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I've been getting a lot of feedback about the stats.
The two most common comments/complaints are that a) there is a huge divide between the top 4-5 and the rest of the players and b) it's too hard to keep up your points when you get into the top 50.

Well, I understand comment b, that's how the system is suppose to work. But I've been playing with, tweaking, advancing how the stats are tracked and logged since we started. How we calculate stats now is different from when we started. That brings me to comment a, the top players got to their position with the default formulas, and since I changed them later on, no one can catch up.

Now, I propose this to you, fellow BRBU members. What shall we do with our TF2 stats?

Leave them as is?

Reset everything?

Reset only skill points? Leaving every-ones history, KBig Grin ratio, awards, weapon kill counts, etc.

Please vote. The poll will close on April 12th.

Professor Funbucks

dgaf honestly, it's just hlstats.

Duck, Duck, Goose

To the 3 fuckers who voted to reset everything, EXPLAIN YOURSELVES GODDAMN.

I'm ranked #200whatever I don't give a fuck. The reason I play on brb.u however, is because I have a history here. I love being able to look back and see how fucking terrible I was.
TOO MUCH PRESSURE
[Image: freak-out.gif]
(04-05-2010, 01:58 PM)Nitrous Oxide link Wrote: [ -> ]To the 3 fuckers who voted to reset everything, EXPLAIN YOURSELVES GODDAMN.

I'm ranked #200whatever I don't give a fuck. The reason I play on brb.u however, is because I have a history here. I love being able to look back and see how fucking terrible I was.

Because I want to be number 1 in axetinguisher kills [Image: colbert.gif]
(04-05-2010, 02:16 PM)Dtrain323i link Wrote: [ -> ][quote author=Nitrous Oxide link=topic=4449.msg145208#msg145208 date=1270493930]
To the 3 fuckers who voted to reset everything, EXPLAIN YOURSELVES GODDAMN.

I'm ranked #200whatever I don't give a fuck. The reason I play on brb.u however, is because I have a history here. I love being able to look back and see how fucking terrible I was.

Because I want to be number 1 in axetinguisher kills [Image: colbert.gif]
[/quote]
it's called getting kills with axtinguisher

Hobospartan did it, WHY CAN'T YOU?

[CBC] £1qµ1Ð: i was reading about the stats reset
[CBC] £1qµ1Ð: nooooooooooooo

lololol

Duck, Duck, Goose

(04-05-2010, 02:16 PM)Dtrain323i link Wrote: [ -> ][quote author=Nitrous Oxide link=topic=4449.msg145208#msg145208 date=1270493930]
To the 3 fuckers who voted to reset everything, EXPLAIN YOURSELVES GODDAMN.

I'm ranked #200whatever I don't give a fuck. The reason I play on brb.u however, is because I have a history here. I love being able to look back and see how fucking terrible I was.

Because I want to be number 1 in axetinguisher kills [Image: colbert.gif]
[/quote]Those are based on the last 28 days anyways. :-\
reset rank, leave awards because awards dont really matter
(04-05-2010, 02:19 PM)Turtle link Wrote: [ -> ][CBC] £1qµ1Ð: nooooooooooooo
ive worked hard for that 10,000 point lead. I have noticed some tinkering with the points too. like when im killed by a pub scrub sometimes i lose 100 or sometimes 10.
but back to the subject. I do think the stats are just fine the way the are. the top 10 players are very good at tf2, but
(04-05-2010, 01:49 PM)HeK link Wrote: [ -> ]That brings me to comment a, the top players got to their position with the default formulas, and since I changed them later on, no one can catch up.
explain please.
It doesn't really matter to me if you reset the ranks, but I'd like to see the history left there.  I still voted "leave it alone" though, just to be safe in case some people REALLY like it the way it is.
(04-05-2010, 02:41 PM)liquid108 link Wrote: [ -> ]explain please.

1) Install HLStats
2) Import Server Logs
3) People suggest changes to ways starts are tracked
4) Formulas changed
5) Well fuck, now since things are calculated differently nothing will ever get shuffled


I see no problem resetting general points, but keep historical medals, lifetime kills/deaths, etc.
(04-05-2010, 01:49 PM)HeK link Wrote: [ -> ]Reset only skill points? Leaving every-ones history, KBig Grin ratio, awards, weapon kill counts, etc.
This truly makes the most sense if we were to reset the HLStatsX. I mean, just look at some of the session history.
http://www.brbuninstalling.com/hlstats/h...ayer=14077 (Liquid)

One time he lost -857 points, though he had 148 kills, 78 deaths, which is a 1.90 k/d, and 43 headshots, which accumulate a lot of points. (Headshots add 2 more points to the kill.) Another day he lost -401 points, though he had 189 kills, 59 deaths, which is a 3.20 k/d, and 72 headshots. As well, judging by Liquid's skill, I would assume that for at least every death (this isn't the k/d fellas) he would at least kill 5 people, which adds 10 points.

It's because of people joining the server and killing liquid who knows how that subtracts 50 points per death. A semi-reset of the stats leaves Liquid with the awards of being one of the best players on the server. Semi-resetting the stats is just like starting a whole new tournament - though you may be recognized for your skill outside of the tournament, the games in the tournament is the only thing that matters.


So basically, a semi-reset of the stats makes sense.
I personally don't give a shit. Never really paid attention to stats when I actually played frequently.
my issue is that theres a few people in the top 20 who never play but can never be topped :/
owned
I vote no.  I like the stats mostly for lulz.  I could care less about rank Tongue  I really do like the occasional 23 flare kills in one day from me tho Tongue
Sorry that I can't give a more encompassing solution--all I can really offer are my personal views and opinions.

Though my view may be biased, I don't think any stats-minded player wants to see their points wiped, even if everyone else's are eliminated as well. From my perspective, the major two problems that the stat system has are similar to ones you outlined HeK. First off, players are not explicitly awarded for simple activity (or conversely, penalized for lack of activity). I won't deny that any of the top 50 players are amazing players, but perhaps keeping inactive players there doesn't properly reflect the active server community. Among at least three people I know of in the top 10, "passing Raheem" is regarded as a truly formidable obstacle, haha. A simple remedy for this would be to either simply award players points over time as they play, or penalize points from players that have been inactive for a set period of time (a week? I dunno). Since I don't know how the stat algorithms work, I don't know what the implications of either option would be in the long-run.

On that note, let me address the second point, easily the one you hear myself, among other people, bitch about the most. I understand that players in the upper echelon of points should have a more difficult time gaining, or perhaps even retaining their points. However, the way the system works now has several seriously negative implications. I believe that these problems are rooted in the problem that DarkChief already outlined. It's playing with pubbies. If you'll let me elaborate from our experiences, Liquid and I have had numerous encounters where a player new to the server (and thus having a low number of accumulated points) will get the drop on us and kill us. Or perhaps competitive-level players will hop into the server to play casually for a bit and kill us fairly consistently. I certainly have encountered players that I have never seen on our server before that were clearly more skilled than I. As a result, the game awards maybe 50-100 of the high-score player's points to the "new" player (if you're unfortunate enough to be killed via melee attack or unforeseeable taunt kill, 200 or even more points may be stolen--so I believe). I know that it's supposed to award supposedly new players for killing supposedly more experienced ones, but it seriously can start to affect the latter's perception of the stat system, especially when he or she considers the stark difference between playing with "pubbies" and with server regulars. One could argue that the system penalizes players for gaming with unfamiliar people, which really shouldn't be the case. This may even encourage players to avoid playing at times other than when the server composition is all-regulars (IE Team Fortress Tuesdays, Friday Night Fights). Sure, it's partly the fault of the player for being somewhat petty about what is cosmically a meaningless value, but I don't think the stat system should produce an environment where this could occur. My only real suggestion for remedying this exigence would be to either put a cap on the amount of points that could be stolen (maybe 30?) in a single kill. Perhaps a system could be implemented that completely ignores the skill difference perceived through point difference, although this system really would only favor higher-point players, so forget that actually.

Also DarkChief thanks for showing that session function of HLStats that I didn't know about. Now I can wretch over a session I had where I was 1.9 kdr and -1140 points Sad

EDIT: And sorry if any of these changes have already been implemented, or if my information regarding the algorithms is flawed.
reset points, make everything worth 0. the people who care so much can compete in weapon specific stats or kdr against each other. it's silly and ridiculous that some people will only insist on playing their best classes because otherwise they wont get as many points in a pub
reset everything
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