<insert sarcastic comment concerning maps possibly not being on the server here>
I'm in as long as TF2 isn't crashing on me.
What's different about Mercy this time?
And is the Dodongo thingy another Zelda map? Because that would be awesome sauce.
canyon strangely reminds me of 2fort
Oooh, I hope King Dodongo will roll around and act like a train.
did the extended back room on mercy make that area feel less cramped?
oh and btw, for the next one im experimenting with this:
I successfully added a feature in the next version that should be pretty interesting.
On all captures, the team who got captured on has their base's security doors close which include 3 entrances to the flagroom: the large back door, the flank window, and the sniper deck doorway. These doors stay closed for 10 seconds so the team can get set back up.
It's important to note that the front door does NOT close. The reasoning behind this is that the team who had their doors closed still needs to be able to capture themselves. If that door closed they'd be locked out of capturing in their own flagroom. Plus the respawn entrance to mid isn't accessible to much of the team so they need a way into their flagroom still.
Mercy kinda sucked tbh, it was nothing but Scout rush and whoever made the first push won. :-\