Be Right Back, Uninstalling

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ctf_research_b2 - Geoff should have fixed the capture bugs on this version

cp_piratelife_b2 - Yarrrrrrrrrrrrrrrrrrrrrrrr

pl_vipersden_b2 - Wildcard, screen shots don't look that spectacular, but it could play good



As for norad, if you downloaded it, please delete the file from your maps folder, we have to go through one more compile as there was one remaining model that needed to be removed that caused a few people to crash. Sorry for any problems people had on Friday.


Updates:
Baloonrace_v1 -> v2b
(03-01-2009, 04:18 PM)Caffeine link Wrote: [ -> ]Updates:
Baloonrace_v1 -> v2b

Big Grin
(03-01-2009, 04:57 PM)Geoff link Wrote: [ -> ]http://www.youtube.com/watch?v=AYgLJ_2mENs&fmt=18
Is that the thing from bubble bobble?

Duck, Duck, Goose

Piratelife is a sniper fuckfest. You are warned.
(03-01-2009, 07:31 PM)Malcolm the Goose link Wrote: [ -> ]fuckfest

yay!!
(03-01-2009, 04:57 PM)Geoff link Wrote: [ -> ]http://www.youtube.com/watch?v=AYgLJ_2mENs&fmt=18

DSFARGEG

Damnit, couldn't resist.
Hey, I should have a pre-alpha ready of my new CTF map.  Could we section off a few minutes to play around in it?  It's pretty much just geometry at this point, but I want to make sure it flows well before moving on to the next phase.
(03-02-2009, 02:05 PM)ZargonX link Wrote: [ -> ]Hey, I should have a pre-alpha ready of my new CTF map.  Could we section off a few minutes to play around in it?  It's pretty much just geometry at this point, but I want to make sure it flows well before moving on to the next phase.

Upload it to media fire or something and post a link here, and Ill add it to the server
(03-02-2009, 02:12 PM)Caffeine link Wrote: [ -> ][quote author=ZargonX link=topic=2426.msg69577#msg69577 date=1236020730]
Hey, I should have a pre-alpha ready of my new CTF map.  Could we section off a few minutes to play around in it?  It's pretty much just geometry at this point, but I want to make sure it flows well before moving on to the next phase.

Upload it to media fire or something and post a link here, and Ill add it to the server
[/quote]

Sounds good.  Just finishing up a few minor things, then I'll post the link.
my neighbor should have his rig up and running finally tomorrow! ill hopefully drag him in to some TFT with me.

he doesnt need to get his steam ID on the server to play does he? all he will need is the password?
http://www.mediafire.com/file/wdjt5tbtwr...ealpha.vmf

I probably won't be able to actually be there, but I'm really just looking for people's opinions on layout, flow, and general fun potential. 

Things to note about the map:

-The two pre-built sentries in each intel room are destroyable, and will respawn after 90 seconds.
-The big pits in the two underground bridge rooms are insta-kill, though there is no signs warning about this yet.  If the intel falls down there, it will reset after 60 seconds.

(03-02-2009, 03:25 PM)ZargonX link Wrote: [ -> ]If the intel falls down there, it will reset after 60 seconds.

Isn't there a flag or something you can set to make it instantly reset?

I know it existed in TFC...
(03-02-2009, 03:45 PM)Caffeine link Wrote: [ -> ][quote author=ZargonX link=topic=2426.msg69599#msg69599 date=1236025516]
If the intel falls down there, it will reset after 60 seconds.

Isn't there a flag or something you can set to make it instantly reset?

I know it existed in TFC...
[/quote]

The flag is instant-return for ctf maps in instagib, might look into the instagib maps and see if it's a mod map-side or plugin side.

edit: http://www.fpsbanana.com/maps/75513
(03-02-2009, 03:25 PM)ZargonX link Wrote: [ -> ]http://www.mediafire.com/file/wdjt5tbtwr...ealpha.vmf

I probably won't be able to actually be there, but I'm really just looking for people's opinions on layout, flow, and general fun potential. 

Things to note about the map:

-The two pre-built sentries in each intel room are destroyable, and will respawn after 90 seconds.
-The big pits in the two underground bridge rooms are insta-kill, though there is no signs warning about this yet.  If the intel falls down there, it will reset after 60 seconds.

That's the VMF, I don't have time to compile it for you Sad

I might be able to set it for when I go to work tomorrow morning, we'll see
(03-02-2009, 08:00 PM)Caffeine link Wrote: [ -> ][quote author=ZargonX link=topic=2426.msg69599#msg69599 date=1236025516]
http://www.mediafire.com/file/wdjt5tbtwr...ealpha.vmf

I probably won't be able to actually be there, but I'm really just looking for people's opinions on layout, flow, and general fun potential. 

Things to note about the map:

-The two pre-built sentries in each intel room are destroyable, and will respawn after 90 seconds.
-The big pits in the two underground bridge rooms are insta-kill, though there is no signs warning about this yet.  If the intel falls down there, it will reset after 60 seconds.

That's the VMF, I don't have time to compile it for you Sad

I might be able to set it for when I go to work tomorrow morning, we'll see
[/quote]

Ah, whoops.  I'll post the proper one shortly.
(03-01-2009, 04:57 PM)Geoff link Wrote: [ -> ]http://www.youtube.com/watch?v=AYgLJ_2mENs&fmt=18

jesus fuck

how did I know that would be DSFARGEG?
unfortunately the only thing that i have going on tomorrow happens to be around 7 pm. So I wont be able to attend TFT. FML.






Smile
(03-01-2009, 07:31 PM)Nitrous Oxide link Wrote: [ -> ]Piratelife is a sniper fuckfest. You are warned.

I have but one thing to say to that.

Scouts with Bonk. and Pyros with flareguns.
The bane of snipers everywhere.
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