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Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

Quote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

thats sick... hopw the file isnt too huge though... wonder how much resources it sucks outta the server too.
can you still record like normal? because source tv demos look like trash for say sniper shots. they dont look accurate at all
(07-07-2009, 08:07 AM)backfire link Wrote: [ -> ]Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
Id be more concerned about excess load on the server creating and sending these demos to players
(07-07-2009, 08:39 AM)Neonie-Sensei link Wrote: [ -> ][quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

Well it's not TF2 so take -that- Halo.

Also fucking sweet, I wonder if it can record voices or if that'd get too excessive.
sweet  :o
(07-07-2009, 08:39 AM)Neonie-Sensei link Wrote: [ -> ][quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

No it's not. Halo is recorded client-side, and there's no forward and backwards time scrubbing. I hope there's an option to disable the feature since as far as I know even STV causes server framerates to drop. Still an amazing feature for match servers though
(07-07-2009, 09:29 AM)CopulatingDuck link Wrote: [ -> ][quote author=Neonie-Sensei link=topic=3225.msg95241#msg95241 date=1246973953]
[quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

No it's not. Halo is recorded client-side, and there's no backwards time scrubbing. That's a pretty big deal since most developers find the backwards bit to be the hard part (most don't bother with it). That said, I hope there's an option to disable the feature since as far as I know even STV causes server framerates to drop. Still an amazing feature for match servers though
[/quote]

I'm actually not sure what time scrubbing is. I know it has this: "The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw". Which is what I was referring to being exactly like Halo.
(07-07-2009, 09:33 AM)Neonie-Sensei link Wrote: [ -> ][quote author=CopulatingDuck link=topic=3225.msg95250#msg95250 date=1246976945]
[quote author=Neonie-Sensei link=topic=3225.msg95241#msg95241 date=1246973953]
[quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

No it's not. Halo is recorded client-side, and there's no backwards time scrubbing. That's a pretty big deal since most developers find the backwards bit to be the hard part (most don't bother with it). That said, I hope there's an option to disable the feature since as far as I know even STV causes server framerates to drop. Still an amazing feature for match servers though
[/quote]

I'm actually not sure what time scrubbing is. I know it has this: "The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw". Which is what I was referring to being exactly like Halo.
[/quote]Time scrubbing == actually having fast forward and rewind butans work?
(07-07-2009, 09:37 AM)at0m link Wrote: [ -> ][quote author=Neonie-Sensei link=topic=3225.msg95251#msg95251 date=1246977209]
[quote author=CopulatingDuck link=topic=3225.msg95250#msg95250 date=1246976945]
[quote author=Neonie-Sensei link=topic=3225.msg95241#msg95241 date=1246973953]
[quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

No it's not. Halo is recorded client-side, and there's no backwards time scrubbing. That's a pretty big deal since most developers find the backwards bit to be the hard part (most don't bother with it). That said, I hope there's an option to disable the feature since as far as I know even STV causes server framerates to drop. Still an amazing feature for match servers though
[/quote]

I'm actually not sure what time scrubbing is. I know it has this: "The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw". Which is what I was referring to being exactly like Halo.
[/quote]Time scrubbing == actually having fast forward and rewind butans work?
[/quote]

They have that in Halo too Tongue
(07-07-2009, 09:39 AM)Neonie-Sensei link Wrote: [ -> ][quote author=at0m link=topic=3225.msg95254#msg95254 date=1246977451]
[quote author=Neonie-Sensei link=topic=3225.msg95251#msg95251 date=1246977209]
[quote author=CopulatingDuck link=topic=3225.msg95250#msg95250 date=1246976945]
[quote author=Neonie-Sensei link=topic=3225.msg95241#msg95241 date=1246973953]
[quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

No it's not. Halo is recorded client-side, and there's no backwards time scrubbing. That's a pretty big deal since most developers find the backwards bit to be the hard part (most don't bother with it). That said, I hope there's an option to disable the feature since as far as I know even STV causes server framerates to drop. Still an amazing feature for match servers though
[/quote]

I'm actually not sure what time scrubbing is. I know it has this: "The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw". Which is what I was referring to being exactly like Halo.
[/quote]Time scrubbing == actually having fast forward and rewind butans work?
[/quote]
HALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALO
[/quote]Die in a fucking fire, I'm not talking about fucking HALO, I'm talking about the fucking announcement and the debate  about WTF time-scrubbing is.
double post FTL
(07-07-2009, 09:42 AM)at0m link Wrote: [ -> ][quote author=Neonie-Sensei link=topic=3225.msg95256#msg95256 date=1246977565]
[quote author=at0m link=topic=3225.msg95254#msg95254 date=1246977451]
[quote author=Neonie-Sensei link=topic=3225.msg95251#msg95251 date=1246977209]
[quote author=CopulatingDuck link=topic=3225.msg95250#msg95250 date=1246976945]
[quote author=Neonie-Sensei link=topic=3225.msg95241#msg95241 date=1246973953]
[quote author=backfire link=topic=3225.msg95238#msg95238 date=1246972022]
Fresh off the Steamforums which took it fresh from an interview with Robin Walker.

TFPortal.de Wrote:TFPortal.de: In an E-Mail you mentioned a new demo type / format which you are developing. Many players have broken demo files after downloading new updates. Can you tell us a bit about it?

Robin Walker: It's getting close to being releasable in a beta form. The idea is that after you die or finish a round, and it was a round you were particularly happy with (maybe you scored an awesome kill, or saved the entire team with an ubercharge), you can ask the server to send you a demo of it. The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw, and it's in a format that's robust and won't break as easily when we update the game. In addition, the format has a some side benefits, like supporting full backwards & forwards time scrubbing.

Take that halo...

What do you mean take that Halo? That's EXACTLY what Halo does...
[/quote]

No it's not. Halo is recorded client-side, and there's no backwards time scrubbing. That's a pretty big deal since most developers find the backwards bit to be the hard part (most don't bother with it). That said, I hope there's an option to disable the feature since as far as I know even STV causes server framerates to drop. Still an amazing feature for match servers though
[/quote]

I'm actually not sure what time scrubbing is. I know it has this: "The server then sends you a demo that it recorded, which has the complete game state instead of just what your client saw". Which is what I was referring to being exactly like Halo.
[/quote]Time scrubbing == actually having fast forward and rewind butans work?
[/quote]
HALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALOHALO
[/quote]Die in a fucking fire, I'm not talking about fucking HALO, I'm talking about the fucking announcement and the debate  about WTF time-scrubbing is.
[/quote]

Lol rage much?
haha did you just rage so hard you double posted? NICE
Did at0m just rage himself into a double post? DO HO HO HO GOOD THING THAT

IM2GUEWD

FOR DOUBLE POSTING

and Halo, because it sucks dick.
halo doesnt time scrub
this new thing for tf2 supposedly does
nuff said
everything > Halo
(07-07-2009, 05:52 PM)Metal Lemur Solid link Wrote: [ -> ]everything > Halo
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