.bsp
PENDING:   (fs) cp_oilfield.bsp
PENDING:   (fs) cp_observatory_b1.bsp
PENDING:   (fs) cp_nuke.bsp
PENDING:   (fs) cp_monkey_b3.bsp
PENDING:   (fs) cp_labor.bsp
PENDING:   (fs) cp_junction_v2.bsp
PENDING:   (fs) cp_industrial_b1.bsp
PENDING:   (fs) cp_hotelhell.bsp
PENDING:   (fs) cp_harbor.bsp
PENDING:   (fs) cp_ghost_town_v1.bsp
PENDING:   (fs) cp_freight_b3.bsp     (NEEDS TO BE UPDATED TO FINAL RELEASE)
PENDING:   (fs) cp_freezone_b2.bsp
PENDING:   (fs) cp_fragrun.bsp
PENDING:   (fs) cp_cz2_beta1.bsp
PENDING:   (fs) cp_cowpath_b3.bsp
PENDING:   (fs) cp_corporation_b3.bsp
PENDING:   (fs) cp_carpo_b2.bsp
PENDING:   (fs) cp_busytown.bsp
PENDING:   (fs) cp_broma.bsp
PENDING:   (fs) cp_boulder_v2.bsp
PENDING:   (fs) cp_bloodstained.bsp
PENDING:   (fs) cp_bessjump.bsp
PENDING:   (fs) cp_beamvalley.bsp
PENDING:   (fs) cp_avante_b1.bsp
PENDING:   (fs) cp_arnold_b3.bsp
PENDING:   (fs) cp_arena_trains_b2.bsp
PENDING:   (fs) cp_2tower.bsp
PENDING:   (fs) avanti_b1.bsp
PENDING:   (fs) arena_wildwest_b1.bsp
PENDING:   (fs) arena_phobos_base1.bsp
PENDING:   (fs) air_gladiator_beta2.bsp
Didn't we already play Breach?  Is that a newer version then?
(10-27-2008, 08:37 PM)Wedge link Wrote: [ -> ]Didn't we already play Breach?  Is that a newer version then?

I dont know if theres a newer version...
(10-27-2008, 08:36 PM)Wedge link Wrote: [ -> ]Here's my list of maps we can remove.  Also plz remove CTF_Well and put back Geothermal.

PENDING:   (fs) cp_bessjump.bsp

:O
(10-27-2008, 08:40 PM)Scary Womanizing Pig Mask link Wrote: [ -> ][quote author=Wedge link=topic=1658.msg46263#msg46263 date=1225157797]
Here's my list of maps we can remove.  Also plz remove CTF_Well and put back Geothermal.

PENDING:   (fs) cp_bessjump.bsp

:O
[/quote]

no u
pl_goldrush
cp_dustbowl
cp_warpath2
cp_labor
cp_gravelpit
cp_steel
ctf_mach4
cp_well
pl_badwater
pl_hoodoo, maybe see if there's an updated version? We should test it again.
(10-27-2008, 09:55 PM)Versus-p- link Wrote: [ -> ]pl_goldrush
cp_dustbowl
cp_warpath2
cp_labor
cp_gravelpit
cp_steel
ctf_mach4
cp_well
pl_badwater
pl_hoodoo, maybe see if there's an updated version? We should test it again.

Too much stock
(10-27-2008, 08:40 PM)CaffeinePowered link Wrote: [ -> ][quote author=Wedge link=topic=1658.msg46264#msg46264 date=1225157873]
Didn't we already play Breach?  Is that a newer version then?

I dont know if theres a newer version...
[/quote]

Yes, it's a newer version based on changes suggested during the pre-alpha playthrough.  So, I guess this makes it the official 1st alpha.  Expanded the underground area, shifted some stuff in the bases, and added rooftops for HOT SNIPING ACTION.
Upgrade Freight to final.
(10-28-2008, 03:40 AM)Arnies Right Bicep link Wrote: [ -> ]Upgrade Freight to final.
My Opinion - Remove all except...

PENDING:  (fs) tc_meridian_b2.bsp - RTV, good for rotation, but a large download.
PENDING:  (fs) tc_hydro.bsp - RTV or Rotation.
PENDING:  (fs) pl_goldrush.bsp - Rotation.
PENDING:  (fs) pl_badwater.bsp - Rotation.
PENDING:  (fs) ktf_blockfort.bsp - RTV.
PENDING:  (fs) falling_cp.bsp - RTV or admin mapchange for asshattery.
PENDING:  (fs) duel_duel1.bsp - Admin change for achievement whoring.
PENDING:  (fs) dom_complex_b4c.bsp - RTV or Rotation.
PENDING:  (fs) dom_canalzone.bsp - RTV or Rotation.
PENDING:  (fs) ctf_well2.bsp - RTV.
PENDING:  (fs) ctf_well.bsp - Rotation.
PENDING:  (fs) ctf_turbine.bsp - Rotation.
PENDING:  (fs) ctf_switch.bsp - RTV.
PENDING:  (fs) ctf_moonwalk_v2.bsp - RTV.
PENDING:  (fs) ctf_moonchies_b2.bsp - RTV.
PENDING:  (fs) ctf_mach4.bsp - Rotation.
PENDING:  (fs) ctf_launchzone.bsp - RTV or Rotation.
PENDING:  (fs) ctf_impact2.bsp - Rotation.
PENDING:  (fs) ctf_geothermal_b2.bsp - RTV.
PENDING:  (fs) ctf_freezers_v2.bsp - RTV.
PENDING:  (fs) ctf_epicenter2_b2.bsp - RTV.
PENDING:  (fs) ctf_crossover_b3.bsp - RTV.
PENDING:  (fs) ctf_convoy_v2.bsp - RTV.
PENDING:  (fs) ctf_chaos.bsp - Rotation.
PENDING:  (fs) ctf_cancer_beta5.bsp - RTV.
PENDING:  (fs) ctf_badlands_classic_b3e.bsp - RTV.
PENDING:  (fs) ctf_2fort.bsp - RTV.
PENDING:  (fs) ctf_2docks.bsp - RTV.
PENDING:  (fs) cp_well.bsp - Rotation.
PENDING:  (fs) cp_warpath2.bsp - Rotation.
PENDING:  (fs) cp_studio_rc4.bsp - RTV.
PENDING:  (fs) cp_steel.bsp - Rotation.
PENDING:  (fs) cp_starship_b3.bsp - Rotation.
PENDING:  (fs) cp_stag.bsp - RTV.
PENDING:  (fs) cp_secret_base.bsp - RTV.
PENDING:  (fs) cp_science2.bsp - Rotation.
PENDING:  (fs) cp_roswell.bsp - Rotation.
PENDING:  (fs) cp_orange_z_b2.bsp - I hate orange, but some like it so RTV.
PENDING:  (fs) cp_orange_x4.bsp - I hate orange, but some like it so RTV.
PENDING:  (fs) cp_orange_cross2_v2.bsp - I hate orange, but some like it so RTV.
PENDING:  (fs) cp_labor.bsp - Rotation.
PENDING:  (fs) cp_gravelpit.bsp - Rotation.
PENDING:  (fs) cp_granary.bsp - Rotation (especially since it's back to having no setup time.
PENDING:  (fs) cp_freight_b3.bsp - Rotation.  Do we have an update to this?
PENDING:  (fs) cp_fastlane.bsp - RTV.
PENDING:  (fs) cp_dustbowl.bsp - Rotation.
PENDING:  (fs) cp_desertfortress.bsp - Not a fan, but RTV.
PENDING:  (fs) cp_busytown.bsp - RTV.
PENDING:  (fs) cp_bessjump.bsp - RTV or admin change for asshattery.
PENDING:  (fs) cp_badlands.bsp - RTV.
PENDING:  (fs) cp_arena_trains_b2.bsp - RTV.
PENDING:  (fs) arena_well.bsp - RTV.
PENDING:  (fs) arena_watchtower_b3.bsp - Rotation.
PENDING:  (fs) arena_starship_v1.bsp - RTV.
PENDING:  (fs) arena_ravine.bsp - RTV.
PENDING:  (fs) arena_phobos_base1.bsp - RTV.
PENDING:  (fs) arena_mach2.bsp - RTV.
PENDING:  (fs) arena_lumberyard.bsp - Rotation.
PENDING:  (fs) arena_granary.bsp - RTV.
PENDING:  (fs) arena_badlands.bsp - RTV.
PENDING:  (fs) air_gladiator_beta2.bsp - RTV.
I should probably throw in my 2 cents...

Ratings:
Delete - Either really shitty or poorly optimized
Admin Only - Kept on for admins to change to
RTV - can be nominated not on rotation
Rotation - Considered 'rotation worthy', may end up being RTV
??? - Can't remember, or did not play, will load myself before making a choice

the_hunted_beta1.bsp - Delete
tc_spectre_b2b.bsp - rtv
tc_meridian_b2.bsp - rtv or rotation (big download :( )
tc_hydro.bsp - rtv
tc_atlantic_v1.bsp - rtv
protectthefiles3p1.bsp - delete
pl_tug_o_war_b2.bsp - delete
pl_strider_b9.bsp - delete
pl_payback_beta.bsp - delete
pl_mining_b5.bsp - delete
pl_hoodoo_b1a.bsp - rtv (Update?)
pl_haywood_beta4.bsp - rtv
pl_goldrush.bsp - rotation
pl_dustbowl_b4.bsp - rtv
pl_donut_b1.bsp - admin only
pl_dbheights.bsp - rotation
pl_cranetop_b3.bsp - ??? did not play
pl_cliffside_v1.bsp - ???
pl_cliffhanger_v2.bsp - Delete
pl_cave_stage1_b2.bsp - delete
pl_badwater.bsp - RTV
ktf_innercity_v2.bsp - RTV
ktf_chemistry_v1.bsp - RTV
ktf_blockfort.bsp - RTV
falling_cp.bsp - admin only
es_cave7.bsp - delete
duel_duel1.bsp - admin only
dom_complex_b4c.bsp - RTV
dom_canalzone.bsp - Rotation
ctf_well2.bsp - RTV
ctf_well.bsp - RTV
ctf_waterworks.bsp - RTV
ctf_turndown_b1.bsp - Delete
ctf_turbine.bsp - Rotation
ctf_torch_b1.bsp - Delete
ctf_system_b1.bsp - Delete
ctf_switch.bsp - RTV
ctf_stronghold_b5.bsp - RTV
ctf_stowaway_b5c.bsp - ???
ctf_spacebase_b1a.bsp - RTV
ctf_scorpion_v4.bsp - RTV
ctf_rf_checkmate_b3.bsp - Delete
ctf_research_pre_c.bsp - Delete
ctf_ouch_final.bsp - ???
ctf_omega_redux.bsp - ???
ctf_npire_v3.bsp - RTV
ctf_moonwalk_v2.bsp - Rotation
ctf_moonchies_b2.bsp - ??? (bugs - Delete)
ctf_mach4.bsp - Rotation
ctf_launchzone.bsp- Rotation
ctf_impact2.bsp - Rotation
ctf_geothermal_b2.bsp - Rotation

ctf_frieghtfactorys_b3.bsp - Delete (Optimization)
ctf_freezers_v2.bsp - RTV
ctf_fishy_b4.bsp - RTV
ctf_face.bsp - RTV
ctf_excavation_beta.bsp - ???
ctf_escherhaus.bsp - RTV
ctf_epicenter2_b2.bsp - RTV
ctf_crossover_b3.bsp - ???
ctf_crossing_b2.bsp - ???
ctf_convoy_v2.bsp - RTV
ctf_chaos.bsp - Rotation
ctf_cancer_beta5.bsp - Rotation

ctf_breach_a1.bsp - Delete (Updated)
ctf_bankjob_b2.bsp - Delete (Crashes server)
ctf_badlands_classic_b3e.bsp - Delete ( :( )
ctf_backwards_b1.bsp - ???
ctf_aerospace_a10.bsp - Delete (too huge)
ctf_GoodSpeed_a1.bsp - Delete
ctf_CanyonGiant_V1.bsp - Delete (shit)
ctf_2fort.bsp - RTV
ctf_2docks.bsp - Rotation
ctf_0fear.bsp - ???
cp_yahlab_v2.bsp - Delete (Some optimization + omg bloom)
cp_well.bsp - RTV
cp_warpath2.bsp - Rotation
cp_warpath.bsp - Delete
cp_tunnel_v2.bsp - Admin Only
cp_tower.bsp - Delete
cp_temple_beta1.bsp - ???
cp_studio_rc4.bsp - RTV
cp_steel.bsp - Rotation
cp_starship_b3.bsp - RTV
cp_stag.bsp - RTV
cp_spyhard_RC1.bsp - ???
cp_shabbytown_beta2.bsp - ???
cp_secret_base.bsp - RTV
cp_science2.bsp - Rotation
cp_roswell.bsp - Rotation

cp_raiden.bsp - RTV
cp_overflow_2.bsp - RTV
cp_orange_z_b2.bsp - RTV
cp_orange_x4.bsp - RTV
cp_orange_cross2_v2.bsp - RTV
cp_oilfield.bsp - Rotation
cp_observatory_b1.bsp - RTV
cp_nuke.bsp - ???
cp_monkey_b3.bsp - ???
cp_labor.bsp - Rotation
cp_junction_v2.bsp - Rotation

cp_industrial_b1.bsp - ???
cp_hotelhell.bsp - Delete
cp_harbor.bsp - Delete (Optimization)
cp_gravelpit.bsp - RTV
cp_granary.bsp - Delete (LOL)
cp_ghost_town_v1.bsp - ???
cp_freight_b3.bsp - Rotation + Update
cp_freezone_b2.bsp - ???
cp_fragrun.bsp - Delete
cp_fastlane.bsp - Delete (LOL crappy)
cp_fallout.bsp - Rotation
cp_dustbowl.bsp - Rotation
cp_desertfortress.bsp - Rotation

cp_cz2_beta1.bsp - Delete
cp_cube_b15.bsp - Delete
cp_cowpath_b3.bsp - RTV
cp_corporation_b3.bsp - RTV
cp_castle4.bsp - RTV
cp_carpo_b2.bsp - ???
cp_busytown.bsp - Admin Only
cp_broma.bsp - Delete (Bugs?)
cp_boulder_v2.bsp - Rotation
cp_bloodstained.bsp - Delete (Bugs?)
cp_bessjump.bsp - Admin Dickery
cp_beamvalley.bsp - ???
cp_badlands.bsp - Delete
cp_avante_b1.bsp - RTV
cp_arnold_b3.bsp - RTV
cp_arena_trains_b2.bsp - ???
cp_aqua.bsp - Rotation
cp_2tower.bsp - delete
avanti_b1.bsp - delete (crashing bugs)
arena_wildwest_b1.bsp - RTV
arena_well.bsp - RTV
arena_watchtower_b3.bsp - RTV
arena_starship_v1.bsp - RTV
arena_ravine.bsp - RTV
arena_phobos_base1.bsp - RTV
arena_mach2.bsp - RTV
arena_lumberyard.bsp - RTV
arena_granary.bsp - RTV
arena_goldtooth.bsp - RTV
arena_badlands.bsp - RTV
air_gladiator_beta2.bsp - Delete

That's all I got, one other possibility is to make a random rotation which includes all RTV or "rotation" maps to spice things up a bit. If we did a random rotation with a trimmed down list, Id still like to make it a large list.
There should really be a limit of 2 engies at most for a lot of these.. Like, any ctf map ever. Also, wtf, dbheights is awful, and I don't think I've ever seen a team actually come even close to touching the last point without the teams being ridiculously stacked. PL in general is terribad imo, but Goldrush will only attract scrubs. Just my 2 cents

edit:

Still say Granary and Fastlane should at least be on the rtv list. Maybe in general they're bad maps for scrubs, but the only time anyone ever wants to play them is when the server is at least mostly full of people who know what they're doing. And if bessjump stays, you should consider throwing on pl_awesome's newest build, assuming it's as well optimized as I'm led to believe (haven't played it myself, don't know)

ctf_0fear is a pretty decent ctf map and better balanced than most I've played, it's just ugly as feck. I would say leave it, but nobody ever feels like playing a good competitive ctf map anymore. Sad
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