Be Right Back, Uninstalling

Full Version: TF Tuesdays - 3/30/10
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ctf_mercy_b4 - New updates from Vile Pickle

koth_guyot - failed CTF map turned KOTH

cp_Dodongos_cavern - I heard he fears smoke

ctf_canyon_pass_v1 - Looks well made


Server: Red
Time: 8pm CST
Password: littlecart

Direct Links
mercy
guyot
Dodongo's Cavern
Canyon Pass
<insert sarcastic comment concerning maps possibly not being on the server here>
rape rape rape
I'm in as long as TF2 isn't crashing on me.
What's different about Mercy this time?

And is the Dodongo thingy another Zelda map?  Because that would be awesome sauce.
canyon strangely reminds me of 2fort
[Image: normal_dodongocavern.jpg]

Oooh, I hope King Dodongo will roll around and act like a train.

Duck, Duck, Goose

I shall play.
did the extended back room on mercy make that area feel less cramped?

oh and btw, for the next one im experimenting with this:

I successfully added a feature in the next version that should be pretty interesting.

On all captures, the team who got captured on has their base's security doors close which include 3 entrances to the flagroom: the large back door, the flank window, and the sniper deck doorway. These doors stay closed for 10 seconds so the team can get set back up.

It's important to note that the front door does NOT close. The reasoning behind this is that the team who had their doors closed still needs to be able to capture themselves. If that door closed they'd be locked out of capturing in their own flagroom. Plus the respawn entrance to mid isn't accessible to much of the team so they need a way into their flagroom still.

Duck, Duck, Goose

Mercy kinda sucked tbh, it was nothing but Scout rush and whoever made the first push won. :-\