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I apologize for the lack of variety this week, not as many new maps in the CTF or PL category coming out. The three control point maps I grabbed look pretty good, so hopefully that will make up for not having different types of maps.

cp_erosion_a3 - Looks nice from the screens, game play seems to focus on having people on different height levels.

cp_worktime - Love the texture work, I just hope it plays as well Smile

cp_treehut_v2 - another beautiful looking map, I think it might be somewhat short as well, kinda reminds me of arena_watchtower


Server: #1
Time: 8pm cst
Password: littlecart

As usual, hope to see you all there Smile


Updates: (maps updated)
waste_b2 to b3
half_acre b1 to rc1
frontier b1 to b2
Doing some spring cleaning on the maps, there are currently 170 maps on server #1, including this week's uploads

After the clean up there will be ~100



Here are all maps on the server, they are also ALL VOTABLE

arena_badlands
arena_granary
arena_harvest
arena_hectic_b3
arena_lumberyard
arena_mach2
arena_offblast_b1
arena_pool_day
arena_ravine
arena_starship_v1
arena_sunder_v2
arena_watchtower_b3
arena_well
balloon_race_v1
cp_aqua
cp_boulder_v4
cp_castle4
cp_corporation_b3
cp_desertfortress
cp_dryer_b3
cp_dustbowl
cp_fallout
cp_freezone_b2
cp_freight
cp_gravelpit
cp_harbor
cp_ironbowl_b7
cp_junction_v2
cp_labor
cp_observation
cp_oilfield
cp_orange_cross2_v2
cp_orange_x4
cp_overflow_2
cp_raiden
cp_roswell
cp_science2
cp_secret_base
cp_stag
cp_steel
cp_studio_rc4
cp_switchback_b5
cp_warpath2
cp_well
ctf_2docks
ctf_2fort
ctf_aegis_b2
ctf_chaos
ctf_convoy_v2
ctf_epicenter2_b2
ctf_face
ctf_geothermal_b2
ctf_impact2
ctf_launchzone
ctf_mach4
ctf_moonwalk_v2
ctf_npire_v3
ctf_rockpike_b4
ctf_spacebase
ctf_steamroll
ctf_stronghold_b5
ctf_switch
ctf_turbine
ctf_well
ctf_well2
dom_canalzone
dom_complex_b4c
koth_ziggurat_b2
ktf_blockfort
ktf_chemistry_v1
ktf_innercity_v2
pc_sawmill_b4
pl_badwater
pl_donkeykong_final
pl_frontier_b2
pl_goldrush
pl_halfacre_rc
pl_haywood_beta4
pl_hoodoo_b5
pl_norad_b3
pl_waste_b3
tc_hydro
tc_meridian_b3
tc_spectre_b2b
wackey_races_v2

I don't see wacky or balloon races. Sad
(02-15-2009, 02:03 PM)Ye Salty Karth link Wrote: [ -> ]I don't see wacky or balloon races. Sad

My bad, they are still there, and votable, use sparingly, if I see them overly used I will move them to admin-switch only
(02-15-2009, 02:07 PM)Caffeine link Wrote: [ -> ][quote author=Ye Salty Karth link=topic=2339.msg66889#msg66889 date=1234724589]
I don't see wacky or balloon races. Sad

My bad, they are still there, and votable, use sparingly, if I see them overly used I will move them to admin-switch only
[/quote]

+1 for letting us vote the races for late night retardation.
Quote:Karrde link=topic=2339.msg66904#msg66904 date=1234736613]
[quote author=Caffeine link=topic=2339.msg66892#msg66892 date=1234724875]
[quote author=Ye Salty Karth link=topic=2339.msg66889#msg66889 date=1234724589]
I don't see wacky or balloon races. Sad

My bad, they are still there, and votable, use sparingly, if I see them overly used I will move them to admin-switch only
[/quote]

+1 for letting us vote the races for late night retardation.
[/quote]
Updated the voting list, seems I didn't paste the right one
Sorry for double post, in addition to the three maps, there will also be a download test of a fix for norad


This is a download test only for the inline model error, the compile is a 'quick compile' meaning that it does not fully optimize the map.

We will not play it and I will not post a download link because in order to test this bug people need to download from the server.

Should you get an error, please copy+paste it to me, or if the dialog box won't let you do that please write it down on a sticky note or something and send it to me later.

Thanks Smile
I have night classes starting today until June Tuesdays and Thursdays so I can't make TFT for a while Sad  :'(
(02-17-2009, 11:01 AM)Chooly link Wrote: [ -> ]I have night classes starting today until June Tuesdays and Thursdays so I can't make TFT for a while Sad  :'(
:'(

I'll try to be there
I'm a maybe at best on this. :S
I'll be there late like always ;(
ill be there for once.
I apologize for erosion and thanks for helping mess with norad even if it is still bugged

We're still looking into it
So I thought today was Monday.
they all needed some optimization work (tree one needed just balance work in general, though opti would make it a worthy joking around map), and worktime, while imo a terribly thought out map, actually turned out to be good mindless fun.
Erosion definitely needs some work. There are too many nooks-and-crannies on the floor to trip you up while you're running (backwards), and the map layout is way too confusing. Just running through it, it seems decent, but with an enemy team its bleh.